63,304 research outputs found
Methodology for object-oriented real-time systems analysis and design: Software engineering
Successful application of software engineering methodologies requires an integrated analysis and design life-cycle in which the various phases flow smoothly 'seamlessly' from analysis through design to implementation. Furthermore, different analysis methodologies often lead to different structuring of the system so that the transition from analysis to design may be awkward depending on the design methodology to be used. This is especially important when object-oriented programming is to be used for implementation when the original specification and perhaps high-level design is non-object oriented. Two approaches to real-time systems analysis which can lead to an object-oriented design are contrasted: (1) modeling the system using structured analysis with real-time extensions which emphasizes data and control flows followed by the abstraction of objects where the operations or methods of the objects correspond to processes in the data flow diagrams and then design in terms of these objects; and (2) modeling the system from the beginning as a set of naturally occurring concurrent entities (objects) each having its own time-behavior defined by a set of states and state-transition rules and seamlessly transforming the analysis models into high-level design models. A new concept of a 'real-time systems-analysis object' is introduced and becomes the basic building block of a series of seamlessly-connected models which progress from the object-oriented real-time systems analysis and design system analysis logical models through the physical architectural models and the high-level design stages. The methodology is appropriate to the overall specification including hardware and software modules. In software modules, the systems analysis objects are transformed into software objects
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Conceptual modelling and the quality of ontologies: A comparison between object-role modelling and the object paradigm
Ontologies are key enablers for sharing precise and machine-understandable semantics among different applications and parties. Yet, for ontologies to meet these expectations, their quality must be of a good standard. The quality of an ontology is strongly based on the design method employed. This paper addresses the design problems related to the modelling of ontologies, with specific concentration on the issues related to the quality of the conceptualisations produced. The paper aims
to demonstrate the impact of the modelling paradigm adopted on the quality of ontological models and, consequently, the potential impact that such a decision can have in relation to the development of
software applications. To this aim, an ontology that is conceptualised based on the Object Role Modelling (ORM) approach is re-engineered into a one modelled on the basis of the Object Paradigm (OP). Next, the two ontologies are analytically compared using the specified criteria. The conducted
comparison highlights that using the OP for ontology conceptualisation can provide more expressive, reusable, objective and temporal ontologies than those conceptualised on the basis of the ORM approach
Conceptual Modelling and The Quality of Ontologies: Endurantism Vs. Perdurantism
Ontologies are key enablers for sharing precise and machine-understandable
semantics among different applications and parties. Yet, for ontologies to meet
these expectations, their quality must be of a good standard. The quality of an
ontology is strongly based on the design method employed. This paper addresses
the design problems related to the modelling of ontologies, with specific
concentration on the issues related to the quality of the conceptualisations
produced. The paper aims to demonstrate the impact of the modelling paradigm
adopted on the quality of ontological models and, consequently, the potential
impact that such a decision can have in relation to the development of software
applications. To this aim, an ontology that is conceptualised based on the
Object-Role Modelling (ORM) approach (a representative of endurantism) is
re-engineered into a one modelled on the basis of the Object Paradigm (OP) (a
representative of perdurantism). Next, the two ontologies are analytically
compared using the specified criteria. The conducted comparison highlights that
using the OP for ontology conceptualisation can provide more expressive,
reusable, objective and temporal ontologies than those conceptualised on the
basis of the ORM approach
Towards a Tool-based Development Methodology for Pervasive Computing Applications
Despite much progress, developing a pervasive computing application remains a
challenge because of a lack of conceptual frameworks and supporting tools. This
challenge involves coping with heterogeneous devices, overcoming the
intricacies of distributed systems technologies, working out an architecture
for the application, encoding it in a program, writing specific code to test
the application, and finally deploying it. This paper presents a design
language and a tool suite covering the development life-cycle of a pervasive
computing application. The design language allows to define a taxonomy of
area-specific building-blocks, abstracting over their heterogeneity. This
language also includes a layer to define the architecture of an application,
following an architectural pattern commonly used in the pervasive computing
domain. Our underlying methodology assigns roles to the stakeholders, providing
separation of concerns. Our tool suite includes a compiler that takes design
artifacts written in our language as input and generates a programming
framework that supports the subsequent development stages, namely
implementation, testing, and deployment. Our methodology has been applied on a
wide spectrum of areas. Based on these experiments, we assess our approach
through three criteria: expressiveness, usability, and productivity
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