488 research outputs found
Mobile Networks
The growth in the use of mobile networks has come mainly with the third generation systems and voice traffic. With the current third generation and the arrival of the 4G, the number of mobile users in the world will exceed the number of landlines users. Audio and video streaming have had a significant increase, parallel to the requirements of bandwidth and quality of service demanded by those applications. Mobile networks require that the applications and protocols that have worked successfully in fixed networks can be used with the same level of quality in mobile scenarios. Until the third generation of mobile networks, the need to ensure reliable handovers was still an important issue. On the eve of a new generation of access networks (4G) and increased connectivity between networks of different characteristics commonly called hybrid (satellite, ad-hoc, sensors, wired, WIMAX, LAN, etc.), it is necessary to transfer mechanisms of mobility to future generations of networks. In order to achieve this, it is essential to carry out a comprehensive evaluation of the performance of current protocols and the diverse topologies to suit the new mobility conditions
A sum-of-sinusoids based simulation model for the joint shadowing process in urban peer-to-peer radio channels
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Mobile agent based distributed network management : modeling, methodologies and applications
The explosive growth of the Internet and the continued dramatic increase for all wireless services are fueling the demand for increased capacity, data rates, support of multimedia services, and support for different Quality of Services (QoS) requirements for different classes of services. Furthermore future communication networks will be strongly characterized by heterogeneity. In order to meet the objectives of instant adaptability to the users\u27 requirements and of interoperability and seamless operation within the heterogeneous networking environments, flexibility in terms of network and resource management will be a key design issue. The new emerging technology of mobile agent (MA) has arisen in the distributed programming field as a potential flexible way of managing resources of a distributed system, and is a challenging opportunity for delivering more flexible services and dealing with network programmability.
This dissertation mainly focuses on: a) the design of models that provide a generic framework for the evaluation and analysis of the performance and tradeoffs of the mobile agent management paradigm; b) the development of MA based resource and network management applications. First, in order to demonstrate the use and benefits of the mobile agent based management paradigm in the network and resource management process, a commercial application of a multioperator network is introduced, and the use of agents to provide the underlying framework and structure for its implementation and deployment is investigated. Then, a general analytical model and framework for the evaluation of various network management paradigms is introduced and discussed. It is also illustrated how the developed analytical framework can be used to quantitatively evaluate the performances and tradeoffs in the various computing paradigms. Furthermore, the design tradeoffs for choosing the MA based management paradigm to develop a flexible resource management scheme in wireless networks is discussed and evaluated. The integration of an advanced bandwidth reservation mechanism with a bandwidth reconfiguration based call admission control strategy is also proposed. A framework based on the technology of mobile agents, is introduced for the efficient implementation of the proposed integrated resource and QoS management, while the achievable performance of the overall proposed management scheme is evaluated via modeling and simulation. Finally the use of a distributed cooperative scheme among the mobile agents that can be applied in the future wireless networks is proposed and demonstrated, to improve the energy consumption for the routine management processes of mobile terminals, by adopting the peer-to-peer communication concept of wireless ad-hoc networks. The performance evaluation process and the corresponding numerical results demonstrate the significant system energy savings, while several design issues and tradeoffs of the proposed scheme, such as the fairness of the mobile agents involved in the management activity, are discussed and evaluated
MOBILITY SUPPORT ARCHITECTURES FOR NEXT-GENERATION WIRELESS NETWORKS
With the convergence of the wireless networks and the Internet and the booming
demand for multimedia applications, the next-generation (beyond the third generation, or
B3G) wireless systems are expected to be all IP-based and provide real-time and non-real-time
mobile services anywhere and anytime. Powerful and efficient mobility support is
thus the key enabler to fulfil such an attractive vision by supporting various mobility
scenarios. This thesis contributes to this interesting while challenging topic.
After a literature review on mobility support architectures and protocols, the thesis
starts presenting our contributions with a generic multi-layer mobility support framework,
which provides a general approach to meet the challenges of handling comprehensive
mobility issues. The cross-layer design methodology is introduced to coordinate the
protocol layers for optimised system design. Particularly, a flexible and efficient cross-layer
signalling scheme is proposed for interlayer interactions. The proposed generic
framework is then narrowed down with several fundamental building blocks identified to
be focused on as follows.
As widely adopted, we assume that the IP-based access networks are organised into
administrative domains, which are inter-connected through a global IP-based wired core
network. For a mobile user who roams from one domain to another, macro (inter-domain)
mobility management should be in place for global location tracking and effective handoff
support for both real-time and non-real-lime applications. Mobile IP (MIP) and the Session
Initiation Protocol (SIP) are being adopted as the two dominant standard-based macro-mobility
architectures, each of which has mobility entities and messages in its own right.
The work explores the joint optimisations and interactions of MIP and SIP when utilising
the complementary power of both protocols. Two distinctive integrated MIP-SIP
architectures are designed and evaluated, compared with their hybrid alternatives and other
approaches. The overall analytical and simulation results shown significant performance
improvements in terms of cost-efficiency, among other metrics.
Subsequently, for the micro (intra-domain) mobility scenario where a mobile user
moves across IP subnets within a domain, a micro mobility management architecture is
needed to support fast handoffs and constrain signalling messaging loads incurred by intra-domain
movements within the domain. The Hierarchical MIPv6 (HMIPv6) and the Fast
Handovers for MIPv6 (FMIPv6) protocols are selected to fulfil the design requirements.
The work proposes enhancements to these protocols and combines them in an optimised
way. resulting in notably improved performances in contrast to a number of alternative
approaches
A Data Mining Approach for Location Management in 4G Wireless Heterogeneous Networks
A report submitted by Sherif Rashad to the Research and Creative Productions Committee in 2008 on the problem of location management. in the fourth generation (4G) of wireless mobile networks
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Game theory for dynamic spectrum sharing cognitive radio
This thesis was submitted for the degree of Doctor of Philosophy and was awarded by Brunel University on 21 June 2010.‘Game Theory’ is the formal study of conflict and cooperation. The theory is based on a set of tools that have been developed in order to assist with the modelling and analysis of individual, independent decision makers. These actions potentially affect any decisions, which are made by other competitors. Therefore, it is well suited and capable of addressing the various issues linked to wireless communications. This work presents a Green Game-Based Hybrid Vertical Handover Model. The model is used for heterogeneous wireless networks, which combines both dynamic (Received Signal Strength and Node Mobility) and static (Cost, Power Consumption and Bandwidth) factors. These factors control the handover decision process; whereby the mechanism successfully eliminates any unnecessary handovers, reduces delay and overall number of handovers to 50% less and 70% less dropped packets and saves 50% more energy in comparison to other mechanisms. A novel Game-Based Multi-Interface Fast-Handover MIPv6 protocol is introduced in this thesis as an extension to the Multi-Interface Fast-handover MIPv6 protocol. The protocol works when the mobile node has more than one wireless interface. The protocol controls the handover decision process by deciding whether a handover is necessary and helps the node to choose the right access point at the right time. In addition, the protocol switches the mobile nodes interfaces ‘ON’ and ‘OFF’ when needed to control the mobile node’s energy consumption and eliminate power lost of adding another interface. The protocol successfully reduces the number of handovers to 70%, 90% less dropped packets, 40% more received packets and acknowledgments and 85% less end-to-end delay in comparison to other Protocols. Furthermore, the thesis adapts a novel combination of both game and auction theory in dynamic resource allocation and price-power-based routing in wireless Ad-Hoc networks. Under auction schemes, destinations nodes bid the information data to access to the data stored in the server node. The server will allocate the data to the winner who values it most. Once the data has been allocated to the winner, another mechanism for dynamic routing is adopted. The routing mechanism is based on the source-destination cooperation, power consumption and source-compensation to the intermediate nodes. The mechanism dramatically increases the seller’s revenue to 50% more when compared to random allocation scheme and briefly evaluates the reliability of predefined route with respect to data prices, source and destination cooperation for different network settings. Last but not least, this thesis adjusts an adaptive competitive second-price pay-to-bid sealed auction game and a reputation-based game. This solves the fairness problems associated with spectrum sharing amongst one primary user and a large number of secondary users in a cognitive radio environment. The proposed games create a competition between the bidders and offers better revenue to the players in terms of fairness to more than 60% in certain scenarios. The proposed game could reach the maximum total profit for both primary and secondary users with better fairness; this is illustrated through numerical results
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