4 research outputs found

    Multiple Description Quantization via Gram-Schmidt Orthogonalization

    Full text link
    The multiple description (MD) problem has received considerable attention as a model of information transmission over unreliable channels. A general framework for designing efficient multiple description quantization schemes is proposed in this paper. We provide a systematic treatment of the El Gamal-Cover (EGC) achievable MD rate-distortion region, and show that any point in the EGC region can be achieved via a successive quantization scheme along with quantization splitting. For the quadratic Gaussian case, the proposed scheme has an intrinsic connection with the Gram-Schmidt orthogonalization, which implies that the whole Gaussian MD rate-distortion region is achievable with a sequential dithered lattice-based quantization scheme as the dimension of the (optimal) lattice quantizers becomes large. Moreover, this scheme is shown to be universal for all i.i.d. smooth sources with performance no worse than that for an i.i.d. Gaussian source with the same variance and asymptotically optimal at high resolution. A class of low-complexity MD scalar quantizers in the proposed general framework also is constructed and is illustrated geometrically; the performance is analyzed in the high resolution regime, which exhibits a noticeable improvement over the existing MD scalar quantization schemes.Comment: 48 pages; submitted to IEEE Transactions on Information Theor

    2-step scalar deadzone quantization for bitplane image coding

    Get PDF
    Modern lossy image coding systems generate a quality progressive codestream that, truncated at increasing rates, produces an image with decreasing distortion. Quality progressivity is commonly provided by an embedded quantizer that employs uniform scalar deadzone quantization (USDQ) together with a bitplane coding strategy. This paper introduces a 2-step scalar deadzone quantization (2SDQ) scheme that achieves same coding performance as that of USDQ while reducing the coding passes and the emitted symbols of the bitplane coding engine. This serves to reduce the computational costs of the codec and/or to code high dynamic range images. The main insights behind 2SDQ are the use of two quantization step sizes that approximate wavelet coefficients with more or less precision depending on their density, and a rate-distortion optimization technique that adjusts the distortion decreases produced when coding 2SDQ indexes. The integration of 2SDQ in current codecs is straightforward. The applicability and efficiency of 2SDQ are demonstrated within the framework of JPEG2000

    2-Step Scalar Deadzone Quantization for Bitplane Image Coding

    Full text link

    A Parametric Approach for Efficient Speech Storage, Flexible Synthesis and Voice Conversion

    Get PDF
    During the past decades, many areas of speech processing have benefited from the vast increases in the available memory sizes and processing power. For example, speech recognizers can be trained with enormous speech databases and high-quality speech synthesizers can generate new speech sentences by concatenating speech units retrieved from a large inventory of speech data. However, even in today's world of ever-increasing memory sizes and computational resources, there are still lots of embedded application scenarios for speech processing techniques where the memory capacities and the processor speeds are very limited. Thus, there is still a clear demand for solutions that can operate with limited resources, e.g., on low-end mobile devices. This thesis introduces a new segmental parametric speech codec referred to as the VLBR codec. The novel proprietary sinusoidal speech codec designed for efficient speech storage is capable of achieving relatively good speech quality at compression ratios beyond the ones offered by the standardized speech coding solutions, i.e., at bitrates of approximately 1 kbps and below. The efficiency of the proposed coding approach is based on model simplifications, mode-based segmental processing, and the method of adaptive downsampling and quantization. The coding efficiency is also further improved using a novel flexible multi-mode matrix quantizer structure and enhanced dynamic codebook reordering. The compression is also facilitated using a new perceptual irrelevancy removal method. The VLBR codec is also applied to text-to-speech synthesis. In particular, the codec is utilized for the compression of unit selection databases and for the parametric concatenation of speech units. It is also shown that the efficiency of the database compression can be further enhanced using speaker-specific retraining of the codec. Moreover, the computational load is significantly decreased using a new compression-motivated scheme for very fast and memory-efficient calculation of concatenation costs, based on techniques and implementations used in the VLBR codec. Finally, the VLBR codec and the related speech synthesis techniques are complemented with voice conversion methods that allow modifying the perceived speaker identity which in turn enables, e.g., cost-efficient creation of new text-to-speech voices. The VLBR-based voice conversion system combines compression with the popular Gaussian mixture model based conversion approach. Furthermore, a novel method is proposed for converting the prosodic aspects of speech. The performance of the VLBR-based voice conversion system is also enhanced using a new approach for mode selection and through explicit control of the degree of voicing. The solutions proposed in the thesis together form a complete system that can be utilized in different ways and configurations. The VLBR codec itself can be utilized, e.g., for efficient compression of audio books, and the speech synthesis related methods can be used for reducing the footprint and the computational load of concatenative text-to-speech synthesizers to levels required in some embedded applications. The VLBR-based voice conversion techniques can be used to complement the codec both in storage applications and in connection with speech synthesis. It is also possible to only utilize the voice conversion functionality, e.g., in games or other entertainment applications
    corecore