388 research outputs found
Energy-efficient caching for Video-on-Demand in Fixed-Mobile Convergent networks
The success of novel bandwidth-consuming multimedia services such as Video-on-Demand (VoD) is leading to a tremendous growth of the Internet traffic. Content caching can help to mitigate such uncontrolled growth by storing video content closer to the users in core, metro and access network nodes. So far, metro and especially access networks supporting mobile and fixed users have evolved independently, leveraging logically (and often also physically) separate infrastructures; this means that mobile users cannot access caches placed in the fixed access network (and vice-versa), even if they are geographically close to them, and energy consumption implications of such undesired effect must be investigated. We define an optimization problem modeling an energy-efficient placement of caches in core, metro and fixed/mobile access nodes of the network. Then, we show how the evolution towards a Fixed-Mobile Converged metro/access network, where fixed and mobile users can share caches, can reduce the energy consumed for VoD content delivery
Joint and Competitive Caching Designs in Large-Scale Multi-Tier Wireless Multicasting Networks
Caching and multicasting are two promising methods to support massive content
delivery in multi-tier wireless networks. In this paper, we consider a random
caching and multicasting scheme with caching distributions in the two tiers as
design parameters, to achieve efficient content dissemination in a two-tier
large-scale cache-enabled wireless multicasting network. First, we derive
tractable expressions for the successful transmission probabilities in the
general region as well as the high SNR and high user density region,
respectively, utilizing tools from stochastic geometry. Then, for the case of a
single operator for the two tiers, we formulate the optimal joint caching
design problem to maximize the successful transmission probability in the
asymptotic region, which is nonconvex in general. By using the block successive
approximate optimization technique, we develop an iterative algorithm, which is
shown to converge to a stationary point. Next, for the case of two different
operators, one for each tier, we formulate the competitive caching design game
where each tier maximizes its successful transmission probability in the
asymptotic region. We show that the game has a unique Nash equilibrium (NE) and
develop an iterative algorithm, which is shown to converge to the NE under a
mild condition. Finally, by numerical simulations, we show that the proposed
designs achieve significant gains over existing schemes.Comment: 30 pages, 6 pages, submitted to IEEE GLOBECOM 2017 and IEEE Trans.
Commo
An Optimized Multi-Layer Resource Management in Mobile Edge Computing Networks: A Joint Computation Offloading and Caching Solution
Nowadays, data caching is being used as a high-speed data storage layer in
mobile edge computing networks employing flow control methodologies at an
exponential rate. This study shows how to discover the best architecture for
backhaul networks with caching capability using a distributed offloading
technique. This article used a continuous power flow analysis to achieve the
optimum load constraints, wherein the power of macro base stations with various
caching capacities is supplied by either an intelligent grid network or
renewable energy systems. This work proposes ubiquitous connectivity between
users at the cell edge and offloading the macro cells so as to provide features
the macro cell itself cannot cope with, such as extreme changes in the required
user data rate and energy efficiency. The offloading framework is then reformed
into a neural weighted framework that considers convergence and Lyapunov
instability requirements of mobile-edge computing under Karush Kuhn Tucker
optimization restrictions in order to get accurate solutions. The cell-layer
performance is analyzed in the boundary and in the center point of the cells.
The analytical and simulation results show that the suggested method
outperforms other energy-saving techniques. Also, compared to other solutions
studied in the literature, the proposed approach shows a two to three times
increase in both the throughput of the cell edge users and the aggregate
throughput per cluster
Caching Placement Strategies for Dynamic Content Delivery in Metro Area Networks
Video-on-Demand (VoD) traffic explosion has been one of the main driving forces behind the recent Internet evolution from a traditional connection-centric architecture towards the new content-centric paradigm. To cope with this evolution, caching of VoD contents closer to the users in core, metro and even metro-access optical network equipment is regarded to be a prime solution that could help mitigating this traffic growth. However, the optimal caches placement and dimensioning is not univocal, especially in the context of a dynamic network, as it depends on various parameters, such as network topology, users behavior and content popularity. In this paper, we focus on a dynamic VoD content delivery scenario in a metropolitan network implementing different caching strategies. We evaluate the performance of the various caching strategies in terms of network-capacity occupation showing the savings in resource occupation in each of the network segments. We also evaluate the effect of the distribution of the storage capacity on the overall average number of hops of all requests. The obtained numerical results show that, in general, a significant amount of network resources can be saved by enabling content caching near to end-users. Moreover, we show that blindly providing caching capability in access nodes may result unnecessary, whereas a balanced storage distribution between access and metro network segments provides the best performance
The 5G Cellular Backhaul Management Dilemma: To Cache or to Serve
With the introduction of caching capabilities into small cell networks
(SCNs), new backaul management mechanisms need to be developed to prevent the
predicted files that are downloaded by the at the small base stations (SBSs) to
be cached from jeopardizing the urgent requests that need to be served via the
backhaul. Moreover, these mechanisms must account for the heterogeneity of the
backhaul that will be encompassing both wireless backhaul links at various
frequency bands and a wired backhaul component. In this paper, the
heterogeneous backhaul management problem is formulated as a minority game in
which each SBS has to define the number of predicted files to download, without
affecting the required transmission rate of the current requests. For the
formulated game, it is shown that a unique fair proper mixed Nash equilibrium
(PMNE) exists. Self-organizing reinforcement learning algorithm is proposed and
proved to converge to a unique Boltzmann-Gibbs equilibrium which approximates
the desired PMNE. Simulation results show that the performance of the proposed
approach can be close to that of the ideal optimal algorithm while it
outperforms a centralized greedy approach in terms of the amount of data that
is cached without jeopardizing the quality-of-service of current requests.Comment: Accepted for publication at Transactions on Wireless Communication
Recommended from our members
Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
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