422 research outputs found

    Real Coded Mixed Integer Genetic Algorithm for Geometry Optimization of Flight Simulator Mechanism Based on Rotary Stewart Platform

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    Featured Application Low-cost flight simulators with electric rotary actuators and optimized geometry for flight simulation. Designing the motion platform for the flight simulator is closely coupled with the particular aircraft's flight envelope. While in training, the pilot on the motion platform has to experience the same feeling as in the aircraft. That means that flight simulators need to simulate all flight cases and forces acting upon the pilot during flight. Among many existing mechanisms, parallel mechanisms based on the Stewart platform are suitable because they have six degrees of freedom. In this paper, a real coded mixed integer genetic algorithm (RCMIGA) is applied for geometry optimization of the Stewart platform with rotary actuators (6-RUS) to design a mechanism with appropriate physical limitations of workspace and motion performances. The chosen algorithm proved that it can find the best global solution with all imposed constraints. At the same time, the obtained geometry can be manufactured because integer solutions can be mapped to available discrete values. Geometry is defined with a minimum number of parameters that fully define the mechanism with all constraints. These geometric parameters are then optimized to obtain custom-tailored geometry for aircraft flight simulation

    Connecting the Brain to Itself through an Emulation.

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    Pilot clinical trials of human patients implanted with devices that can chronically record and stimulate ensembles of hundreds to thousands of individual neurons offer the possibility of expanding the substrate of cognition. Parallel trains of firing rate activity can be delivered in real-time to an array of intermediate external modules that in turn can trigger parallel trains of stimulation back into the brain. These modules may be built in software, VLSI firmware, or biological tissue as in vitro culture preparations or in vivo ectopic construct organoids. Arrays of modules can be constructed as early stage whole brain emulators, following canonical intra- and inter-regional circuits. By using machine learning algorithms and classic tasks known to activate quasi-orthogonal functional connectivity patterns, bedside testing can rapidly identify ensemble tuning properties and in turn cycle through a sequence of external module architectures to explore which can causatively alter perception and behavior. Whole brain emulation both (1) serves to augment human neural function, compensating for disease and injury as an auxiliary parallel system, and (2) has its independent operation bootstrapped by a human-in-the-loop to identify optimal micro- and macro-architectures, update synaptic weights, and entrain behaviors. In this manner, closed-loop brain-computer interface pilot clinical trials can advance strong artificial intelligence development and forge new therapies to restore independence in children and adults with neurological conditions

    Langley aerospace test highlights, 1985

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    The role of the Langley Research Center is to perform basic and applied research necessary for the advancement of aeronautics and space flight, to generate new and advanced concepts for the accomplishment of related national goals, and to provide research advice, technological support, and assistance to other NASA installations, other government agencies, and industry. Significant tests which were performed during calendar year 1985 in Langley test facilities, are highlighted. Both the broad range of the research and technology activities at the Langley Research Center and the contributions of this work toward maintaining United States leadership in aeronautics and space research, are illustrated. Other highlights of Langley research and technology for 1985 are described in Research and Technology-1985 Annual Report of the Langley Research Center

    On Cyber-Physical Security of Smart Grid: Data Integrity Attacks and Experiment Platform

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    A Smart Grid is a digitally enabled electric power grid that integrates the computation and communication technologies from cyber world with the sensors and actuators from physical world. Due to the system complexity, typically the high cohesion of communication and power system, the Smart Grid innovation introduces new and fundamentally different security vulnerabilities and risks. In this work, two important research aspects about cyber-physical security of Smart Grid are addressed: (i) The construction, impact and countermeasure of data integrity attacks; and (ii) The design and implementation of general cyber-physical security experiment platform. For data integrity attacks: based on the system model of state estimation process in Smart Grid, firstly, a data integrity attack model is formulated, such that the attackers can generate financial benefits from the real-time electrical market operations. Then, to reduce the required knowledge about the targeted power system when launching attacks, an online attack approach is proposed, such that the attacker is able to construct the desired attacks without the network information of power system. Furthermore, a network information attacking strategy is proposed, in which the most vulnerable meters can be directly identified and the desired measurement perturbations can be achieved by strategically manipulating the network information. Besides the attacking strategies, corresponding countermeasures based on the sparsity of attack vectors and robust state estimator are provided respectively. For the experiment platform: ScorePlus, a software-hardware hybrid and federated experiment environment for Smart Grid is presented. ScorePlus incorporates both software emulator and hardware testbed, such that they all follow the same architecture, and the same Smart Grid application program can be tested on either of them without any modification; ScorePlus provides a federated environment such that multiple software emulators and hardware testbeds at different locations are able to connect and form a unified Smart Grid system; ScorePlus software is encapsulated as a resource plugin in OpenStack cloud computing platform, such that it supports massive deployments with large scale test cases in cloud infrastructure

    Toward the Computational Representation of Individual Cultural, Cognitive, and Physiological State: The Sensor Shooter Simulation

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    Handoff management for infotainment services over vehicular networks

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    Intelligent Transportation Systems (ITS) has impulsed the vehicular communications at the present time. The vehicular communications field is a hot research topic and is attracting a great interest in the automotive industry and telecommunications. There are essentially two main lines of work: (1) communication services related to road safety and traffic information; and (2) information and entertainment services, also named infotainment services. These latter services include both transmitting multimedia (voice over IP, streaming, on-line gaming, etc.) and classic data services (e-mail, access to private networks, web browsing, file sharing, etc.). In this thesis we will focus on these infotainment services because further research in this immature research field is necessary and, until nowadays, the main effort of the research community regarding vehicular communication has been focused on road safety and traffic information. Vehicular nodes need to be reached from the Internet and vice versa to be able to access to infotainment services. While vehicles move along the road infrastructure, they change their wireless point of attachment to the network. During this process, connectivity breaks down until the vehicle is connected again to a new road side unit in its area. This disconnection causes a disruption in the communications. Fast handoffs are a crucial requirement for vehicular networks to avoid long disruption times, since the high speed of vehicular nodes involves suffering a lot of handoffs during an Internet connection. This thesis is focused on Vehicular-to-Infrastructure (V2I) real-time infotainment services. The main contributions of this thesis are: i) a new testing framework for V2I communications to be able to test infotainment services in an easy way; ii) the analysis of the deployability of infotainment video services in vehicular networks using mobility protocols; and iii) the development of a new TCP architecture that will provide a better performance for all TCP-based infotainment services in a vehicular scenario with handoffs. In this thesis, firstly, we propose a new testing framework for vehicular infotainment applications. This framework is a vehicular emulation platform that allows testing real applications installed on Linux virtual machines. Using emulation, we are able to evaluate the performance of real applications with real-time requirements, so we can test multimedia applications used to offer infotainment services in vehicular scenarios in a straightforward way. Secondly, using the testing framework implemented in the first part of the thesis, we have done a performance evaluation of an infotainment service. Among these services, we think that video on demand services on highways will be interesting for users, and generate revenue to network operators. So we evaluated how network-layer handoffs can limit the deployment of a video streaming service. According to the results obtained, driving at high speeds will be an issue for a correct playback of video content, even using fast handoffs techniques. Finally, we developed a new TCP architecture to enhance performance during handoffs. Most of the non-safety services on ITS rely on the Transport Control Protocol (TCP), one of the core protocols of the Internet Protocol Suite. However there exists several issues related to TCP and mobility that can affect to TCP performance, and these issues are particularly important in vehicular networks due to its high mobility. Using new IEEE 802.21 MIH services, we propose a new TCP architecture that is able to anticipate handoffs, permitting to resume the communication after a handoff, avoiding long delays caused by TCP issues and adapting the TCP parameters to the new characteristics of the network. Using the architecture proposed, the performance of TCP is enhanced, getting a higher overall throughput and avoiding TCP fairness issues between users.Els Sistemes de Transport Intel·ligents (ITS) han impulsat les comunicacions vehiculars en l'actualitat. Les comunicacions vehiculars és un camp d'investigació de moda, i està atraient un gran interès en la indústria automobilística i de les telecomunicacions. En el camp de les comunicacions vehiculars, hi ha principalment dues línies de treball: (1) serveis de comunicacions relacionats amb la seguretat viària i la informació del trànsit; i (2) serveis d'informació i entreteniment, també anomenats serveis d'infotainment. Aquests últims inclouen tant serveis multimèdia (veu sobre IP, streaming, jocs on-line, etc.), com serveis clàssics de dades (correu electrònic, accés a xarxes privades, navegació web, compartir arxius, etc.). En aquesta tesi ens centrarem en aquests serveis d'infotainment ja que és necessari aprofundir en la investigació per aquests tipus de serveis, ja que, fins avui, els esforços de la comunitat científica en el camp de les comunicacions vehiculars s'ha centrat en els serveis relacionats amb la seguretat viària i la informació del trànsit. Els nodes vehiculars necessiten tenir connexió a Internet per a poder tenir accés als serveis d'infotainment. Mentre els vehicles estan en moviment a través de la xarxa viària, els vehicles han d'anar canviant el punt de connexió sense fils amb la xarxa. Durant aquest procés de canvi de punt de connexió, anomenat handoff, es perd la connectivitat fins que el vehicle es reconnecta a un altre punt de connexió viària prop de la seva àrea. Aquesta desconnexió causa interrupcions en les comunicacions. Uns handoffs ràpids són bàsics a les xarxes vehiculars per a evitar llargs períodes d'interrupció durant les comunicacions, ja que la gran velocitat a la que es mouen els nodes vehiculars significa un gran nombre de handoffs durant una connexió a Internet. Aquesta tesi es centra en serveis d'infotaiment en temps real per a comunicacions Vehicle-a-Infraestructura (V2I). Les principals contribucions d'aquesta tesi son: i) un nou marc de proves per a les comunicacions (V2I) per a poder provar serveis d'infotainment d'una manera fàcil; ii) l'anàlisi de la viabilitat del desplegament de serveis d'infotainment de vídeo en xarxes vehiculars utilitzant protocols de mobilitat IP; i iii) el desenvolupament d'una nova arquitectura TCP que proporciona un millor funcionament per a tots aquells serveis d'infotainment basats en el protocol TCP en un escenari vehicular amb handoffs. En aquesta tesi, primer proposem un nou marc de proves per a aplicacions vehiculars d'infotainment. Aquest marc és una plataforma d'emulació vehicular que permet provar aplicacions reals instal·lades en màquines virtuals Linux. Utilitzant l'emulació, som capaços d'avaluar el rendiment d'aplicacions reals amb característiques de temps real. D'aquesta manera es poden avaluar aplicacions multimèdia utilitzades per oferir serveis d'infotainment d'una forma senzilla en escenaris vehiculars. Segon, utilitzant el marc de prova implementat en la primera part de la tesi, hem avaluat el rendiment d'un servei d'infotainment. Entre aquest tipus de servei, creem que els serveis de vídeo sota demanda en autopistes/autovies serà interessant pels usuaris i generarà beneficis per als operadors de la xarxa. Per tant, hem avaluat com els handoffs a nivell de la capa de xarxa poden limitar el desplegament d'un servei de streaming de vídeo sota demanda. D'acord amb els resultats obtinguts, conduir a grans velocitats podria ser un problema per a poder reproduir un vídeo correctament, tot i utilitzar tècniques de handoffs ràpids. Finalment, hem desenvolupat una nova arquitectura TCP per a millorar el rendiment del protocol durant els handoffs. La majoria dels serveis d'infotainment utilitzen el Protocol de Control de Transport (TCP), un dels principals protocols de la pila de protocols d'Internet. Però existeixen forces problemes relacionats amb l'ús de TCP i la mobilitat que n'afecta el rendiment, i aquests problemes són particular

    Langley aeronautics and space test highlights, 1984

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    The role of the Langley Research Center is to perform basic and applied research necessary for the advancement of aeronautics and space flight, to generate new and advanced concepts for the accomplishment of related national goals, and to provide research advice, technological support, and assistance to other NASA installations, other government agencies, and industry. Some of the significant tests which were performed during calendar year 1984 in Langley test facilities are highlighted. The broad range of the research and technology activities at the Langley Research Center and the contributions of this work toward maintaining United States leadership in aeronautics and space research are illustrated

    Robust learning algorithms for spiking and rate-based neural networks

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    Inspired by the remarkable properties of the human brain, the fields of machine learning, computational neuroscience and neuromorphic engineering have achieved significant synergistic progress in the last decade. Powerful neural network models rooted in machine learning have been proposed as models for neuroscience and for applications in neuromorphic engineering. However, the aspect of robustness is often neglected in these models. Both biological and engineered substrates show diverse imperfections that deteriorate the performance of computation models or even prohibit their implementation. This thesis describes three projects aiming at implementing robust learning with local plasticity rules in neural networks. First, we demonstrate the advantages of neuromorphic computations in a pilot study on a prototype chip. Thereby, we quantify the speed and energy consumption of the system compared to a software simulation and show how on-chip learning contributes to the robustness of learning. Second, we present an implementation of spike-based Bayesian inference on accelerated neuromorphic hardware. The model copes, via learning, with the disruptive effects of the imperfect substrate and benefits from the acceleration. Finally, we present a robust model of deep reinforcement learning using local learning rules. It shows how backpropagation combined with neuromodulation could be implemented in a biologically plausible framework. The results contribute to the pursuit of robust and powerful learning networks for biological and neuromorphic substrates
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