10 research outputs found

    Health self-management of older employees: identifying critical peak experiences of a patient portal

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    Digitalization could provide efficient and cost-effective health and well-being services to the rapidly aging population. However, digital services do not always meet their needs. We investigated the experiences and service needs of older employees by collecting quantitative and qualitative data through a survey (n = 497). The results suggested a negative association between user satisfaction and age during retirement transition. Peak experiences were meaningful, explaining a 26% variation in the overall evaluation of the portal. The negative peak experiences concerned poorly functioning features, and the positive ones the ability to take care of oneโ€™s health smoothly and easily. The respondents had high expectations for functionality, efficiency, and ease of use. They wanted more support for self-managing health: controlling weight, sleeping, recovery, and exercising

    Developing mHealth Solutions for Natural Family Planning

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    Natural Family Planning (NFP) is a method to help couples determine the fertile and infertile times of a womanโ€™s menstrual cycle with natural indicators of fertility. NFP methods have advantages over other methods of family planning. Proper use of NFP methods also ensures high effectiveness (close to 98%) in helping couples avoid pregnancy. However, very few physicians prescribe NFP to their patients due to lack of credibility to the fertility methods and lack of access to NFP knowledge. The Marquette University College of Nursing Institute for Natural Family Planning has been researching for many years to increase knowledge and efficiency of NFP. Their proposed evidencebased Marquette Model (MM) for NFP already showed success as an internet based charting system. It is obvious to have an effective mHealth (mobile health) solution for NFP because of enormous growth of smart phones. We have designed and developed muFertility, a mHealth framework that follows the MM so that couples can chart the menstrual cycles. In this thesis, we have discussed the major human computer interface (HCI) and design issues. We also have also presented how user feedback cycle based approach can be used to incorporate user experiences in the development and deployment of a mHealth solution

    Visual aesthetics and user experience: a multiple-session experiment

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    The article reports a longitudinal lab experiment, in which the influence of product aesthetics and inherent product usability was examined over a period of 7 weeks. Using a 2โ€ฏร—โ€ฏ2โ€ฏร—โ€ฏ7 mixed design, visual aesthetics (high vs. low) and usability (high vs. low) were manipulated as between-subjects variables whereas exposure time was used as a repeated-measures variable. One hundred and ten participants took part in the study, during which they carried out typical tasks of operating a fully automated coffee machine. We measured user experience by using the following outcome variables: perceived usability, perceived attractiveness, performance, affect, workload and perceived coffee quality (gustatory aesthetics). We found no effect of visual aesthetics on user experience (including perceived usability as the chief outcome variable), which is in contrast to a considerable number of previous studies. The absence of such an effect might be associated with influencing factors that have not yet been given sufficient attention (e.g., user identification with product, sensory dominance, characteristics of specific products)

    Understanding the user experience of customer service chatbots: An experimental study of chatbot interaction design

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    Understanding the user experience of chatbots for customer service is essential to realize the potential of this technology. Such chatbots are typically designed for efficient and effective interactions, accentuating pragmatic quality, and there is a need to understand how to make these more pleasant and engaging, strengthening hedonic quality. One promising approach is to design for more humanlike chatbot interactions, that is, interactions resembling those of skilled customer service personnel. In a randomized experiment (n = 35) we investigated two chatbot interaction design features that may strengthen the impression of a humanlike character: (a) topic-led conversations, encouraging customer reflection, in contrast to task-led conversations, aiming for efficient goal completion, and (b) free text interaction, where users interact mainly using their own words, rather than button interaction, where users mainly interact through predefined answer alternatives. dependent variables were participant perceptions of anthropomorphism and social presence, two key concepts related to chatbot human likeness, in addition to pragmatic quality and hedonic quality. To further explore user perceptions of the interaction designs, the study also included semi-structured interviews. Topic-led conversations were found to strengthen anthropomorphism and hedonic quality. A similar effect was not found for free text interaction, reportedly due to lack in chatbot flexibility and adaptivity. Implications for theory and practice are suggested.publishedVersio

    User experience in cross-cultural contexts

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    This dissertation discusses how interdisciplinary UX teams can consider culturally sensitive design elements during the UX design process. It contributes a state-of-the-art meta review on UX evaluation methods, two software tool artifacts for cross-functional UX teams, and empirical insights in the differing usage behaviors of a website plug-in of French, German and Italian users, website design preferences of Vietnamese and German users, as well as learnings from a field trip that focused on studying privacy and personalization in Mumbai, India. Finally, based on these empirical insights, this work introduces the concept culturally sensitive design that goes beyond traditional cross-cultural design considerations in HCI that do not compare different approaches to consider culturally sensitive product aspects in user research

    from Issue Investigation to Design Solutions

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    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต๋Œ€ํ•™์› : ๊ณต๊ณผ๋Œ€ํ•™ ์‚ฐ์—…๊ณตํ•™๊ณผ, 2021.8. ์œค๋ช…ํ™˜.๊ฐ€์ „์ œํ’ˆ์„ ํฌํ•จํ•œ ํ˜„๋Œ€ ๊ธฐ์ˆ ์€ ์‚ฌ์šฉ์ž์˜ ์‚ถ์— ํ˜œํƒ์„ ์ œ๊ณตํ•˜์ง€๋งŒ ์ œ์กฐ์—…์ฒด์™€ ์„ค๊ณ„์ž์˜ ์ ‘๊ทผ์„ฑ ์ง€์› ๋ถ€์กฑ์œผ๋กœ ์ธํ•ด ์žฅ์• ์ธ ๋ฐ ๊ณ ๋ น ์‚ฌ์šฉ์ž๋Š” ๊ทธ ํ˜œํƒ์œผ๋กœ๋ถ€ํ„ฐ ์†Œ์™ธ๋˜์—ˆ๋‹ค. ์—ฌ๋Ÿฌ ์‹  ๊ธฐ๋Šฅ์˜ ๊ฐœ๋ฐœ ๋ฐ ๋ฐœ์ „์€ ๋น„์žฅ์• ์ธ ์‚ฌ์šฉ์ž์˜ ์‚ถ์˜ ์งˆ์„ ํ’์š”๋กญ๊ฒŒ ํ•œ ๊ฒƒ๊ณผ๋Š” ๋ฐ˜๋Œ€๋กœ ์ด๋Ÿฌํ•œ ๊ธฐ๋Šฅ๋“ค์€ ๋ณต์žก๋„๊ฐ€ ์ƒํ–ฅ๋˜์–ด ์žฅ์• ์ธ ๋ฐ ๊ณ ๋ น ์‚ฌ์šฉ์ž์˜ ์ ‘๊ทผ์„ฑ๊ณผ ๋…๋ฆฝ์  ์‚ฌ์šฉ์„ ์ €ํ•ดํ•˜๊ณ  ์ด๋‚ด ์‚ฌ์šฉ์ž ๊ฒฝํ—˜์„ ์ €ํ•˜์‹œ์ผฐ์„ ๋ฟ์ด๋‹ค. ์ด์™€ ๊ฐ™์ด ์ ‘๊ทผ์„ฑ ์ง€์›์ด ํ•„์š”ํ•œ ์ƒ์šฉ์ž์˜ ์‚ฌ์šฉ์ž ๊ฒฝํ—˜์„ ์ˆ˜์ง‘ํ•˜๋Š” ๊ฒƒ์€ ์ƒ๊ฐ๋ณด๋‹ค ๋ฒˆ๊ฑฐ๋กœ์šด ์ผ์ด๋‹ค. ๋Œ€์ƒ ์‚ฌ์šฉ์ž๋“ค์€ ๋ฏผ๊ฐํ•œ ๊ฐœ์ธ์ •๋ณด์ƒ์˜ ์ด์œ ๋กœ ์‚ฌ์šฉ์ž ๊ฒฝํ—˜ ์ œ๊ณต์„ ๊บผ๋ฆด ์ˆ˜๋„ ์žˆ๊ณ , ์ธํ„ฐ๋ทฐ๋‚˜ ์„ค๋ฌธ์กฐ์‚ฌ๋ฅผ ์ˆ˜ํ–‰ํ•˜๊ธฐ์— ์ ํ•ฉํ•œ ์กฐ๊ฑด์ด ์•„๋‹ ์ˆ˜๋„ ์žˆ์œผ๋ฉฐ, ๋” ๋‚˜์•„๊ฐ€ ์†Œํ†ต์— ์–ด๋ ค์›€์ด ์žˆ์„ ์ˆ˜๋„ ์žˆ๋‹ค. ์ด์™€ ๊ฐ™์€ ๋ฌธ์ œ๋Š” ์ œ์กฐ์—…์ฒด๋‚˜ ์„ค๊ณ„์ž์™€ ๊ฐ™์€ ์ดํ•ด๋‹น์‚ฌ์ž์™€ ๋Œ€์ƒ ์‚ฌ์šฉ์ž ๊ฐ„์— ์žฅ๋ฒฝ์„ ๋งŒ๋“ค๊ณ , ์ด๋Ÿฌํ•œ ์žฅ๋ฒฝ์€ ์‚ฌ์šฉ์ž๋“ค์ด ์ผ์ƒ ์ œํ’ˆ์„ ์‚ฌ์šฉํ•˜๋ฉฐ ๊ฒช๊ฒŒ ๋˜๋Š” ๋ฌธ์ œ๋ฅผ ์˜จ์ „ํžˆ ์ดํ•ดํ•˜๊ณ  ์ •์˜ํ•˜๋Š” ๊ฒƒ์„ ์–ด๋ ต๊ฒŒ ๋งŒ๋“ค์–ด ๊ณต๊ฐ์˜ ํ˜•์„ฑ์ด ๋ถˆ๊ฐ€๋Šฅํ•ด์ง„๋‹ค. ์ดํ•ด๋‹น์‚ฌ์ž๋“ค์€ ์žฅ์• ๊ฐ€ ์žˆ๋‹ค๋Š” ๊ฒƒ, ๊ณ ๋ น์ด ๋œ๋‹ค๋Š” ๊ฒƒ์„ ๊ฒฝํ—˜ํ•ด ๋ณด์ง€ ๋ชป ํ–ˆ๊ธฐ ๋•Œ๋ฌธ์— ๊ทธ๋“ค์˜ ์‚ฌ์šฉ์ž ๊ฒฝํ—˜์„ ์ž˜๋ชป ํ•ด์„ํ•  ์ˆ˜ ์žˆ๊ณ , ์ด๋Ÿฌํ•œ ๊ณต๊ฐ์˜ ๋ถ€์กฑ์€ ์žฅ์• ์ธ ๋ฐ ๊ณ ๋ น ์‚ฌ์šฉ์ž์— ๋Œ€ํ•œ ํŽธ๊ฒฌ๊ณผ ์˜คํ•ด๋กœ ์ด์–ด์ง„๋‹ค. ๊ฒฐ๊ตญ, ์ ‘๊ทผ ๊ฐ€๋Šฅํ•œ ์ œํ’ˆ ๊ฐœ๋ฐœ์„ ๋ชฉํ‘œ๋กœ ํ•˜๋Š” ์ œ์กฐ์‚ฌ๋‚˜ ์„ค๊ณ„์ž๊ฐ€ ์ด๋“ค์˜ ๋ถˆํŽธ์‚ฌํ•ญ ๋ฐ ์š”๊ตฌ๋ฅผ ์ธ์ง€ํ•œ๋‹ค ํ•ด๋„ ๋Œ€์ƒ ์‚ฌ์šฉ์ž์˜ ์ด๋Ÿฌํ•œ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ๋Š” ์–ด๋ ต๊ฑฐ๋‚˜ ์‹ฌ์ง€์–ด ๋ถˆ๊ฐ€๋Šฅํ•˜๊ธฐ๋„ ํ•˜๋‹ค. ์ด๋Ÿฌํ•œ ๋ฌธ์ œ๋กœ, ๋ณธ ์—ฐ๊ตฌ์˜ 3์žฅ์—์„œ๋Š” ์ธํ„ฐ๋ทฐ์™€ ๊ด€์ฐฐ ๋ฐ์ดํ„ฐ๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ๊ฐ€์ „์ œํ’ˆ ์‚ฌ์šฉ ๋งฅ๋ฝ์— ๋”ฐ๋ฅธ ๋„ค ๊ฐ€์ง€ ์‚ฌ์šฉ์ž ์œ ํ˜•์— ๋Œ€ํ•œ ์—ฌ๋Ÿ ์ข…๋ฅ˜์˜ ํผ์†Œ๋‚˜๋ฅผ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ์‹œ๊ฐ์žฅ์• (์ „๋งน, ์ €์‹œ๋ ฅ), ์ฒญ๊ฐ์žฅ์• (๋†์•„, ์ธ๊ณต ์™€์šฐ), ์ฒ™์ˆ˜์žฅ์• (์ฃผ๋จน ์ฅ” ์†, ํŽด์ง„ ์†), ๊ณ ๋ น์ž(ํ• ๋จธ๋‹ˆ, ํ• ์•„๋ฒ„์ง€) ํผ์†Œ๋‚˜๋Š” ๊ฐ๊ฐ ํผ์†Œ๋‚˜ ์นด๋“œ์˜ ์‹œ๋‚˜๋ฆฌ์˜ค์™€ ๊ฐ™์€ ํ˜•์‹์œผ๋กœ ์ ‘๊ทผ์„ฑ ์ด์Šˆ๋ฅผ ์ œ๊ณตํ•˜์—ฌ ์‹ค ์‚ฌ์šฉ์ž์™€ ๋ฉด๋Œ€๋ฉด์œผ๋กœ ๋งŒ๋‚˜๊ธฐ ์–ด๋ ค์šด ์ดํ•ด๋‹น์‚ฌ์ž๋กœ ํ•˜์—ฌ๊ธˆ ๋Œ€์ƒ ์‚ฌ์šฉ์ž์˜ ์ ‘๊ทผ์„ฑ ์ด์Šˆ๋ฅผ ํŒŒ์•…ํ•˜๊ณ  ๊ณต๊ฐํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ๊ฒƒ์„ ๋ชฉํ‘œ๋กœ ํ•œ๋‹ค. ๋˜ํ•œ, ์ดํ•ด๋‹น์‚ฌ์ž๋“ค์€ ์‚ฌ์šฉ์ž ์ธํ„ฐ๋ž™์…˜ ๊ด€์ ์—์„œ ์žฅ์• ์ธ ๋ฐ ๊ณ ๋ น ์‚ฌ์šฉ์ž์˜ ๋‹ค๋ฅธ ํ–‰ํƒœ๋ฅผ ํŒŒ์•…ํ•˜๊ณ  ์ดํ•ดํ•  ๋„๊ตฌ๊ฐ€ ํ•„์š”ํ•˜๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ 4์žฅ์—์„œ๋Š” ์œ„๊ณ„์  ์ž‘์—…๋ถ„์„(Hierarchical Task Analysis; HTA)์„ ์ˆ˜ํ–‰ํ•˜์—ฌ ๊ฐ€์ „์ œํ’ˆ ์‚ฌ์šฉ ์‹œ ์‹œ๊ฐ„ ์ˆœ์„œ์— ๋”ฐ๋ฅธ ์ผ๋ฐ˜์  ์ž‘์—… ๊ตฌ์กฐ๋ฅผ ์ œ์‹œํ•˜์—ฌ ์‚ฌ์šฉ์ž์˜ ์ž‘์—… ํ–‰ํƒœ๋ฅผ ์‹œ๊ฐํ™” ํ•˜์˜€๋‹ค. ์ด ๊ตฌ์กฐ์™€ ํ•จ๊ป˜ ์„œ๋ธ”๋ฆญ(Therblig)์„ ํ†ตํ•ด ์‚ฌ์šฉ์ž์˜ ์ž‘์—…์„ ๋ฏธ์‹œ์ ์œผ๋กœ ํ‘œํ˜„ํ•˜์˜€๋‹ค. ์„œ๋ธ”๋ฆญ์€ ๊ฐ€์ „์ œํ’ˆ ๋งฅ๋ฝ์— ๋งž๋„๋ก ์žฌ์ •์˜ํ•˜๊ณ  ์‚ฌ์šฉ์ž๊ตฐ ๋ณ„๋กœ ๋ฌธ์ œ๊ฐ€ ์žˆ๋Š” ์„œ๋ธ”๋ฆญ์ด ํŒŒ์•…๋œ ๊ฒฝ์šฐ ๋™์ž‘๊ฒฝ์ œ ์›์น™์— ์˜ํ•œ ์„ค๊ณ„ ๊ฐ€์ด๋“œ์— ๋”ฐ๋ผ ๊ฐœ์„ ์•ˆ์„ ์ œ์‹œํ•˜๋„๋ก ํ•˜์˜€๋‹ค. ๋™์ž‘๊ฒฝ์ œ์›์น™์€ ์‚ฌ์šฉ์ž์˜ ์ž‘์—…์ธก๋ฉด์—์„œ์˜ ๋ฌธ์ œ์ ๊ณผ ์„ค๊ณ„์ธก๋ฉด์—์„œ์˜ ํ•ด๊ฒฐ์•ˆ์„ ์—ฐ๊ด€ ์ง€์–ด ํ•ด์„ํ•˜๋Š” ์ง์„ ๋œ์–ด์ฃผ๋Š” ์—ญํ• ์„ ํ•ด, ์ œ์•ˆํ•˜๋Š” ์ ‘๊ทผ์„ฑ ๋„๊ตฌ๋Š” ์ ‘๊ทผ์„ฑ ํ‰๊ฐ€ ๋„๊ตฌ๋กœ์„œ ํฐ ๊ฐ€์น˜๋ฅผ ๊ฐ€์ง„๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ๋ณธ ์—ฐ๊ตฌ์˜ 5์žฅ์—์„œ๋Š” ๊ธฐ์กด ํ‘œ์ค€๊ณผ ๊ฐ€์ด๋“œ๋ผ์ธ์„ ์ˆ˜์ง‘ํ•ด ์„ค๊ณ„ ๊ฐ€์ด๋“œ๋ผ์ธ์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ๊ธฐ์กด ํ‘œ์ค€ ๋ฐ ๊ฐ€์ด๋“œ๋ผ์ธ์€ ์—ฌ๋Ÿฌ ์ˆ˜์น˜๋ฅผ ์ œ๊ณตํ•˜๊ณ ๋Š” ์žˆ์ง€๋งŒ ์žฅ์• ์ธ ๋ฐ ๊ณ ๋ น ์‚ฌ์šฉ์ž์˜ ์‚ฌ์šฉ ๋งฅ๋ฝ์„ ์ถฉ๋ถ„ํžˆ ๋ฐ˜์˜ํ•˜์ง€ ๋ชป ํ•˜๊ณ  ์‚ฌ์šฉ์ž์˜ ์‹ ์ฒด ๋Šฅ๋ ฅ, ํ™˜๊ฒฝ, ์ œํ’ˆ์˜ ํ˜•ํƒœ์— ๋”ฐ๋ผ ์ ์šฉ์ด ์–ด๋ ค์›Œ ์‹ค์ œ์  ํ™œ์šฉ๋„๊ฐ€ ๋‚ฎ์€ ๋ฌธ์ œ๊ฐ€ ์žˆ๋‹ค. ๋˜ํ•œ ์ ‘๊ทผ์„ฑ๊ณผ ์ธ๊ฐ„๊ณตํ•™์  ์ „๋ฌธ์„ฑ์ด ๋ถ€์กฑํ• ์ˆ˜๋ก ์‹ค ์ ์šฉ์ด ์–ด๋ ค์›Œ์ ธ ์ด๋Ÿฌํ•œ ๋ฌธ์„œ์˜ ๊ฐ€์น˜๋Š” ๋”์šฑ ๋‚ฎ์•„์งˆ ์ˆ˜๋ฐ–์— ์—†๋‹ค. ์ด์— ์žฅ์• ์ธ๊ณผ ๊ณ ๋ น์ž์˜ ์‚ฌ์šฉ ๋งฅ๋ฝ์„ ๋ฐ˜์˜ํ•ด ๊ฐ€์ด๋“œ๋ผ์ธ์„ ์žฌ์ •๋ฆฝํ•˜๊ณ  ์ด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์ด ์ผ๊ณฑ๊ฐ€์ง€์˜ ํ”„๋กœํ† ํƒ€์ž…์„ ๊ฐœ๋ฐœํ•˜์˜€๋‹ค. ์ด 14๋ช…์˜ ์ฐธ๊ฐ€์ž๊ฐ€ ํ”„๋กœํ† ํƒ€์ž…์„ ํ‰๊ฐ€ํ•˜์—ฌ ๋Œ€์ƒ ๊ฐ€์ „์ œํ’ˆ์˜ ์ ‘๊ทผ์„ฑ ํ–ฅ์ƒ ์—ฌ๋ถ€๋ฅผ ํ‰๊ฐ€ํ•˜์˜€๋‹ค. ๋Œ€๋ถ€๋ถ„์˜ ํ”„๋กœํ† ํƒ€์ž…์€ ์„ฑ๊ณต์ ์œผ๋กœ ์ ‘๊ทผ์„ฑ์— ํ–ฅ์ƒ์„ ๋ณด์—ฌ ์„ค๊ณ„ ๊ฐ€์ด๋“œ๋ผ์ธ์˜ ์œ ํšจ์„ฑ ๋˜ํ•œ ๋ฐ˜์ฆํ•˜์˜€๋‹ค. ๋˜ํ•œ, ๋ณธ ๋…ผ๋ฌธ์—์„œ ์‚ฌ์šฉ๋œ ์ ˆ์ฐจ๋ฅผ ๋”ฐ๋ผ ์ ‘๊ทผ์„ฑ ๋ณด์žฅ ์ œํ’ˆ ์„ค๊ณ„ ์‹œ ๊ฐ ๊ฐ€์ด๋“œ๋ผ์ธ์˜ ์ˆ˜์น˜๋ฅผ ์–ด๋–ค ์‹์œผ๋กœ ์„ค๊ณ„์— ์ ์šฉํ•˜๋Š”์ง€๋ฅผ ์ฐธ๊ณ ํ•  ์ˆ˜๋„ ์žˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ์˜์˜๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™๋‹ค. ์ฒซ ์งธ, ๋ณธ ๋…ผ๋ฌธ์€ ์‹œ๊ฐ์žฅ์• , ์ฒญ๊ฐ์žฅ์• , ์ฒ™์ˆ˜์žฅ์• ์ธ์„ ๋Œ€์ƒ์œผ๋กœ ์‚ฌ์šฉ์ž ์กฐ์‚ฌ๋ฅผ ์ง„ํ–‰ํ•˜๊ณ  ์ด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์‚ฌ์šฉ์ž๋“ค์˜ ์ ‘๊ทผ์„ฑ ์ด์Šˆ๋ฅผ ํผ์†Œ๋‚˜ ํ˜•์‹์œผ๋กœ ๊ตฌ์ฒดํ™”ํ•˜์—ฌ ์ดํ•ด๋‹น์‚ฌ์ž๊ฐ€ ๋Œ€์ƒ ์‚ฌ์šฉ์ž์™€ ๋ณด๋‹ค ์‰ฝ๊ฒŒ ๊ณต๊ฐํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜์˜€๋‹ค. ๋‘˜์งธ, ๋ณธ ๋…ผ๋ฌธ์€ ์ ‘๊ทผ์„ฑ ์—ฐ๊ตฌ๋ถ„์•ผ์—์„œ ๋ถ€์กฑํ•œ ์ ‘๊ทผ์„ฑ ํ‰๊ฐ€ ๋„๊ตฌ๋ฅผ ์ œ์•ˆํ•˜์—ฌ ์ ‘๊ทผ์„ฑ ์—ฐ๊ตฌ์˜ ์—ฐ๊ตฌ์žฅ๋ฒฝ์„ ๋‚ฎ์ถ”๋Š”๋ฐ ๊ธฐ์—ฌํ•˜์˜€๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ์‹ค์ œ ์ ‘๊ทผ์„ฑ ํ–ฅ์ƒ ์ œํ’ˆ์„ ๊ฐœ๋ฐœ์„ ์œ„ํ•œ ๊ฐ€์ด๋“œ๋ผ์ธ๊ณผ ์ด๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ ์ œ์ž‘๋œ ํ”„๋กœํ† ํƒ€์ž…์„ ์‹ค์ œ ์‚ฌ์šฉ์ž๋“ค์ด ํ‰๊ฐ€ํ•˜๋„๋ก ํ•ด ๊ฐ€์ด๋“œ๋ผ์ธ์˜ ์‹คํšจ์„ฑ์„ ๊ฒ€์ฆํ•˜์˜€๋‹ค. ์ „๋ฐ˜์ ์œผ๋กœ, ๋ณธ ์—ฐ๊ตฌ๋Š” ์ ‘๊ทผ์„ฑ ๋ฌธ์ œ์˜ ์žฅ๋ฒฝ์„ ๋ŒํŒŒํ•˜๊ธฐ ์œ„ํ•ด ์ „๋ฐ˜์ ์ธ ์ œํ’ˆ ๊ฐœ๋ฐœ ํ”„๋กœ์„ธ์Šค๋ฅผ ์ ์šฉํ•˜์˜€์œผ๋ฉฐ ์œ ๋‹ˆ๋ฒ„์„ค ๋””์ž์ธ ๊ด€์ ์—์„œ ์ ‘๊ทผ์„ฑ ๋ฌธ์ œ ํ•ด๊ฒฐ์„ ์œ„ํ•œ ์ผ๋ จ์˜ ์ƒˆ๋กœ์šด ์ ‘๊ทผ ๋ฐฉ์‹์œผ๋กœ ์ œ์•ˆํ•˜์—ฌ ์‚ฌ์šฉ์ž๊ฐ€ ๋ณธ์ธ์˜ ์žฅ์• ๋‚˜ ์—ฐ๋ น๊ณผ ์ƒ๊ด€์—†์ด ์ œํ’ˆ โ€“ ํŠนํžˆ ๊ฐ€์ „์ œํ’ˆ โ€“ ์„ ์ž์œ ๋กญ๊ณ  ์•ˆ์ „ํ•˜๊ฒŒ ์‚ฌ์šฉํ•˜๋„๋ก ํ•˜์˜€๋‹ค.Modern-day technologies - including home appliances - deliver benefits to our lives yet the lack of accessibility supports from the manufacturers and designers have forsaken a considerable number of elderly and disabled people. Unlike how the development and advancement with a variety of new functions and features enriched the quality of life for non-disabled users, it only degraded the user experience for the elderlies and disabled users since such functions and features come along with the increased complexity, which hinders not only the accessible use but also the independent use of a disabled or elderly user. Collecting user experience from the users in need of accessibility support is much more troublesome than one might think. The users may be reluctant to provide their user experience for sensitive privacy reasons, may not be in the appropriate physical conditions for interviews or surveys, or even have communication problems. Such barriers between the stakeholder and the target users do not allow the stakeholders to fully understand and define the problems these users confront every day; simply, impossible to build empathy. The lack of empathy breeds misconceptions on the elderly and disabled users, created by misinterpretation of the usersโ€™ experiences since the stakeholders have never experienced what it is like to be a disabled or elderly user. Even if manufacturers and designers who oversee developing accessible products recognize the needs and frustrations of the disabled population, it is challenging or even inaccessible for them to address these issues of their target customers. In Chapter 3, based on the interview and observation data, this study developed eight personas for four different types of disabled users under the context of home appliance usage: visually impaired (blind and low-vision), hearing impaired (deaf and cochlear implemented), spinal cord injured (opened palm and closed fist), and elderly (grandma and grandpa). Each persona provides their accessibility issues through a persona card and scenario-like explanation. Personas created in this study will help manufacturers and designers empathize with their users although they did not meet the real users face-to-face. Moreover, stakeholders need a tool to investigate how their users in need of accessibility support behave differently from non-disabled users, which provides a deeper understanding of the usersโ€™ perspectives in terms of โ€œinteraction.โ€ In Chapter 4, this study conducted Hierarchical Task Analysis (HTA) and created general task structures of home appliances based on their product compartment and chronological usage phase. This task structure visualizes the user behavior. Combined with the task structure, therbligs expressed the user task on a micro-scale. Therbligs were redefined to fit the home appliance context and, if found problematic, there was the principle of motion economy to provide design guidance to solve the problems of corresponding therbligs. Moreover, the principle of motion economy is valuable because it reduces the burden of a researcher to convert a task-oriented problem found in terms of user behavior into a design-oriented solution. Lastly, in Chapter 5, a design guideline is developed by collecting existing standards and guidelines. Existing standards and documents related to accessibility lack a detailed explanation of real-world application, although the documentations provide various numerical values related to designs. The numbers are not directly implementable since the context-of-use of elderly or disabled users may vary by their capability, environment, and basically by the form factor of the products they use. Lower the expertise in ergonomics and accessibility less valuable the standards and guidelines will be to implement in a product design. With the design guideline developed and ideas collected from an ideation workshop, a total of seven prototypes were built. A total of 14 participants evaluated the prototype whether it enhanced the accessibility of target home appliances or not. As a result, most prototypes successfully improved the accessibility and approved the validity of design guidelines. This procedure as a case study will provide how to implement the principles and dimensional values found in the existing standards and guidelines when developing an accessible product. Overall, this study applied a whole product development cycle to breakthrough the barriers of accessibility problems and proposes it as a set of novel approaches for accessibility issues resolution based on the perspectives of universal design so that a user can freely and safely use their products โ€“ especially home appliances โ€“ regardless of their disability or age.Chapter 1 Introduction 1 1.1 Accessibility Barriers 1 1.1.1 Barriers for Users 1 1.1.2 Barriers for Stakeholders 3 1.2 Research Objectives and Study Outline 12 Chapter 2 Background 15 2.1 Target Users and Products 15 2.1.1 Target Users 15 2.1.2 Target Home Appliances and Compartments 19 2.2 Definition of Accessibility 29 2.3 Design Approach 33 2.3.1 Accessible and Universal Design 33 Chapter 3 Persona to Investigate the Accessibility Issues of Disabled and Elderly Users Under the Context of Home Appliances Usage 35 3.1 Overview 35 3.2 Methods 38 3.2.1 User Data Collection 38 3.2.2 Data Analysis for Personas 42 3.2.3 Persona Creation for Identifying Accessibility Issue 45 3.3 Persona Development 48 3.3.1 User Behaviors and Characteristics 48 3.3.2 Created Personas 53 3.4 Results and Discussion 59 3.4.1 Behaviors and Characteristics of Personas 60 3.4.2 Accessibility Issues from Personas 67 3.5 Probable Applications and Future Studies 77 Chapter 4 TAT: Therbligs as Accessibility Tool 82 4.1 Overview 82 4.1.1 Task Analysis 84 4.1.2 Therbligs and Motion Studies 86 4.1.3 Redefining Therbligs 89 4.1.4 Changes in the Principles of Motion Economy 95 4.2 Methods 102 4.2.1 Therblig-based Task Analysis 103 4.2.2 Task Evaluation 107 4.3 Results 109 4.3.1 General Task Structures 109 4.3.2 Accessibility Evaluation Results 116 4.4 Discussions 122 4.4.1 Problematic Therbligs and Related Principles of Motion Economy for Improvements 125 4.4.2 The Final Set of Therbligs for Accessibility Evaluation 133 4.4.3 New Task Design for Disabled and Elderly Users 139 4.5 Conclusion 142 Chapter 5 Accessible Home Appliance Designs : Prototyping and Design Guidelines 145 5.1 Overview 145 5.2 Ideation for accessible home appliances 148 5.2.1 Ideation Workshop 148 5.2.2 Ideation Result 153 5.3 Development of Design Guidelines and Prototypes 156 5.3.1 Design Guideline Principles 161 5.3.2 Prototyping 173 5.4 Experiment for validation 186 5.4.1 Evaluation Results 188 5.5 Discussion 197 5.6 Conclusion 201 Chapter 6 Conclusion 203 Bibliography 206 ๊ตญ๋ฌธ ์ดˆ๋ก 222 ๊ฐ์‚ฌ์˜ ๊ธ€ 225 Acknowledgment 226 APPENDICES 227๋ฐ•

    User experience in cross-cultural contexts

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    This dissertation discusses how interdisciplinary UX teams can consider culturally sensitive design elements during the UX design process. It contributes a state-of-the-art meta review on UX evaluation methods, two software tool artifacts for cross-functional UX teams, and empirical insights in the differing usage behaviors of a website plug-in of French, German and Italian users, website design preferences of Vietnamese and German users, as well as learnings from a field trip that focused on studying privacy and personalization in Mumbai, India. Finally, based on these empirical insights, this work introduces the concept culturally sensitive design that goes beyond traditional cross-cultural design considerations in HCI that do not compare different approaches to consider culturally sensitive product aspects in user research

    Understanding and supporting mobile application usage

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    In recent years mobile phones have evolved significantly. While the very first cellular phones only provided functionality for conducting phone calls, smartphones nowadays provide a rich variety of functionalities. Additional hardware capabilities like new sensors (e.g.~for location) and touch screens as new input devices gave rise to new use cases for mobile phones, such as navigation support, taking pictures or making payments. Mobile phones not only evolved with regard to technology, they also became ubiquitous and pervasive in people\u27s daily lives by becoming capable of supporting them in various tasks. Eventually, the advent of mobile application stores for the distribution of mobile software enabled the end-users themselves to functionally customize their mobile phones for their personal purposes and needs. So far, little is known about how people make use of the large variety of applications that are available. Thus, little support exists for end-users to make effective and efficient use of their smartphones given the huge numbers of applications that are available. This dissertation is motivated by the evolution of mobile phones from mere communication devices to multi-functional tool sets, and the challenges that have arisen as a result. The goal of this thesis is to contribute systems that support the use of mobile applications and to ground these systems\u27 designs in an understanding of user behavior gained through empirical observations. The contribution of this dissertation is twofold: First, this work aims to understand how people make use of, organize, discover and multitask between the various functionalities that are available for their smartphones. Findings are based on observations of user behavior by conducting studies in the wild. Second, this work aims to assist people in leveraging their smartphones and the functionality that is available in a more effective and efficient way. This results in tools and improved user interfaces for end-users. Given that the number of available applications for smartphones is rapidly increasing, it is crucial to understand how people make use of such applications to support smartphone use in everyday life with better designs for smartphone user interfaces.Mobiltelefone haben sich innerhalb der letzten Jahre signifikant weiterentwickelt. Wรคhrend erste Modelle lediglich Sprachtelefonie zur Verfรผgung stellten, ermรถglichen heutige Smartphones vielseitige Dienste. Technologische Fortschritte, wie beispielsweise GPS-Lokalisierung und berรผhrungsempfindliche Displays, haben neue Einsatzbereiche fรผr Mobiltelefone erรถffnet, wie solche als Navigationsgerรคt oder als Fotoapparat. Doch nicht nur in Bezug auf die Technologie haben sich Mobiltelefone weiterentwickelt, sondern auch in der Verbreitung ist die Anzahl der Gerรคte enorm gestiegen. Sie werden allgegenwรคrtig im tรคglichen Leben genutzt, da sie ihre Anwender bei verschiedensten Aufgaben unterstรผtzen kรถnnen. Das Aufkommen von Vetriebsplattformen fรผr die Verbreitung mobiler Software erlaubt es dem Anwender selbststรคndig Modifikationen an der Funktionalitรคt seines Gerรคts vorzunehmen und dieses an persรถnliche Zwecke und Ansprรผche anzupassen. Bisher ist wenig darรผber bekannt, wie sich Anwender die Vielfalt zu Verfรผgung stehender Applikationen zu Nutze machen. Als Folge daraus gibt es bisher nur rudimentรคre Unterstรผtzung fรผr Anwender, die Vielfalt von Applikationen effektiv und effizient einzusetzen. Diese Dissertation ist durch den Wandel des Mobiltelefons vom reinen Kommunikationsgerรคt hin zum multifunktionalen Werkzeug motiviert. Das Ziel dieser Arbeit ist es, Systeme fรผr die Unterstรผtzung einer besseren mobilen Applikationsnutzung zu entwickeln, deren Design auf dem neuen Verstรคndnis von Benutzerverhalten beruht, das durch empirische Studien gewonnen wird. Diese Dissertation hat einen zweiteiligen Beitrag: Zum einen werden theoretische Erkenntnisse dazu erarbeitet, wie Anwender die Applikationsvielfalt nutzen, installierte Applikationen auf ihren Gerรคten organisieren, neue Applikationen entdecken und zwischen diesen in der Ausfรผhrung wechseln. Die Erkenntnisse hierzu beruhen auf der empirischen Beobachtung von Nutzungsverhalten. Zum anderen hat diese Arbeit ingenieurwissenschaftliche Ziele dahingehend, die Anwender von Applikationen dabei zu unterstรผtzen, ihre Smartphones sowie deren Funktionsvielfalt effektiver und effizienter einzusetzen. Dieser Beitrag resultiert in der Beschreibung implementierter Systeme und verbesserter Benutzerschnittstellen fรผr Anwender. Angesichts der rapide wachsenden Zahl zur Verfรผgung stehender mobiler Applikationen ist es wichtig, zu verstehen wie Endanwender diese nutzen, denn nur so kann die Nutzung von Smartphones gebrauchstauglicher und einfacher gestaltet werden

    INTERACT 2015 Adjunct Proceedings. 15th IFIP TC.13 International Conference on Human-Computer Interaction 14-18 September 2015, Bamberg, Germany

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    INTERACT is among the worldโ€™s top conferences in Human-Computer Interaction. Starting with the first INTERACT conference in 1990, this conference series has been organised under the aegis of the Technical Committee 13 on Human-Computer Interaction of the UNESCO International Federation for Information Processing (IFIP). This committee aims at developing the science and technology of the interaction between humans and computing devices. The 15th IFIP TC.13 International Conference on Human-Computer Interaction - INTERACT 2015 took place from 14 to 18 September 2015 in Bamberg, Germany. The theme of INTERACT 2015 was "Connection.Tradition.Innovation". This volume presents the Adjunct Proceedings - it contains the position papers for the students of the Doctoral Consortium as well as the position papers of the participants of the various workshops
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