1,396 research outputs found

    Digitally interpreting traditional folk crafts

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    The cultural heritage preservation requires that objects persist throughout time to continue to communicate an intended meaning. The necessity of computer-based preservation and interpretation of traditional folk crafts is validated by the decreasing number of masters, fading technologies, and crafts losing economic ground. We present a long-term applied research project on the development of a mathematical basis, software tools, and technology for application of desktop or personal fabrication using compact, cheap, and environmentally friendly fabrication devices, including '3D printers', in traditional crafts. We illustrate the properties of this new modeling and fabrication system using several case studies involving the digital capture of traditional objects and craft patterns, which we also reuse in modern designs. The test application areas for the development are traditional crafts from different cultural backgrounds, namely Japanese lacquer ware and Norwegian carvings. Our project includes modeling existing artifacts, Web presentations of the models, automation of the models fabrication, and the experimental manufacturing of new designs and forms

    Digital 3D reconstruction of historical textile fragment

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    This paper presents a new methodology for reproducing historic fragment in 3D with realistic behaviour, providing users with a feel for the fragment detailing. The fragment piece originates from the English National Trust archive held in the collection at Claydon House. The aim is to utilize a combination of both 2D pattern software and state-of-the-art 3D technology to recreate a compelling and a highly realistic representation of historic fragment. The process starts with investigation of the textile construction. Textile fragments will be incomplete and/or have a level of deterioration therefore various recording techniques are to be explored. A combination of both photography and 3D scanning technology will be utilized throughout the methodology to accurately record the digital data. The equipment setting will be analyzed in order to produce an accurate working method. This paper forming part of a larger study, will specifically focus on the methodology for recording data from one fragment piece

    Embroidery Modelling and Rendering

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    Embroidery is a traditional non-photorealistic art form in which threads of different colours stitched into a base material are used to create an image. This thesis presents techniques for automatically producing embroidery layouts from line drawings and for rendering those layouts in real time on potentially deformable 3D objects with hardware acceleration. Layout of stitches is based on automatic extraction of contours from line drawings followed by a set of stitch-placement procedures based on traditional embroidery techniques. Rendering first captures the lighting environment on the surface of the target object and renders it as an image in texture space. Stitches are rendered in this space using a lighting model suitable for threads at a resolution that avoids geometric and highlight aliasing. It is also possible to render stitches in layers to capture the 2.5D nature of embroidery. A filtered texture pyramid is constructed from the resulting texture and applied to the 3D object. Aliasing of fine stitch structure and highlights is avoided by this process. The result is a realistic embroidered image that properly responds to lighting

    Impact of the Agricultural Sector on the Arkansas Economy in 2003

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    Agriculture and associated agricultural activities are major contributors to the Arkansas economy. Agriculture is defined as the sum of agricultural production and processing activities, unless otherwise specified, and includes crop and animal production and processing, agricultural support industries, forestry and forest products, and textile goods. Agriculture contributes to the economy through direct agricultural production and value-added processing, and also leads to economic activity in other parts of the economy

    Rendering the Renaissance: A Methodology for Recreating Historical Fabrics and Fashions in Computer Graphics

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    Fabric and costume is an integral part of film media and increasingly so in computer graphics. There exists a growing interest in the creation of period films. To stay true to historical accuracy, creating believable, accurate costumes with appropriate fabric is key. While films such as Pixar’s Brave have made attempts at visual accuracy, there is little existing literature discussing a method of creating such costumes. This thesis aims to form a methodology and approach to historical costume using available technology, extant historical garments, period artist renderings and real world fabrics and sewing technique. To approach this problem, a focus time period and location was selected for review and recreation. Due to the amount of visual data available, mid 16th century Florence proved a desirable candidate. Existing software packages Maya, Marvelous Designer, Mental Ray and Renderman were used for modeling, simulation and rendering respectively in order to execute the final product. The end goal was to render a model of a Florentine dress with identifiable fabrics using the designed methodology. An additional goal was to demonstrate a variety of fabric shaders to illustrate fabrics found during this period such as wool, linen, silk and velvet. The resulting renders represented visual accuracy to the sources used. Applications for this methodology can include film, games, historical documentation and education
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