6,317 research outputs found

    TaskPoint: sampled simulation of task-based programs

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    Sampled simulation is a mature technique for reducing simulation time of single-threaded programs, but it is not directly applicable to simulation of multi-threaded architectures. Recent multi-threaded sampling techniques assume that the workload assigned to each thread does not change across multiple executions of a program. This assumption does not hold for dynamically scheduled task-based programming models. Task-based programming models allow the programmer to specify program segments as tasks which are instantiated many times and scheduled dynamically to available threads. Due to system noise and variation in scheduling decisions, two consecutive executions on the same machine typically result in different instruction streams processed by each thread. In this paper, we propose TaskPoint, a sampled simulation technique for dynamically scheduled task-based programs. We leverage task instances as sampling units and simulate only a fraction of all task instances in detail. Between detailed simulation intervals we employ a novel fast-forward mechanism for dynamically scheduled programs. We evaluate the proposed technique on a set of 19 task-based parallel benchmarks and two different architectures. Compared to detailed simulation, TaskPoint accelerates architectural simulation with 64 simulated threads by an average factor of 19.1 at an average error of 1.8% and a maximum error of 15.0%.This work has been supported by the Spanish Government (Severo Ochoa grants SEV2015-0493, SEV-2011-00067), the Spanish Ministry of Science and Innovation (contract TIN2015-65316-P), Generalitat de Catalunya (contracts 2014-SGR-1051 and 2014-SGR-1272), the RoMoL ERC Advanced Grant (GA 321253), the European HiPEAC Network of Excellence and the Mont-Blanc project (EU-FP7-610402 and EU-H2020-671697). M. Moreto has been partially supported by the Ministry of Economy and Competitiveness under Juan de la Cierva postdoctoral fellowship JCI-2012-15047. M. Casas is supported by the Ministry of Economy and Knowledge of the Government of Catalonia and the Cofund programme of the Marie Curie Actions of the EUFP7 (contract 2013BP B 00243). T.Grass has been partially supported by the AGAUR of the Generalitat de Catalunya (grant 2013FI B 0058).Peer ReviewedPostprint (author's final draft

    BarrierPoint: sampled simulation of multi-threaded applications

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    Sampling is a well-known technique to speed up architectural simulation of long-running workloads while maintaining accurate performance predictions. A number of sampling techniques have recently been developed that extend well- known single-threaded techniques to allow sampled simulation of multi-threaded applications. Unfortunately, prior work is limited to non-synchronizing applications (e.g., server throughput workloads); requires the functional simulation of the entire application using a detailed cache hierarchy which limits the overall simulation speedup potential; leads to different units of work across different processor architectures which complicates performance analysis; or, requires massive machine resources to achieve reasonable simulation speedups. In this work, we propose BarrierPoint, a sampling methodology to accelerate simulation by leveraging globally synchronizing barriers in multi-threaded applications. BarrierPoint collects microarchitecture-independent code and data signatures to determine the most representative inter-barrier regions, called barrierpoints. BarrierPoint estimates total application execution time (and other performance metrics of interest) through detailed simulation of these barrierpoints only, leading to substantial simulation speedups. Barrierpoints can be simulated in parallel, use fewer simulation resources, and define fixed units of work to be used in performance comparisons across processor architectures. Our evaluation of BarrierPoint using NPB and Parsec benchmarks reports average simulation speedups of 24.7x (and up to 866.6x) with an average simulation error of 0.9% and 2.9% at most. On average, BarrierPoint reduces the number of simulation machine resources needed by 78x

    Racing to hardware-validated simulation

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    Processor simulators rely on detailed timing models of the processor pipeline to evaluate performance. The diversity in real-world processor designs mandates building flexible simulators that expose parts of the underlying model to the user in the form of configurable parameters. Consequently, the accuracy of modeling a real processor relies on both the accuracy of the pipeline model itself, and the accuracy of adjusting the configuration parameters according to the modeled processor. Unfortunately, processor vendors publicly disclose only a subset of their design decisions, raising the probability of introducing specification inaccuracies when modeling these processors. Inaccurately tuning model parameters deviates the simulated processor from the actual one. In the worst case, using improper parameters may lead to imbalanced pipeline models compromising the simulation output. Therefore, simulation models should be hardware-validated before using them for performance evaluation. As processors increase in complexity and diversity, validating a simulator model against real hardware becomes increasingly more challenging and time-consuming. In this work, we propose a methodology for validating simulation models against real hardware. We create a framework that relies on micro-benchmarks to collect performance statistics on real hardware, and machine learning-based algorithms to fine-tune the unknown parameters based on the accumulated statistics. We overhaul the Sniper simulator to support the ARM AArch64 instruction-set architecture (ISA), and introduce two new timing models for ARM-based in-order and out-of-order cores. Using our proposed simulator validation framework, we tune the in-order and out-of-order models to match the performance of a real-world implementation of the Cortex-A53 and Cortex-A72 cores with an average error of 7% and 15%, respectively, across a set of SPEC CPU2017 benchmarks

    RPPM : Rapid Performance Prediction of Multithreaded workloads on multicore processors

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    Analytical performance modeling is a useful complement to detailed cycle-level simulation to quickly explore the design space in an early design stage. Mechanistic analytical modeling is particularly interesting as it provides deep insight and does not require expensive offline profiling as empirical modeling. Previous work in mechanistic analytical modeling, unfortunately, is limited to single-threaded applications running on single-core processors. This work proposes RPPM, a mechanistic analytical performance model for multi-threaded applications on multicore hardware. RPPM collects microarchitecture-independent characteristics of a multi-threaded workload to predict performance on a previously unseen multicore architecture. The profile needs to be collected only once to predict a range of processor architectures. We evaluate RPPM's accuracy against simulation and report a performance prediction error of 11.2% on average (23% max). We demonstrate RPPM's usefulness for conducting design space exploration experiments as well as for analyzing parallel application performance

    GreedyDual-Join: Locality-Aware Buffer Management for Approximate Join Processing Over Data Streams

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    We investigate adaptive buffer management techniques for approximate evaluation of sliding window joins over multiple data streams. In many applications, data stream processing systems have limited memory or have to deal with very high speed data streams. In both cases, computing the exact results of joins between these streams may not be feasible, mainly because the buffers used to compute the joins contain much smaller number of tuples than the tuples contained in the sliding windows. Therefore, a stream buffer management policy is needed in that case. We show that the buffer replacement policy is an important determinant of the quality of the produced results. To that end, we propose GreedyDual-Join (GDJ) an adaptive and locality-aware buffering technique for managing these buffers. GDJ exploits the temporal correlations (at both long and short time scales), which we found to be prevalent in many real data streams. We note that our algorithm is readily applicable to multiple data streams and multiple joins and requires almost no additional system resources. We report results of an experimental study using both synthetic and real-world data sets. Our results demonstrate the superiority and flexibility of our approach when contrasted to other recently proposed techniques
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