22,373 research outputs found
Deep Learning-Based Multiple Object Visual Tracking on Embedded System for IoT and Mobile Edge Computing Applications
Compute and memory demands of state-of-the-art deep learning methods are
still a shortcoming that must be addressed to make them useful at IoT
end-nodes. In particular, recent results depict a hopeful prospect for image
processing using Convolutional Neural Netwoks, CNNs, but the gap between
software and hardware implementations is already considerable for IoT and
mobile edge computing applications due to their high power consumption. This
proposal performs low-power and real time deep learning-based multiple object
visual tracking implemented on an NVIDIA Jetson TX2 development kit. It
includes a camera and wireless connection capability and it is battery powered
for mobile and outdoor applications. A collection of representative sequences
captured with the on-board camera, dETRUSC video dataset, is used to exemplify
the performance of the proposed algorithm and to facilitate benchmarking. The
results in terms of power consumption and frame rate demonstrate the
feasibility of deep learning algorithms on embedded platforms although more
effort to joint algorithm and hardware design of CNNs is needed.Comment: This work has been submitted to the IEEE for possible publication.
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Interactive inspection of complex multi-object industrial assemblies
The final publication is available at Springer via http://dx.doi.org/10.1016/j.cad.2016.06.005The use of virtual prototypes and digital models containing thousands of individual objects is commonplace in complex industrial applications like the cooperative design of huge ships. Designers are interested in selecting and editing specific sets of objects during the interactive inspection sessions. This is however not supported by standard visualization systems for huge models. In this paper we discuss in detail the concept of rendering front in multiresolution trees, their properties and the algorithms that construct the hierarchy and efficiently render it, applied to very complex CAD models, so that the model structure and the identities of objects are preserved. We also propose an algorithm for the interactive inspection of huge models which uses a rendering budget and supports selection of individual objects and sets of objects, displacement of the selected objects and real-time collision detection during these displacements. Our solution–based on the analysis of several existing view-dependent visualization schemes–uses a Hybrid Multiresolution Tree that mixes layers of exact geometry, simplified models and impostors, together with a time-critical, view-dependent algorithm and a Constrained Front. The algorithm has been successfully tested in real industrial environments; the models involved are presented and discussed in the paper.Peer ReviewedPostprint (author's final draft
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