87,057 research outputs found

    Design and Development of an Energy Efficient Multimedia Cloud Data Center with Minimal SLA Violation

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    Multimedia computing (MC) is rising as a nascent computing paradigm to process multimedia applications and provide efficient multimedia cloud services with optimal Quality of Service (QoS) to the multimedia cloud users. But, the growing popularity of MC is affecting the climate. Because multimedia cloud data centers consume an enormous amount of energy to provide services, it harms the environment due to carbon dioxide emissions. Virtual machine (VM) migration can effectively address this issue; it reduces the energy consumption of multimedia cloud data centers. Due to the reduction of Energy Consumption (EC), the Service Level Agreement violation (SLAV) may increase. An efficient VM selection plays a crucial role in maintaining the stability between EC and SLAV. This work highlights a novel VM selection policy based on identifying the Maximum value among the differences of the Sum of Squares Utilization Rate (MdSSUR) parameter to reduce the EC of multimedia cloud data centers with minimal SLAV. The proposed MdSSUR VM selection policy has been evaluated using real workload traces in CloudSim. The simulation result of the proposed MdSSUR VM selection policy demonstrates the rate of improvements of the EC, the number of VM migrations, and the SLAV by 28.37%, 89.47%, and 79.14%, respectively

    Bandwidth efficient multi-station wireless streaming based on complete complementary sequences

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    Data streaming from multiple base stations to a client is recognized as a robust technique for multimedia streaming. However the resulting transmission in parallel over wireless channels poses serious challenges, especially multiple access interference, multipath fading, noise effects and synchronization. Spread spectrum techniques seem the obvious choice to mitigate these effects, but at the cost of increased bandwidth requirements. This paper proposes a solution that exploits complete complementary spectrum spreading and data compression techniques jointly to resolve the communication challenges whilst ensuring efficient use of spectrum and acceptable bit error rate. Our proposed spreading scheme reduces the required transmission bandwidth by exploiting correlation among information present at multiple base stations. Results obtained show 1.75 Mchip/sec (or 25%) reduction in transmission rate, with only up to 6 dB loss in frequency-selective channel compared to a straightforward solution based solely on complete complementary spectrum spreading

    The Design of a System Architecture for Mobile Multimedia Computers

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    This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies

    Semantic coding by supervised dimensionality reduction

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    This paper addresses the problem of representing multimedia information under a compressed form that permits efficient classification. The semantic coding problem starts from a subspace method where dimensionality reduction is formulated as a matrix factorization problem. Data samples are jointly represented in a common subspace extracted from a redundant dictionary of basis functions. We first build on greedy pursuit algorithms for simultaneous sparse approximations to solve the dimensionality reduction problem. The method is extended into a supervised algorithm, which further encourages the class separability in the extraction of the most relevant features. The resulting supervised dimensionality reduction scheme provides an interesting trade-off between approximation (or compression) and discriminant feature extraction (or classification). The algorithm provides a compressed signal representation that can directly be used for multimedia data mining. The application of the proposed algorithm to image recognition problems further demonstrates classification performances that are competitive with state-of-the-art solutions in handwritten digit or face recognition. Semantic coding certainly represents an interesting solution to the challenging problem of processing huge volumes of multidimensional data in modern multimedia systems, where compressed data have to be processed and analyzed with limited computational complexity

    Enhanced Multimedia Exchanges over the Internet

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    Although the Internet was not originally designed for exchanging multimedia streams, consumers heavily depend on it for audiovisual data delivery. The intermittent nature of multimedia traffic, the unguaranteed underlying communication infrastructure, and dynamic user behavior collectively result in the degradation of Quality-of-Service (QoS) and Quality-of-Experience (QoE) perceived by end-users. Consequently, the volume of signalling messages is inevitably increased to compensate for the degradation of the desired service qualities. Improved multimedia services could leverage adaptive streaming as well as blockchain-based solutions to enhance media-rich experiences over the Internet at the cost of increased signalling volume. Many recent studies in the literature provide signalling reduction and blockchain-based methods for authenticated media access over the Internet while utilizing resources quasi-efficiently. To further increase the efficiency of multimedia communications, novel signalling overhead and content access latency reduction solutions are investigated in this dissertation including: (1) the first two research topics utilize steganography to reduce signalling bandwidth utilization while increasing the capacity of the multimedia network; and (2) the third research topic utilizes multimedia content access request management schemes to guarantee throughput values for servicing users, end-devices, and the network. Signalling of multimedia streaming is generated at every layer of the communication protocol stack; At the highest layer, segment requests are generated, and at the lower layers, byte tracking messages are exchanged. Through leveraging steganography, essential signalling information is encoded within multimedia payloads to reduce the amount of resources consumed by non-payload data. The first steganographic solution hides signalling messages within multimedia payloads, thereby freeing intermediate node buffers from queuing non-payload packets. Consequently, source nodes are capable of delivering control information to receiving nodes at no additional network overhead. A utility function is designed to minimize the volume of overhead exchanged while minimizing visual artifacts. Therefore, the proposed scheme is designed to leverage the fidelity of the multimedia stream to reduce the largest amount of control overhead with the lowest negative visual impact. The second steganographic solution enables protocol translation through embedding packet header information within payload data to alternatively utilize lightweight headers. The protocol translator leverages a proposed utility function to enable the maximum number of translations while maintaining QoS and QoE requirements in terms of packet throughput and playback bit-rate. As the number of multimedia users and sources increases, decentralized content access and management over a blockchain-based system is inevitable. Blockchain technologies suffer from large processing latencies; consequently reducing the throughput of a multimedia network. Reducing blockchain-based access latencies is therefore essential to maintaining a decentralized scalable model with seamless functionality and efficient utilization of resources. Adapting blockchains to feeless applications will then port the utility of ledger-based networks to audiovisual applications in a faultless manner. The proposed transaction processing scheme will enable ledger maintainers in sustaining desired throughputs necessary for delivering expected QoS and QoE values for decentralized audiovisual platforms. A block slicing algorithm is designed to ensure that the ledger maintenance strategy is benefiting the operations of the blockchain-based multimedia network. Using the proposed algorithm, the throughput and latency of operations within the multimedia network are then maintained at a desired level

    Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
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