48,624 research outputs found
Fast and flexible selection with a single switch
Selection methods that require only a single-switch input, such as a button
click or blink, are potentially useful for individuals with motor impairments,
mobile technology users, and individuals wishing to transmit information
securely. We present a single-switch selection method, "Nomon," that is general
and efficient. Existing single-switch selection methods require selectable
options to be arranged in ways that limit potential applications. By contrast,
traditional operating systems, web browsers, and free-form applications (such
as drawing) place options at arbitrary points on the screen. Nomon, however,
has the flexibility to select any point on a screen. Nomon adapts automatically
to an individual's clicking ability; it allows a person who clicks precisely to
make a selection quickly and allows a person who clicks imprecisely more time
to make a selection without error. Nomon reaps gains in information rate by
allowing the specification of beliefs (priors) about option selection
probabilities and by avoiding tree-based selection schemes in favor of direct
(posterior) inference. We have developed both a Nomon-based writing application
and a drawing application. To evaluate Nomon's performance, we compared the
writing application with a popular existing method for single-switch writing
(row-column scanning). Novice users wrote 35% faster with the Nomon interface
than with the scanning interface. An experienced user (author TB, with > 10
hours practice) wrote at speeds of 9.3 words per minute with Nomon, using 1.2
clicks per character and making no errors in the final text.Comment: 14 pages, 5 figures, 1 table, presented at NIPS 2009 Mini-symposi
A mobile fitness companion
The paper introduces a Mobile Companion prototype, which helps users to plan and keep track of their exercise activities via an interface based mainly on speech input and output. The Mobile Companion runs on a PDA and is based on a stand-alone, speaker-independent solution, making it fairly unique among mobile spoken dialogue systems, where the common solution is to run the ASR on a separate server or to restrict the speech input to some specific set of users. The prototype uses a GPS receiver to collect position, distance and speed data while the user is exercising, and allows the data to be compared to previous exercises. It communicates over the mobile network with a stationary system, placed in the user’s home. This allows plans for exercise activities to be downloaded from the stationary to the mobile system, and exercise result data to be uploaded once an exercise has been completed
Applying contextual memory cues for retrieval from personal information archives
Advances in digital technologies for information capture
combined with massive increases in the capacity of digital
storage media mean that it is now possible to capture and store one’s entire life experiences in a Human Digital Memory (HDM). Information can be captured from a myriad of personal information devices including desktop computers, PDAs, digital cameras, video and audio recorders, and various sensors, including GPS, Bluetooth, and biometric devices. These diverse collections of personal information are potentially very valuable, but will only be so if significant information can be reliably retrieved from them. HDMs differ from traditional document collections for which existing search technologies have been developed since users may have poor recollection of contents or even the existence of stored items. Additionally HDM data is highly heterogeneous and unstructured, making it difficult to form search queries. We believe that a Personal Information Management (PIM) system which exploits the context of information capture, and potentially of earlier refinding, can be valuable in effective retrieval from an
HDM. We report an investigation into how individuals
perform searches of their personal information, and use
the outcome of this study to develop an information retrieval (IR) framework for HDM search incorporating the context of document capture. We then describe the creation of a pilot HDM test collection, and initial experiments in retrieval from this collection. Results from these experiments indicate that use of context data can be significantly beneficial to increasing the efficient retrieval of partially recalled items from an HDM
Random Access for Machine-Type Communication based on Bloom Filtering
We present a random access method inspired on Bloom filters that is suited
for Machine-Type Communications (MTC). Each accessing device sends a
\emph{signature} during the contention process. A signature is constructed
using the Bloom filtering method and contains information on the device
identity and the connection establishment cause. We instantiate the proposed
method over the current LTE-A access protocol. However, the method is
applicable to a more general class of random access protocols that use
preambles or other reservation sequences, as expected to be the case in 5G
systems. We show that our method utilizes the system resources more efficiently
and achieves significantly lower connection establishment latency in case of
synchronous arrivals, compared to the variant of the LTE-A access protocol that
is optimized for MTC traffic. A dividend of the proposed method is that it
allows the base station (BS) to acquire the device identity and the connection
establishment cause already in the initial phase of the connection
establishment, thereby enabling their differentiated treatment by the BS.Comment: Accepted for presentation on IEEE Globecom 201
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