266 research outputs found

    Fast Isogeometric Boundary Element Method based on Independent Field Approximation

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    An isogeometric boundary element method for problems in elasticity is presented, which is based on an independent approximation for the geometry, traction and displacement field. This enables a flexible choice of refinement strategies, permits an efficient evaluation of geometry related information, a mixed collocation scheme which deals with discontinuous tractions along non-smooth boundaries and a significant reduction of the right hand side of the system of equations for common boundary conditions. All these benefits are achieved without any loss of accuracy compared to conventional isogeometric formulations. The system matrices are approximated by means of hierarchical matrices to reduce the computational complexity for large scale analysis. For the required geometrical bisection of the domain, a strategy for the evaluation of bounding boxes containing the supports of NURBS basis functions is presented. The versatility and accuracy of the proposed methodology is demonstrated by convergence studies showing optimal rates and real world examples in two and three dimensions.Comment: 32 pages, 27 figure

    Compensated evaluation of tensor product surfaces in CAGD

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    In computer-aided geometric design, a polynomial surface is usually represented in BĂ©zier form. The usual form of evaluating such a surface is by using an extension of the de Casteljau algorithm. Using error-free transformations, a compensated version of this algorithm is presented, which improves the usual algorithm in terms of accuracy. A forward error analysis illustrating this fact is developed

    Efficient and High-Quality Rendering of Higher-Order Geometric Data Representations

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    Computer-Aided Design (CAD) bezeichnet den Entwurf industrieller Produkte mit Hilfe von virtuellen 3D Modellen. Ein CAD-Modell besteht aus parametrischen Kurven und Flächen, in den meisten Fällen non-uniform rational B-Splines (NURBS). Diese mathematische Beschreibung wird ebenfalls zur Analyse, Optimierung und Präsentation des Modells verwendet. In jeder dieser Entwicklungsphasen wird eine unterschiedliche visuelle Darstellung benötigt, um den entsprechenden Nutzern ein geeignetes Feedback zu geben. Designer bevorzugen beispielsweise illustrative oder realistische Darstellungen, Ingenieure benötigen eine verständliche Visualisierung der Simulationsergebnisse, während eine immersive 3D Darstellung bei einer Benutzbarkeitsanalyse oder der Designauswahl hilfreich sein kann. Die interaktive Darstellung von NURBS-Modellen und -Simulationsdaten ist jedoch aufgrund des hohen Rechenaufwandes und der eingeschränkten Hardwareunterstützung eine große Herausforderung. Diese Arbeit stellt vier neuartige Verfahren vor, welche sich mit der interaktiven Darstellung von NURBS-Modellen und Simulationensdaten befassen. Die vorgestellten Algorithmen nutzen neue Fähigkeiten aktueller Grafikkarten aus, um den Stand der Technik bezüglich Qualität, Effizienz und Darstellungsgeschwindigkeit zu verbessern. Zwei dieser Verfahren befassen sich mit der direkten Darstellung der parametrischen Beschreibung ohne Approximationen oder zeitaufwändige Vorberechnungen. Die dabei vorgestellten Datenstrukturen und Algorithmen ermöglichen die effiziente Unterteilung, Klassifizierung, Tessellierung und Darstellung getrimmter NURBS-Flächen und einen interaktiven Ray-Casting-Algorithmus für die Isoflächenvisualisierung von NURBSbasierten isogeometrischen Analysen. Die weiteren zwei Verfahren beschreiben zum einen das vielseitige Konzept der programmierbaren Transparenz für illustrative und verständliche Visualisierungen tiefenkomplexer CAD-Modelle und zum anderen eine neue hybride Methode zur Reprojektion halbtransparenter und undurchsichtiger Bildinformation für die Beschleunigung der Erzeugung von stereoskopischen Bildpaaren. Die beiden letztgenannten Ansätze basieren auf rasterisierter Geometrie und sind somit ebenfalls für normale Dreiecksmodelle anwendbar, wodurch die Arbeiten auch einen wichtigen Beitrag in den Bereichen der Computergrafik und der virtuellen Realität darstellen. Die Auswertung der Arbeit wurde mit großen, realen NURBS-Datensätzen durchgeführt. Die Resultate zeigen, dass die direkte Darstellung auf Grundlage der parametrischen Beschreibung mit interaktiven Bildwiederholraten und in subpixelgenauer Qualität möglich ist. Die Einführung programmierbarer Transparenz ermöglicht zudem die Umsetzung kollaborativer 3D Interaktionstechniken für die Exploration der Modelle in virtuellenUmgebungen sowie illustrative und verständliche Visualisierungen tiefenkomplexer CAD-Modelle. Die Erzeugung stereoskopischer Bildpaare für die interaktive Visualisierung auf 3D Displays konnte beschleunigt werden. Diese messbare Verbesserung wurde zudem im Rahmen einer Nutzerstudie als wahrnehmbar und vorteilhaft befunden.In computer-aided design (CAD), industrial products are designed using a virtual 3D model. A CAD model typically consists of curves and surfaces in a parametric representation, in most cases, non-uniform rational B-splines (NURBS). The same representation is also used for the analysis, optimization and presentation of the model. In each phase of this process, different visualizations are required to provide an appropriate user feedback. Designers work with illustrative and realistic renderings, engineers need a comprehensible visualization of the simulation results, and usability studies or product presentations benefit from using a 3D display. However, the interactive visualization of NURBS models and corresponding physical simulations is a challenging task because of the computational complexity and the limited graphics hardware support. This thesis proposes four novel rendering approaches that improve the interactive visualization of CAD models and their analysis. The presented algorithms exploit latest graphics hardware capabilities to advance the state-of-the-art in terms of quality, efficiency and performance. In particular, two approaches describe the direct rendering of the parametric representation without precomputed approximations and timeconsuming pre-processing steps. New data structures and algorithms are presented for the efficient partition, classification, tessellation, and rendering of trimmed NURBS surfaces as well as the first direct isosurface ray-casting approach for NURBS-based isogeometric analysis. The other two approaches introduce the versatile concept of programmable order-independent semi-transparency for the illustrative and comprehensible visualization of depth-complex CAD models, and a novel method for the hybrid reprojection of opaque and semi-transparent image information to accelerate stereoscopic rendering. Both approaches are also applicable to standard polygonal geometry which contributes to the computer graphics and virtual reality research communities. The evaluation is based on real-world NURBS-based models and simulation data. The results show that rendering can be performed directly on the underlying parametric representation with interactive frame rates and subpixel-precise image results. The computational costs of additional visualization effects, such as semi-transparency and stereoscopic rendering, are reduced to maintain interactive frame rates. The benefit of this performance gain was confirmed by quantitative measurements and a pilot user study

    Isogeometric treatment of large deformation contact and debonding problems with T-splines: a review

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    AbstractWithin a setting where the isogeometric analysis (IGA) has been successful at bringing two different research fields together, i.e. Computer Aided Design (CAD) and numerical analysis, T-spline IGA is applied in this work to frictionless contact and mode-I debonding problems between deformable bodies in the context of large deformations. Based on the concept of IGA, the smooth basis functions are adopted to describe surface geometries and approximate the numerical solutions, leading to higher accuracy in the contact integral evaluation. The isogeometric discretizations are here incorporated into an existing finite element framework by using BĂ©zier extraction, i.e. a linear operator which maps the Bernstein polynomial basis on BĂ©zier elements to the global isogeometric basis. A recently released commercial T-spline plugin for Rhino is herein used to build the analysis models adopted in this study.In such context, the continuum is discretized with cubic T-splines, as well as with Non Uniform Rational B-Splines (NURBS) and Lagrange polynomial elements for comparison purposes, and a Gauss-point-to-surface (GPTS) formulation is combined with the penalty method to treat the contact constraints. The purely geometric enforcement of the non-penetration condition in compression is generalized to encompass both contact and mode-I debonding of interfaces which is approached by means of cohesive zone (CZ) modeling, as commonly done by the scientific community to analyse the progressive damage of materials and interfaces. Based on these models, non-linear relationships between tractions and relative displacements are assumed. These relationships dictate both the work of separation per unit fracture surface and the peak stress that has to be reached for the crack formation. In the generalized GPTS formulation an automatic switching procedure is used to choose between cohesive and contact models, depending on the contact status. Some numerical results are first presented and compared in 2D for varying resolutions of the contact and/or cohesive zone, including frictionless sliding and cohesive debonding, all featuring the competitive accuracy and performance of T-spline IGA. The superior accuracy of T-spline interpolations with respect to NURBS and Lagrange interpolations for a given number of degrees of freedom (Dofs) is always verified. The isogeometric formulation is also extended to 3D bodies, where some examples in large deformations based on T-spline discretizations show an high smoothness of the reaction history curves

    Geometric properties and algorithms for rational q-BĂ©zier curves and surfaces

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    In this paper, properties and algorithms of q-BĂ©zier curves and surfaces are analyzed. It is proven that the only q-BĂ©zier and rational q-BĂ©zier curves satisfying the boundary tangent property are the BĂ©zier and rational BĂ©zier curves, respectively. Evaluation algorithms formed by steps in barycentric form for rational q-BĂ©zier curves and surfaces are provided

    On Triangular Splines:CAD and Quadrature

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