9,627 research outputs found
Randomized protocols for asynchronous consensus
The famous Fischer, Lynch, and Paterson impossibility proof shows that it is
impossible to solve the consensus problem in a natural model of an asynchronous
distributed system if even a single process can fail. Since its publication,
two decades of work on fault-tolerant asynchronous consensus algorithms have
evaded this impossibility result by using extended models that provide (a)
randomization, (b) additional timing assumptions, (c) failure detectors, or (d)
stronger synchronization mechanisms than are available in the basic model.
Concentrating on the first of these approaches, we illustrate the history and
structure of randomized asynchronous consensus protocols by giving detailed
descriptions of several such protocols.Comment: 29 pages; survey paper written for PODC 20th anniversary issue of
Distributed Computin
Randomized Two-Process Wait-Free Test-and-Set
We present the first explicit, and currently simplest, randomized algorithm
for 2-process wait-free test-and-set. It is implemented with two 4-valued
single writer single reader atomic variables. A test-and-set takes at most 11
expected elementary steps, while a reset takes exactly 1 elementary step. Based
on a finite-state analysis, the proofs of correctness and expected length are
compressed into one table.Comment: 9 pages, 4 figures, LaTeX source; Submitte
Lock-free Concurrent Data Structures
Concurrent data structures are the data sharing side of parallel programming.
Data structures give the means to the program to store data, but also provide
operations to the program to access and manipulate these data. These operations
are implemented through algorithms that have to be efficient. In the sequential
setting, data structures are crucially important for the performance of the
respective computation. In the parallel programming setting, their importance
becomes more crucial because of the increased use of data and resource sharing
for utilizing parallelism.
The first and main goal of this chapter is to provide a sufficient background
and intuition to help the interested reader to navigate in the complex research
area of lock-free data structures. The second goal is to offer the programmer
familiarity to the subject that will allow her to use truly concurrent methods.Comment: To appear in "Programming Multi-core and Many-core Computing
Systems", eds. S. Pllana and F. Xhafa, Wiley Series on Parallel and
Distributed Computin
JWalk: a tool for lazy, systematic testing of java classes by design introspection and user interaction
Popular software testing tools, such as JUnit, allow frequent retesting of modified code; yet the manually created test scripts are often seriously incomplete. A unit-testing tool called JWalk has therefore been developed to address the need for systematic unit testing within the context of agile methods. The tool operates directly on the compiled code for Java classes and uses a new lazy method for inducing the changing design of a class on the fly. This is achieved partly through introspection, using Java’s reflection capability, and partly through interaction with the user, constructing and saving test oracles on the fly. Predictive rules reduce the number of oracle values that must be confirmed by the tester. Without human intervention, JWalk performs bounded exhaustive exploration of the class’s method protocols and may be directed to explore the space of algebraic constructions, or the intended design state-space of the tested class. With some human interaction, JWalk performs up to the equivalent of fully automated state-based testing, from a specification that was acquired incrementally
Doing-it-All with Bounded Work and Communication
We consider the Do-All problem, where cooperating processors need to
complete similar and independent tasks in an adversarial setting. Here we
deal with a synchronous message passing system with processors that are subject
to crash failures. Efficiency of algorithms in this setting is measured in
terms of work complexity (also known as total available processor steps) and
communication complexity (total number of point-to-point messages). When work
and communication are considered to be comparable resources, then the overall
efficiency is meaningfully expressed in terms of effort defined as work +
communication. We develop and analyze a constructive algorithm that has work
and a nonconstructive
algorithm that has work . The latter result is close to the
lower bound on work. The effort of each of
these algorithms is proportional to its work when the number of crashes is
bounded above by , for some positive constant . We also present a
nonconstructive algorithm that has effort
Communication Complexity and Secure Function Evaluation
We suggest two new methodologies for the design of efficient secure
protocols, that differ with respect to their underlying computational models.
In one methodology we utilize the communication complexity tree (or branching
for f and transform it into a secure protocol. In other words, "any function f
that can be computed using communication complexity c can be can be computed
securely using communication complexity that is polynomial in c and a security
parameter". The second methodology uses the circuit computing f, enhanced with
look-up tables as its underlying computational model. It is possible to
simulate any RAM machine in this model with polylogarithmic blowup. Hence it is
possible to start with a computation of f on a RAM machine and transform it
into a secure protocol.
We show many applications of these new methodologies resulting in protocols
efficient either in communication or in computation. In particular, we
exemplify a protocol for the "millionaires problem", where two participants
want to compare their values but reveal no other information. Our protocol is
more efficient than previously known ones in either communication or
computation
- …