452 research outputs found

    Direct simulation for wind synthesis

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    Physically-based modelling techniques for sound and synthesis

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    Among the many physically-based modelling techniques, various have been designed in computer music for sound synthesis. This text reviews some of the most important

    Two-polarisation physical model of bowed strings with nonlinear contact and friction forces, and application to gesture-based sound synthesis

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    Recent bowed string sound synthesis has relied on physical modelling techniques; the achievable realism and flexibility of gestural control are appealing, and the heavier computational cost becomes less significant as technology improves. A bowed string sound synthesis algorithm is designed, by simulating two-polarisation string motion, discretising the partial differential equations governing the string’s behaviour with the finite difference method. A globally energy balanced scheme is used, as a guarantee of numerical stability under highly nonlinear conditions. In one polarisation, a nonlinear contact model is used for the normal forces exerted by the dynamic bow hair, left hand fingers, and fingerboard. In the other polarisation, a force-velocity friction curve is used for the resulting tangential forces. The scheme update requires the solution of two nonlinear vector equations. The dynamic input parameters allow for simulating a wide range of gestures; some typical bow and left hand gestures are presented, along with synthetic sound and video demonstrations

    Player–Instrument Interaction Models for Digital Waveguide Synthesis of Guitar: Touch and Collisions

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