14,369 research outputs found

    On the efficiency of estimating penetrating rank on large graphs

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    P-Rank (Penetrating Rank) has been suggested as a useful measure of structural similarity that takes account of both incoming and outgoing edges in ubiquitous networks. Existing work often utilizes memoization to compute P-Rank similarity in an iterative fashion, which requires cubic time in the worst case. Besides, previous methods mainly focus on the deterministic computation of P-Rank, but lack the probabilistic framework that scales well for large graphs. In this paper, we propose two efficient algorithms for computing P-Rank on large graphs. The first observation is that a large body of objects in a real graph usually share similar neighborhood structures. By merging such objects with an explicit low-rank factorization, we devise a deterministic algorithm to compute P-Rank in quadratic time. The second observation is that by converting the iterative form of P-Rank into a matrix power series form, we can leverage the random sampling approach to probabilistically compute P-Rank in linear time with provable accuracy guarantees. The empirical results on both real and synthetic datasets show that our approaches achieve high time efficiency with controlled error and outperform the baseline algorithms by at least one order of magnitude

    Depth map compression via 3D region-based representation

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    In 3D video, view synthesis is used to create new virtual views between encoded camera views. Errors in the coding of the depth maps introduce geometry inconsistencies in synthesized views. In this paper, a new 3D plane representation of the scene is presented which improves the performance of current standard video codecs in the view synthesis domain. Two image segmentation algorithms are proposed for generating a color and depth segmentation. Using both partitions, depth maps are segmented into regions without sharp discontinuities without having to explicitly signal all depth edges. The resulting regions are represented using a planar model in the 3D world scene. This 3D representation allows an efficient encoding while preserving the 3D characteristics of the scene. The 3D planes open up the possibility to code multiview images with a unique representation.Postprint (author's final draft

    A Review of Audio Features and Statistical Models Exploited for Voice Pattern Design

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    Audio fingerprinting, also named as audio hashing, has been well-known as a powerful technique to perform audio identification and synchronization. It basically involves two major steps: fingerprint (voice pattern) design and matching search. While the first step concerns the derivation of a robust and compact audio signature, the second step usually requires knowledge about database and quick-search algorithms. Though this technique offers a wide range of real-world applications, to the best of the authors' knowledge, a comprehensive survey of existing algorithms appeared more than eight years ago. Thus, in this paper, we present a more up-to-date review and, for emphasizing on the audio signal processing aspect, we focus our state-of-the-art survey on the fingerprint design step for which various audio features and their tractable statistical models are discussed.Comment: http://www.iaria.org/conferences2015/PATTERNS15.html ; Seventh International Conferences on Pervasive Patterns and Applications (PATTERNS 2015), Mar 2015, Nice, Franc
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