1,935 research outputs found

    Randomized Initialization of a Wireless Multihop Network

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    Address autoconfiguration is an important mechanism required to set the IP address of a node automatically in a wireless network. The address autoconfiguration, also known as initialization or naming, consists to give a unique identifier ranging from 1 to nn for a set of nn indistinguishable nodes. We consider a wireless network where nn nodes (processors) are randomly thrown in a square XX, uniformly and independently. We assume that the network is synchronous and two nodes are able to communicate if they are within distance at most of rr of each other (rr is the transmitting/receiving range). The model of this paper concerns nodes without the collision detection ability: if two or more neighbors of a processor uu transmit concurrently at the same time, then uu would not receive either messages. We suppose also that nodes know neither the topology of the network nor the number of nodes in the network. Moreover, they start indistinguishable, anonymous and unnamed. Under this extremal scenario, we design and analyze a fully distributed protocol to achieve the initialization task for a wireless multihop network of nn nodes uniformly scattered in a square XX. We show how the transmitting range of the deployed stations can affect the typical characteristics such as the degrees and the diameter of the network. By allowing the nodes to transmit at a range r= \sqrt{\frac{(1+\ell) \ln{n} \SIZE}{\pi n}} (slightly greater than the one required to have a connected network), we show how to design a randomized protocol running in expected time O(n3/2log2n)O(n^{3/2} \log^2{n}) in order to assign a unique number ranging from 1 to nn to each of the nn participating nodes

    Towards Optimal Distributed Node Scheduling in a Multihop Wireless Network through Local Voting

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    In a multihop wireless network, it is crucial but challenging to schedule transmissions in an efficient and fair manner. In this paper, a novel distributed node scheduling algorithm, called Local Voting, is proposed. This algorithm tries to semi-equalize the load (defined as the ratio of the queue length over the number of allocated slots) through slot reallocation based on local information exchange. The algorithm stems from the finding that the shortest delivery time or delay is obtained when the load is semi-equalized throughout the network. In addition, we prove that, with Local Voting, the network system converges asymptotically towards the optimal scheduling. Moreover, through extensive simulations, the performance of Local Voting is further investigated in comparison with several representative scheduling algorithms from the literature. Simulation results show that the proposed algorithm achieves better performance than the other distributed algorithms in terms of average delay, maximum delay, and fairness. Despite being distributed, the performance of Local Voting is also found to be very close to a centralized algorithm that is deemed to have the optimal performance

    A Survey on the Application of Evolutionary Algorithms for Mobile Multihop Ad Hoc Network Optimization Problems

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    Evolutionary algorithms are metaheuristic algorithms that provide quasioptimal solutions in a reasonable time. They have been applied to many optimization problems in a high number of scientific areas. In this survey paper, we focus on the application of evolutionary algorithms to solve optimization problems related to a type of complex network likemobilemultihop ad hoc networks. Since its origin, mobile multihop ad hoc network has evolved causing new types of multihop networks to appear such as vehicular ad hoc networks and delay tolerant networks, leading to the solution of new issues and optimization problems. In this survey, we review the main work presented for each type of mobile multihop ad hoc network and we also present some innovative ideas and open challenges to guide further research in this topic

    A fast and reliable broadcast service for LTE-advanced exploiting multihop device-to-device transmissions

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    Several applications, from the Internet of Things for smart cities to those for vehicular networks, need fast and reliable proximity-based broadcast communications, i.e., the ability to reach all peers in a geographical neighborhood around the originator of a message, as well as ubiquitous connectivity. In this paper, we point out the inherent limitations of the LTE (Long-Term Evolution) cellular network, which make it difficult, if possible at all, to engineer such a service using traditional infrastructure-based communications. We argue, instead, that network-controlled device-to-device (D2D) communications, relayed in a multihop fashion, can efficiently support this service. To substantiate the above claim, we design a proximity-based broadcast service which exploits multihop D2D. We discuss the relevant issues both at the UE (User Equipment), which has to run applications, and within the network (i.e., at the eNodeBs), where suitable resource allocation schemes have to be enforced. We evaluate the performance of a multihop D2D broadcasting using system-level simulations, and demonstrate that it is fast, reliable and economical from a resource consumption standpoint

    Scalability of broadcast performance in wireless network-on-chip

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    Networks-on-Chip (NoCs) are currently the paradigm of choice to interconnect the cores of a chip multiprocessor. However, conventional NoCs may not suffice to fulfill the on-chip communication requirements of processors with hundreds or thousands of cores. The main reason is that the performance of such networks drops as the number of cores grows, especially in the presence of multicast and broadcast traffic. This not only limits the scalability of current multiprocessor architectures, but also sets a performance wall that prevents the development of architectures that generate moderate-to-high levels of multicast. In this paper, a Wireless Network-on-Chip (WNoC) where all cores share a single broadband channel is presented. Such design is conceived to provide low latency and ordered delivery for multicast/broadcast traffic, in an attempt to complement a wireline NoC that will transport the rest of communication flows. To assess the feasibility of this approach, the network performance of WNoC is analyzed as a function of the system size and the channel capacity, and then compared to that of wireline NoCs with embedded multicast support. Based on this evaluation, preliminary results on the potential performance of the proposed hybrid scheme are provided, together with guidelines for the design of MAC protocols for WNoC.Peer ReviewedPostprint (published version
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