145 research outputs found

    Broadcasting in Harary Graphs

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    With the increasing popularity of interconnection networks, efficient information dissemination has become a popular research area. Broadcasting is one of the information dissemination primitives. Broadcasting in a graph is the process of transmitting a message from one vertex, the originator, to all other vertices of the graph. We follow the classical model for broadcasting. This thesis studies the Harary graph in depth. First, we find the diameter of Harary graph. We present an additive approximation algorithm for the broadcast problem in Harary graph. We also provide some properties for the graph like vertex transitivity, circulant graph and regularity. In the next part we introduce modified harary graph. We calculate the diameter and broadcast time for the graph. We will also provide 1-additive approximation algorithm to find the broadcast time in the modified harary graph

    Hybrid Dissemination: Adding Determinism to Probabilistic Multicasting in Large-Scale P2P Systems

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    Abstract. Epidemic protocols have demonstrated remarkable scalability and robustness in disseminating information on internet-scale, dynamic P2P systems. However, popular instances of such protocols suffer from a number of significant drawbacks, such as increased message overhead in push-based systems, or low dissemination speed in pull-based ones. In this paper we study push-based epidemic dissemination algorithms, in terms of hit ratio, communication overhead, dissemination speed, and resilience to failures and node churn. We devise a hybrid push-based dissemination algorithm, combining probabilistic with deterministic properties, which limits message overhead to an order of magnitude lower than that of the purely probabilistic dissemination model, while retaining strong probabilistic guarantees for complete dissemination of messages. Our extensive experimentation shows that our proposed algorithm outperforms that model both in static and dynamic network scenarios, as well as in the face of large-scale catastrophic failures. Moreover, the proposed algorithm distributes the dissemination load uniformly on all participating nodes. Keywords: Epidemic/Gossip protocols, Information Dissemination, Peer-to-Peer

    Approximation Algorithms for Broadcasting in Simple Graphs with Intersecting Cycles

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    Broadcasting is an information dissemination problem in a connected network in which one node, called the originator, must distribute a message to all other nodes by placing a series of calls along the communication lines of the network. Every time the informed nodes aid the originator in distributing the message. Finding the minimum broadcast time of any vertex in an arbitrary graph is NP-Complete. The problem remains NP-Complete even for planar graphs of degree 3 and for a graph whose vertex set can be partitioned into a clique and an independent set. The best theoretical upper bound gives logarithmic approximation. It has been shown that the broadcasting problem is NP-Hard to approximate within a factor of 3-ɛ. The polynomial time solvability is shown only for tree-like graphs; trees, unicyclic graphs, tree of cycles, necklace graphs and some graphs where the underlying graph is a clique; such as fully connected trees and tree of cliques. In this thesis we study the broadcast problem in different classes of graphs where cycles intersect in at least one vertex. First we consider broadcasting in a simple graph where several cycles have common paths and two intersecting vertices, called a k-path graph. We present a constant approximation algorithm to find the broadcast time of an arbitrary k-path graph. We also study the broadcast problem in a simple cactus graph called k-cycle graph where several cycles of arbitrary lengths are connected by a central vertex on one end. We design a constant approximation algorithm to find the broadcast time of an arbitrary k-cycle graph. Next we study the broadcast problem in a hypercube of trees for which we present a 2-approximation algorithm for any originator. We provide a linear algorithm to find the broadcast time in hypercube of trees with one tree. We extend the result for any arbitrary graph whose nodes contain trees and design a linear time constant approximation algorithm where the broadcast scheme in the arbitrary graph is already known. In Chapter 6 we study broadcasting in Harary graph for which we present an additive approximation which gives 2-approximation in the worst case to find the broadcast time in an arbitrary Harary graph. Next for even values of n, we introduce a new graph, called modified-Harary graph and present a 1-additive approximation algorithm to find the broadcast time. We also show that a modified-Harary graph is a broadcast graph when k is logarithmic of n. Finally we consider a diameter broadcast problem where we obtain a lower bound on the broadcast time of the graph which has at least (d+k-1 choose d) + 1 vertices that are at a distance d from the originator, where k >= 1

    Problems Related to Classical and Universal List Broadcasting

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    Broadcasting is a fundamental problem in the information dissemination area. In classical broadcasting, a message must be sent from one network member to all other members as rapidly as feasible. Although it has been demonstrated that this problem is NP-Hard for arbitrary graphs, it has several applications in various fields. As a result, the universal lists model, replicating real-world restrictions like the memory limits of nodes in large networks, is introduced as a branch of this problem in the literature. In the universal lists model, each node is equipped with a fixed list and has to follow the list regardless of the originator. In this study, we focus on both classical and universal lists broadcasting. Classical broadcasting is solvable for a few families of networks, such as trees, unicyclic graphs, tree of cycles, and tree of cliques. In this study, we begin by presenting an optimal algorithm that finds the broadcast time of any vertex in a Fully Connected Tree (FCT_n) in O(|V | log log n) time. An FCT_n is formed by attaching arbitrary trees to vertices of a complete graph of size n where |V| is the total number of vertices in the graph. Then, we replace the complete graph with a Hypercube H_k and propose a new heuristic for the Hypercube of Trees (HT_k). Not only does this heuristic have the same approximation ratio as the best-known algorithm, but our numerical results also show its superiority in most experiments. Our heuristic is able to outperform the current upper bound in up to 90% of the situations, resulting in an average speedup of 30%. Most importantly, our results illustrate that it can maintain its performance even if the network size grows, making the proposed heuristic practically useful. Afterward, we focus on broadcasting with universal lists, in which once a vertex is informed, it must follow its corresponding list, regardless of the originator and the neighbor from which it received the message. The problem of broadcasting with universal lists could be categorized into two sub-models: non-adaptive and adaptive. In the latter model, a sender will skip the vertices on its list from which it has received the message, while those vertices will not be skipped in the first model. In this study, we will present another sub-model called fully adaptive. Not only does this model benefit from a significantly better space complexity compared to the classical model, but, as will be proved, it is faster than the two other sub-models. Since the suggested model fits real-world network architectures, we will design optimal broadcast algorithms for well-known interconnection networks such as trees, grids, and cube-connected cycles. We also present an upper bound for tori under the same model. Then we focus on designing broadcast graphs (bg)’s under this model. A bg is a graph with minimum possible broadcast time from any originator. Additionally, a minimum broadcast graph (mbg) is a bg with the minimum possible number of edges. We propose mbg’s on n vertices for n ≤ 10 and sparse bg’s for 11 ≤ n ≤ 14 under the fully-adaptive model. Afterward, we introduce the first infinite families of bg’s under this model, and we prove that hypercubes are mbg under this model. Later, we establish the optimal broadcast time of k−ary trees and binomial trees under the nonadaptive model and provide an upper bound for complete bipartite graphs. We also improved a general upper bound for trees under the same model. We then suggest several general upper bounds for the universal lists by comparing them with the messy broadcasting model. Finally, we propose the first heuristic for this problem, namely HUB-GA: a Heuristic for Universal lists Broadcasting with Genetic Algorithm. We undertake various numerical experiments on frequently used interconnection networks in the literature, graphs with clique-like structures, and synthetic instances in order to cover many possibilities of industrial topologies. We also compare our results with state-of-the-art methods for classical broadcasting, which is proved to be the fastest model among all. Although the universal list model utilizes less memory than the classical model, our algorithm finds the same broadcast time as the classical model in diverse situations

    Multi-hop Byzantine reliable broadcast with honest dealer made practical

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    We revisit Byzantine tolerant reliable broadcast with honest dealer algorithms in multi-hop networks. To tolerate Byzantine faulty nodes arbitrarily spread over the network, previous solutions require a factorial number of messages to be sent over the network if the messages are not authenticated (e.g., digital signatures are not available). We propose modifications that preserve the safety and liveness properties of the original unauthenticated protocols, while highly decreasing their observed message complexity when simulated on several classes of graph topologies, potentially opening to their employment

    Energy Complexity of Distance Computation in Multi-hop Networks

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    Energy efficiency is a critical issue for wireless devices operated under stringent power constraint (e.g., battery). Following prior works, we measure the energy cost of a device by its transceiver usage, and define the energy complexity of an algorithm as the maximum number of time slots a device transmits or listens, over all devices. In a recent paper of Chang et al. (PODC 2018), it was shown that broadcasting in a multi-hop network of unknown topology can be done in polylogn\text{poly} \log n energy. In this paper, we continue this line of research, and investigate the energy complexity of other fundamental graph problems in multi-hop networks. Our results are summarized as follows. 1. To avoid spending Ω(D)\Omega(D) energy, the broadcasting protocols of Chang et al. (PODC 2018) do not send the message along a BFS tree, and it is open whether BFS could be computed in o(D)o(D) energy, for sufficiently large DD. In this paper we devise an algorithm that attains O~(n)\tilde{O}(\sqrt{n}) energy cost. 2. We show that the framework of the Ω(n){\Omega}(n) round lower bound proof for computing diameter in CONGEST of Abboud et al. (DISC 2017) can be adapted to give an Ω~(n)\tilde{\Omega}(n) energy lower bound in the wireless network model (with no message size constraint), and this lower bound applies to O(logn)O(\log n)-arboricity graphs. From the upper bound side, we show that the energy complexity of O~(n)\tilde{O}(\sqrt{n}) can be attained for bounded-genus graphs (which includes planar graphs). 3. Our upper bounds for computing diameter can be extended to other graph problems. We show that exact global minimum cut or approximate ss--tt minimum cut can be computed in O~(n)\tilde{O}(\sqrt{n}) energy for bounded-genus graphs

    Time-Varying Graphs and Dynamic Networks

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    The past few years have seen intensive research efforts carried out in some apparently unrelated areas of dynamic systems -- delay-tolerant networks, opportunistic-mobility networks, social networks -- obtaining closely related insights. Indeed, the concepts discovered in these investigations can be viewed as parts of the same conceptual universe; and the formal models proposed so far to express some specific concepts are components of a larger formal description of this universe. The main contribution of this paper is to integrate the vast collection of concepts, formalisms, and results found in the literature into a unified framework, which we call TVG (for time-varying graphs). Using this framework, it is possible to express directly in the same formalism not only the concepts common to all those different areas, but also those specific to each. Based on this definitional work, employing both existing results and original observations, we present a hierarchical classification of TVGs; each class corresponds to a significant property examined in the distributed computing literature. We then examine how TVGs can be used to study the evolution of network properties, and propose different techniques, depending on whether the indicators for these properties are a-temporal (as in the majority of existing studies) or temporal. Finally, we briefly discuss the introduction of randomness in TVGs.Comment: A short version appeared in ADHOC-NOW'11. This version is to be published in Internation Journal of Parallel, Emergent and Distributed System

    A distributed shortest path algorithm for a planar network

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    AbstractAn algorithm is presented for finding a single source shortest path tree in a planar undirected distributed network with nonnegative edge costs. The number of messages used by the algorithm is O(n53) on an n-node network. Distributed algorithms are also presented for finding a breath-first spanning tree in general network, for finding a shortest path tree in a general network, for finding a separator of a planar network, and for finding a division of a planar network

    Decentralized algorithms for evaluating centrality in complex networks

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    Im vorliegenden Bericht beschreiben wir eine neue Familie von dezentralen Algorithmen, mit denen autonome Knoten in einem komplexen Netzwerk ihre Zentralität berechnen können. Insbesondere gehen wir auf die Betweenness Centrality - Berechnung eines Knotens ein. Diese kann in einem Kommunikationsnetzwerk als Maß für die zu erwartende Vermittlungstätigkeit eines Knotens genommen werden. Wir beschreiben weiterhin, wie eine solche Analyse zur Verbesserung von Kommunikationsnetzwerken verwendet werden kann.Centrality indeices are often used to analyze the functionality of nodes in a communication network. Up to date most analyses are done on static networks where some entity has global knowledge of the networks properties. To expand the scope of these analyzing methods to decentral networks we propose a general framework for decentral algorithms that calculate different centralities, with emphasis on the algorithm of betwenness centrality. The betweenness centrality is the most complex measure and best suited for describing network communication based on shortest paths and predicting the congestion sensitivity of a network. The communication complexity of this latter algorithm is asymptotically optimal and the time complexity scales with the diameter of the network. The calculated centrality index can be used to adapt the communication network to given constraints and changing demands such that the relevant properties like the diameter of the network or uniform distribution of energy consumption is optimized
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