60 research outputs found

    Implementasi Model TAM pada Sistem Informasi Presensi Online Menggunakan Face Recognition dan GPS

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    This study aims to analyze system user acceptance of online attendance information systems with face recognition and GPS using the variables Perceived Ease of Use, Perceived Usefulness and Attitude toward Using contained in the TAM model. (Technology Acceptance Model). Respondents used as many as 45 people consist of teachers, teaching staff and students. Questionnaires were used to obtain data that had been tested for validity and reliability which were then analyzed using multiple linear regression techniques. The results of the analysis of the 1st regression equation show that the variable Perceived Usefullness (X1) has a significant influence on the variable Attitude toward Using (Y) with a t count of 4.114 with a significance of p = 0.000 (<0.05). The variable Perceived Ease of Use (X2) has a significant effect on the variable Attitude Toward Using (Y) with t count 2.898 with a significant p = 0.010 (<0.05). The results of the analysis of the second regression equation show that the variables X1 and X2 together have a significant effect on Attitude toward Using (Y) because the statistical value F count = 23.556 with a significance p = 0.000 (<0.05)

    Investigation through the Lens of Guardians of Factors Impacting Student Satisfaction and Behavioral Intention to be Educated by Cartoon Animation in China

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    This research aims to investigate the factors impacting student satisfaction and behavioral intention to be educated by cartoon animation in Sichuan, China. The quantitative survey was completed by students’ guardians, constructed with information quality, service quality, perceived usefulness, negative economic impacts, negative sociocultural impacts, satisfaction, and behavioral intentions. The target population involves 500 guardians whose children are between grades 1 to 4 and have been educated with cartoon animation in a primary school. The sampling techniques involve judgmental and convenience sampling. Before the data collection, Item Objective Congruence (IOC) Index and the pilot test (n=50) with Cronbach’s Alpha were used. Data were analyzed through confirmatory factor analysis (CFA) and structural equation modeling (SEM). The hypotheses testing was measured with a p-value<0.05. The results were that five out of six hypotheses were supported. Information quality significantly influences perceived usefulness. Perceived usefulness, negative economic impact, and negative sociocultural impacts significantly influence satisfaction. Satisfaction significantly influences behavioral intentions. On the other hand, service quality has no significant influence on perceived usefulness. The findings provide a better understanding for animation developers, educators, and students’ guardians to improve this animated cartoon content and monitor their children’s behavioral intentions for their learning purpose

    Exploring The Guardians’ Point of Views on Their Children’ Satisfaction and Behavioral Intention to Learn with Cartoon Animation in Sichuan, China

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    Purpose: This study aims to explore the guardians’ point of view on their children’s satisfaction and behavioral intention of cartoon animation in Sichuan, China. The research model was constructed to identify causal relationships between information quality, service quality, perceived usefulness, negative economic impacts, negative sociocultural, satisfaction, and behavioral intentions. Research design, data, and methodology: This study applied a quantitative method by distributing questionnaires to 500 guardians whose children are between grades 1 to 4 and engage with animation in a primary school. The sampling techniques involve judgmental and convenience sampling. Before the data collection, Item Objective Congruence (IOC) Index and the pilot test (n=50) with Cronbach’s Alpha were used. Data were analyzed through confirmatory factor analysis (CFA) and structural equation modeling (SEM). Results: The hypotheses testing was measured with a p-value<0.05. The results were that five out of six hypotheses were supported. Service quality significantly influences perceived usefulness. Perceived usefulness, negative economic impact, and negative sociocultural significantly influence satisfaction. Satisfaction significantly influences behavioral intentions. On the contrary, information quality has no significant influence on perceived usefulness. Conclusions: Animation developers, teachers, and school managers should improve high-quality cartoon animation and related tools to enhance children’s education

    Factors Impacting Art Major Undergraduates’ Continuance Intention to Use E-Leaning: A Case in a Public University of Chongqing

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    Purpose: This article explores the significant factors impacting undergraduate art majors’ continuance intention toward e-learning at Southwest University in Chongqing, China. The major variables for the development of conceptual framework are information quality, system quality, service quality, perceived usefulness, perceived ease of use, satisfaction, and continuance intention. Research design, data, and methodology: The investigator conducted a quantitative evaluation approach with 493 samples and administered a statistical questionnaire to undergraduate students at Southwest University in Chongqing, China. Non-probability sampling processes were employed in this research to acquire data from the research. Item-objective congruence (IOC) index for content validity Cronbach's Alpha for pilot test (n=40) were assessed before the data collection. The Confirmatory Factor Analysis (CFA) and Structural Equation Model (SEM) were used for statistical assessment, which included goodness of model fits, validity, and reliability test. Results: Satisfaction has the strongest effect on continuance intention. Information quality, system quality, service quality, perceived usefulness and perceived usefulness significantly affect satisfaction. Conclusions:  To meet the research objectives, all hypotheses have been supported. As a response, education department administrators at public universities are recommended to evaluate the primary contributors for the contemporary online learning deployment methodology to enhance art major undergraduates’ learning satisfaction and continuance intention

    What drives Success of Learning Management Systems in Sri Lanka: Student Perspective

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    Developments in Information technology has made rapid changes in the traditional teaching and learning methods in organizations, such as higher education institutions. This new method of teaching and learning is enabled mainly through Learning Management Systems. Issues in effective implementation and management of such systems have drawn the attention of many researchers. However, LMS success research still lacks particularly in the Sri Lankan higher education context. Hence, the purpose of this research was to examine the success of e-Learning systems in the Sri Lankan higher education context. The conceptual model was tested by fitting it to data collected from undergraduate students using learning management systems. This was the first study to test a multidimensional e-Learning systems success model (DeLone and McLean’s, 2003, IS success model) in the Sri Lankan context. Of the quality dimensions considered, quality of the information/content provided by the system was the most influential. Student satisfaction had the largest effect size on benefits to students. This study provides meaningful insights particularly relevant to e-Learning implementers in higher education in Sri Lanka

    Identifying Factors of Female Students’ Behavioral Intention to use 5G for Online Education in Sichuan, China

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    Purpose: The rapid development of higher education in China realizes the importance of 5G in smart education. Hence, this study examines the factors that influence the behavioral intention of female students in Sichuan universities to use the 5G for online education platform. Seven variables and eight hypotheses are constructed regarding previous research, including perceived ease of use, system quality, information quality, service quality, attitude, social influence, perceived usefulness and behavioral intention. Research design, data, and methodology: The quantitative study was conducted by distributing a questionnaire to 560 female university students from three universities in Sichuan. Confirmatory factor analysis and structural equation model were applied for data analysis and results. Results: The results showed that attitude was the strongest predictor of behavioral change he strongest predictor of behavioral intention to use followed by social influence and perceived usefulness. Compared to perceived usefulness, the perceived ease of use had the strongest effect on attitude. Conclusions: The findings of this paper contribute to better understanding of 5G for online education developers, marketers, senior managers in higher education institutions, or related practitioners. Therefore, choice and use and ease of use at university would increase positive feedback and enable students to use the platform system for ongoing learning

    The Factors of Consumer Intension of Using Mobile Payment in Vietnam

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    Purpose: Within the context of emerging mobile technologies, Mobile payment or M-payment has been introduced as the new trend for payment methods bringing more value and convenience to consumers. However, the development of M-payment services is still quite timid in some Southeast Asia countries including Vietnam. This is also the reason and motivation for the author to do this research.   Theoretical framework: The goal of this study is to spot some factors that affect the use behavior (UB) of M-payment consumers in five major metropolises that were most influential on the economy in Vietnam.   Design/methodology/approach: A quantitative questionnaire was used to measure the responses of participants and Partial Least Squares (PLS) method was employed to analyze the collection data as well as test all hypotheses.   Findings: The results indicated that SI has been the important factor leading to the BI to use M-payment followed by SV and SC issues and BI also had a strong influence on the UB of consumers. Since M-payment is still in the infancy stage and is one of the most exciting mobile applications for the next few years in Vietnam, the identification of important factors concerning M-payments.   Research, Practical & Social Implications: To investigate the factors affecting UB of Vietnamese M-payment consumers, the researcher proposed a research model which analyzes the impact of various variables extracted from system quality (ST), service quality (SV), security (SC), social influence (SI) on behavioral intention (BI) to use and BI on M-payment UB.   Originality/value: This study will assist merchants and software developers to design and improve the systems and services to ensure the full acceptance and continuous use of the systems. Finally, a set of suggestions for the subsequent research works also was listed at the end of this study

    Factors Influencing Consumer Satisfaction and Use Intention of B2C E-Commerce Platforms on Chengdu, China

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    Purpose: This paper aimed to explore the factors influencing the satisfaction and use intention of B2C e-commerce platforms among residents in Chengdu. Research design, data, and methodology: The researcher used a quantitative survey method to conduct the study. The conceptual framework was based on the Technology Acceptance Model (TAM). The key variables included service quality, information quality, system quality, perceived ease of use, perceived usefulness, use intention, and satisfaction. The validity of the research instrument was assessed by The index of item-objective congruence (IOC), and a pilot test by Cronbach alpha coefficient reliability test. A questionnaire survey was conducted among 500 permanent residents in Chengdu. Additionally, confirmatory factor analysis and structural equation modeling were used as statistical analysis tools to evaluate the data. Results: The analysis revealed that service quality, system quality, and perceived ease of use significantly impacted use intention and satisfaction. System quality and information quality significantly affected perceived usefulness. Satisfaction had a significant effect on the use intention. On the contrary, information quality and perceived usefulness had no significant impact on use intention. Conclusions: The government and companies should facilitate users to use the platform and thus create a good experience so that they would want to use the B2C e-commerce platform for shopping

    Nursing student´s attitudes toward e-learning: a quantitative approach

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    This article seeks to determine the attitudes of undergraduate nursing students toward e-learning at the (X). A quantitative, non-experimental, descriptive, and exploratory approach was the procedural methodology selected in this study. A suitable sample of sophomore nursing scholars (n = 71) was registered. A total of 58 students returned the questionnaire (82.8% were females). Students who have previous computer training were significantly more confident in connecting to the internet than those with no prior computer training (t = 2.1, p < 0.05). Students who had prior experience in e-learning predicted they would feel significantly more nervous when working with computers than those who did not have this prior experience (t = 2.3, p < 0.05). In general, our investigation uncovered a differently favorable view of nursing students towards e-learning, however, some negative attitudes were also recorded. Factors likes students` motivation and personalities, backgrounds and feelings related to the control of their educational process must be considered in the application of e-learnin
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