7 research outputs found

    An Examination of the Relationship between Visual Fatigue Symptoms with Flicker Value Variations in Video Display Terminal Users

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    In most sensitive occupations such as nuclear, military and chemical industries closed circuit systems and visual display terminals (VDTs) are used to carefully control and assess sensitive processes. Visual fatigue is one of the factors decreasing accuracy and concentration in operators causing faulty perception. This study aimed to find out a relationship between visual fatigue symptoms (VFS) of Flicker value variations in video display terminal (VDT) operators. This cross-sectional study, conducted in 2011, aimed to examine visual fatigue and determine the relationship between its symptoms and visual flicker value changes in 248 operators of VDTs in several occupations. The materials used in this study were a visual fatigue questionnaire of VDTs and a VFM-90.1 device. Visual fatigue was measured in two stages (prior to beginning to work and 60 min later). The data were analyzed by SPSS11.5, using descriptive statistics, paired t-test, simple and multiple linear regressions, correlation and recognition coefficients. Then regression equations of changes in flicker value depending on the changes in the main domains and the changes in final score before the questionnaire were obtained. Paired t-test indicated significant differences in the mean score of visual fatigue symptoms and the mean score of flicker value between the two stages, respectively (P ≤ 0.001). Simple and multiple regressions of flicker value variations, for the last visual fatigue changes in questionnaire score and the four main domains of the questionnaire were obtained R2 = 0.851 and R2 = 0.853, respectively. Correlation coefficient in the above tests indicated reverse and significant relationships among flicker value changes with changes in questionnaire score and visual fatigue symptoms. Diagnosing the first symptoms of visual fatigue could be an appropriate warning for VDTs operators in sensitive occupations to react suitably, in behavior and management, to control or treat visual fatigue and prevent errors efficiently

    An Interactive Color Picker that Ensures WCAG2.0 Compliant Color Contrast Levels

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    AbstractInsufficient contrast between text and the background is a common problem on the web. WCAG2.0 addresses this problem, but the definition is hard to understand for most designers. Therefore, some web designers check their designs with contrast checking tools after the design is finished. If the design does not meet the WCAG2.0 guidelines the designer will have to go back and make adjustments. To overcome this problem a color picker tool is proposed that allows designers to select WCAG2.0 compliant colors during the design process thus eliminating the need for post-design color adjustments. First, the designer selects the first color freely from all available colors. Subsequently, only colors are presented that meets the chosen contrast level. In addition to being a design tool, it also serves as a pedagogical visualization aid that can help students and designers better understand the complex relationships between colors palettes and their contrasts

    Designing and validation a visual fatigue questionnaire for video display terminals operators

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    Background: Along with the rapid growth of technology its related tools such as computer, monitors and video display terminals (VDTs) grow as well. Based on the studies, the most common complaint reported is of the VDT users. Methods: This study attempts to design a proper tool to assess the visual fatigue of the VDT users. First draft of the questionnaire was prepared after a thorough study on the books, papers and similar questionnaires. The validity and reliability of the questionnaire was confirmed using the content validity index (CVI) beside that of the Cronbach's Coefficient Alpha. Then, a cross-sectional study was carried out on 248 of the VDT users in different professions. A theoretical model with four categories of symptoms of visual fatigue was derived from the previous studies and questionnaires. Having used the AMOS16 software, the construct validity of the questionnaire was evaluated using the confirmatory factor analysis. The correlation co-efficiency of the internal domains was calculated using the SPSS 11.5 software. To assess the quality check index and determining the visual fatigue levels, visual fatigue of the VDT users was measured by the questionnaire and visual fatigue meter (VFM) device. Cut-off points were identified by receiver operating characteristic curves. Results: CVI and reliability co-efficiency were both equal to 0.75. Model fit indices including root mean of squared error approximation, goodness of fit index and adjusted goodness of fit index were obtained 0.026, 0.96 and 0.92 respectfully. The correlation between the results measured with the questionnaire and VFM-90.1 device was-0.87. Cut-off points of the questionnaire were 0.65, 2.36 and 3.88. The confirmed questionnaire consists of four main areas: Eye strain (4 questions), visual impairment (5 questions) and the surface impairment of the eye (3 questions) and the out of eye problems (3 questions). Conclusions: The visual fatigue questionnaire contains 15 questions and has a very remarkable validity and reliability. Usingthis questionnaire and its findings, one will be able to identify, assess and finally prevent the effective factors of VDT users' visual fatigue

    An examination of association of visual fatigue symptoms with flicker value changes in video display terminal operators

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    Background and aims: In the majority of sensitive occupations, such as nuclear, military, chemical, etc, closed circuit systems and visual display terminals (VDTs) are used to control and monitor sensitive processes. Visual fatigue is one of the factors that decreases operators’ precision and awareness and makes the reception of visual data from VDT erroneous. This study was aimed to exanimate the association of visual fatigue symptoms with flicker value changes in video display terminal operators. Methods: This cross-sectional study aimed to examine visual fatigue and to determine the association between its symptoms and visual flicker value changes in 248 operators of VDTs in several occupations was conducted in 2011. The instruments that have been used in this study were a visual fatigue questionnaire of VDTs and a VFM-90.1 device. Visual fatigue was measured in two stages (prior to beginning to work and 60 min later). The data were analyzed using SPSS, descriptive statistics, paired t-test, simple and multivariate linear regression, Pearson correlation, recognition coefficient (R2) and regression equations of changes in flicker value depending on changes in the main domains and changes in final score for the questionnaire were obtained. Results: Paired t-test indicated significant differences in the mean score of visual fatigue symptoms and the mean score of flicker value between two stages respectively (P< 0.001). Simple and multivariate regressions were obtained, respectively for the last visual fatigue changes in questionnaire score (R2 = 0.923) and the four main domains of the questionnaire (R2= 0.924). Correlation coefficient in the above testes indicated on inverse and significant association of flicker value changes with changes in questionnaire score and visual fatigue symptoms. Conclusion: diagnosing the first symptoms of visual fatigue could be an appropriate warning for VDT operators in sensitive occupations to react suitably, in behavior and management, to control or treat visual fatigue and prevent errors efficiently

    A CASE STUDY: INTELLIGENT SHADING RETROFIT TO EXISTING HOME-OFFICE USING MULTI-OBJECTIVE OPTIMIZATION

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    Improved energy performance and occupant comfort are driving building design decisions due to the increasing demand for sustainable and green buildings. However, despite the variety of technological developments in other fields, the range of solutions to improve building performance is limited. One of the main limitations for an early designer is a performance evaluation method to facilitate the design process. This paper offers a new shading performance optimization process that can help designers evaluate both daylighting and energy performance and generate optimized and flexible designs that can be further improved by implementing user-specific automation. The proposed performance optimization method utilizes parametric design, building simulation models, and Genetic Algorithms. Common shading design systems are explored through parametric design, and daylighting and energy modeling simulations are performed to evaluate shading device performance. Genetic Algorithms are used to identify design options with optimal energy and daylighting performance. A case study is conducted to verify the effectiveness of the overall process. Results are used to analyze the influence of design decisions among different shading designs. Finally, future directions in both shading design and energy optimization are presented

    A Comparative Assessment of Ergonomic Risk Factors in University Personnel Using RULA and REBA Aiming to Study the Cause and Effect Relationship

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    The aim of this research was to conduct an ergonomic assessment of working postures and the design of computer workstations of the employees in Louisiana State University. The purpose of the study was threefold- (1) to determine the major ergonomic issues in university employees while working on computer workstations, (2) to compare the two ergonomic assessment tools (RULA and REBA) to see how similarly or differently they assess the risks present in the same working condition and (3) to develop a model that correlates between working condition, work posture and computer workstation design with their effects on musculoskeletal system. This research was constituted of a comprehensive survey (5 minutes) and a quantitative risk assessment session (20 minutes) conducted over 72 participants and their workstations in the university workplace. Along with the pre-assessment questionnaire; the Cornell Musculoskeletal Discomfort Questionnaire (CMDQ) and two ergonomic assessment tools REBA (Rapid Entire Body Assessment) and RULA (Rapid Upper Limb Assessment) were used to quantify the ergonomic risk factors. To evaluate the computer work stations “OSHA Computer Workstations eTool - Evaluation Checklist” was used. The most number of participants (75.71%) reported to suffer from upper and lower back pain. Next to it was shoulder and upper arm (45.71%) and then forearm and wrist (42.85%) discomfort. Average RULA score (5) was more than that of REBA (4) making RULA an assessment tool with better consistency while evaluating activities of upper limb, as working on computer workstation. In 85.48% of cases RULA score was the same or more than that of REBA which indicates the strenuous work of office employees cause a disorder more in the upper limbs than that of the lower limbs. Proportional odds ordinal regression model was used to identify the most significant factors contributing towards the WMSD symptoms which are, (1) inappropriate positioning of computer monitor and exposure to prolonged awkward posture of the (2) trunk or torso, (3) shoulder-upper arm, (4) forearm-elbows and (5) wrist and hand. Three equations were developed for predicting the probabilities of a user having slightly, moderately or very uncomfortable pain when the postural and design factors are given

    Curved Displays, Empirical Horopters, and Ergonomic Design Guidelines

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    Department of Human Factors EngineeringVisual display products should be comprehensively evaluated from the perspectives of productivity, safety, and well-being. Curved display products are known to provide advantages. Although previous studies found that curved displays increase visual task performance, reduce visual fatigue, and improve the watching experience, these studies did not comprehensively examine the effects of display curvature. Moreover, they used low-fidelity curved screens that may not effectively reflect actual curved displays. The purpose of this thesis was to develop ergonomic design guidelines for determining appropriate display curvatures, considering the productivity, safety, and well-being of visual display terminal (VDT) users. Two studies on monitors and one study on TVs were conducted for this goal. In Study 1, the effects of the display curvature, display zone, and task duration on visual task performance and visual fatigue during a visual search task on a 50-inch multi-monitor were investigated. In Study 2, the effects of the display curvature and task duration on visual task performance, visual fatigue, and user satisfaction during a proofreading task on a 27-inch monitor were investigated, and the associations between ergonomic evaluation elements were then examined. Prediction models of visual fatigue and user satisfaction were subsequently developed. In Study 3, the effects of the display curvature, viewing distance, and lateral viewing position on presence, visual comfort, and user satisfaction during a TV watching task on a 55-inch TV were examined, and the importance of six viewing experience elements affecting user satisfaction was revealed. Finally, ergonomic design guidelines for curved displays were suggested. Based on the results of studies 1 and 2, an appropriate rest-break time was ecommended, taking into account visual task performance and visual fatigue. Study 1 examined the effects of the display curvature (400 R, 600 R, 1200 R, and flat), display zone (five zones), and task duration (15 and 30 min) on legibility and visual fatigue. A total of 27 participants completed two sets of 15-minute visual search tasks with each curvature setting. The 600 R and 1200 R settings yielded better results compared to the flat setup regarding legibility and perceived visual fatigue. Relative to the corresponding center zone, the outermost zones of the 1200 R and flat settings showed a decrease of 8%???37% in legibility, whereas those of the flat environment showed an increase of 26%???45% in perceived visual fatigue. Across curvatures, legibility decreased by 2%???8%, whereas perceived visual fatigue increased by 22% during the second task set. The two task sets showed an increase of 102% in the eye complaint score and a decrease of 0.3 Hz in the critical fusion frequency, both of which indicated a rise in visual fatigue. To sum up, a curvature of around 600 R, central display zones, and frequent breaks were recommended to improve legibility and reduce visual fatigue. Study 2 examined the effects of the display curvature and task duration on proofreading performance, visual discomfort, visual fatigue, mental workload, and user satisfaction. Fifty individuals completed four 15-min proofreading tasks at a particular curvature setting. Five display curvatures (600 R, 1140 R, 2000 R, 4000 R and flat) and five task durations (0, 15, 30, 45, and 60 min) were incorporated. The mean proofreading speed at its highest when the display curvature radius was equal to the viewing distance (600 R). Across curvatures, speedaccuracy tradeoffs occurred with proofreading, as indicated by an increase of 15.5% in its mean speed and a decrease of 22.3% in its mean accuracy over one hour. Meanwhile, the mean perceived visual discomfort, subjective visual fatigue, and mental workload increased, by 54%, 74%, and 24% respectively, during the first 15-min of proofreading. A decrease of 0.4 Hz in the mean critical fusion frequency during the first 15 min and a reduction in the mean blink frequency also indicated increases in visual fatigue and mental workload. The mean user satisfaction decreased by 11% until 45 min. A segmented regression model, in which perceived visual discomfort was used as a predictor, attributed 51% of the variability to visual fatigue. To sum up, a curvature of 600 R was recommended for speedy proofreading. Moreover, the breakpoint was observed be flexible, depending on VDT task types. These findings can contribute to determining ergonomic display curvatures and scheduling interim breaks for speedy but less visually fatiguing proofreading. Study 3 examined the effects of the display curvature, viewing distance, and lateral viewing position on the TV watching experience. The watching experience was assessed regarding the spatial presence, engagement, ecological validity, negative effects, visual comfort, image quality, and display satisfaction. Four display curvatures (2.3 m, 4 m, 6 m, and flat), two viewing distances (2.3 m and 4 m), and five lateral viewing positions (0 cm, 35 cm, 70 cm, 105 cm, and 140 cm) were evaluated. Seven pairs of individuals per curvature watched ten 5 min videos together, each time at a different viewing distance and lateral viewing position. Spatial presence and engagement increased when the display curvature approached the given viewing distance. Regardless of display curvature and viewing distance and TV watching experience factors, except negative effects, were degraded at more lateral viewing positions. Engagement could effectively explain the display satisfaction. These findings can contribute to enhancing TV watching experiences by recommending specific levels of display curvatures, viewing distances, and lateral viewing positions, as well as providing information on the relative importance of each watching experience element. This work suggested ergonomic design guidelines for curved displays. In Study 1, a curvature of approximately 600 R, central display zone, and frequent breaks were proposed to improve legibility and reduce visual fatigue during visual search tasks at the viewing distance of 500 mm. In Study 2, a curvature radius of 600 R and a minimum 15-minute break interval were proposed for a speedy proofreading task, at the viewing distance of 600 mm. In Study 3, a display radius of curvature similar to the viewing distance was recommended to improve the viewing experience. These results support that a curved display is ergonomically more beneficial when the display curvature approaches the empirical horopter. A relatively short 15-minute rest-time interval was suggested, considering the decrease of task accuracy and the increase of visual fatigue in studies 1 and 2. Two regression models were selected in Study 2 regarding predictive accuracy. They accounted for 70.4% of subjective visual fatigue variability and 60.2% of user satisfaction variability. Although this work was performed using relatively higher-fidelity mock-ups than previous studies, it is necessary to verify the findings with actual curved display products in the future. Furthermore, various tasks (e.g., word processing, graphics design, and gaming) and personal characteristics (e.g., presbyopia, gender, visual acuity, and product experience) should be considered to generalize the results of this thesis. These results can contribute to determining the ergonomic display curvature in consideration of productivity, safety, and well-being, and prioritizing elements of the visual fatigue and user satisfaction resulting from VDT work.ope
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