347 research outputs found

    Dynamic analysis for concurrent modern C/C++ applications

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    Concurrent programs are executed by multiple threads that run simultaneously. While this allows programs to run more efficiently by utilising multiple processors, it brings with it numerous complications. For example, a program may behave unpredictably or erroneously when multiple threads modify the same memory location in an uncoordinated manner. Issues such as this are difficult to avoid, and when introduced, can break the program in unpredictable ways. Programmers will therefore often turn towards automated tools to aide in the detection of concurrency bugs. The work presented in this thesis aims to provide methods to aid in the creation of tools for the purpose of finding and explaining concurrency bugs. In particular, the following studies have been conducted: Dynamic Race Detection for C/C++11 With the introduction of a weak memory model in C++, many tools that provide dynamic race detection have become outdated, and are unable to adequately identify data races. This work updates an existing data race detection algorithm such that it can identify data races according to this new definition. A method for allowing programs to explore many of the weak behaviours that this new memory model permits is also provided. Record and Replay Much work has gone into record and replay, however, most of this work is focussed on whole system replay, whereby a tool will aim to record as much of the program execution as possible. Contrasting this, the work presented here aims to record as little as possible. This sparse approach has many interesting implications: some programs that were previously out of reach for record and reply become tractable, and vice versa. To back this up, controlled scheduling is introduced that is capable of applying different scheduling strategies, which combined with the record and replay is beneficial for helping to root out bugs. Tool Support Both of the above techniques have been implemented in a tool, tsan11rec, that builds on the tsan dynamic race detection tool. A large experimental evaluation is presented investigating the effectiveness of the enhanced data race detection algorithm when applied to the Firefox and Chromium web browsers, and of the novel approach to record and replay when applied to a diverse set of concurrent applications.Open Acces

    Programming Languages for Distributed Computing Systems

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    When distributed systems first appeared, they were programmed in traditional sequential languages, usually with the addition of a few library procedures for sending and receiving messages. As distributed applications became more commonplace and more sophisticated, this ad hoc approach became less satisfactory. Researchers all over the world began designing new programming languages specifically for implementing distributed applications. These languages and their history, their underlying principles, their design, and their use are the subject of this paper. We begin by giving our view of what a distributed system is, illustrating with examples to avoid confusion on this important and controversial point. We then describe the three main characteristics that distinguish distributed programming languages from traditional sequential languages, namely, how they deal with parallelism, communication, and partial failures. Finally, we discuss 15 representative distributed languages to give the flavor of each. These examples include languages based on message passing, rendezvous, remote procedure call, objects, and atomic transactions, as well as functional languages, logic languages, and distributed data structure languages. The paper concludes with a comprehensive bibliography listing over 200 papers on nearly 100 distributed programming languages

    Uintah parallelism infrastructure: a performance evaluation on the SGI origin 2000

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    ManuscriptUintah is a component-based visual problem solving environment (PSE) designed to specifically address the unique problems inherent in running massively parallel scientific computations on terascale computing platforms. In particular, development of the Uintah system is part of the C-SAFE [2] effort to study the interactions between hydrocarbon fires, structures and high-energy materials (explosives and propellants). In this paper we describe methods for generating meaningful performance measurements for the Uintah PSE runing on the SGI Origin 2000 multiprocessor architecture (these methods are applicable to many other applications.) These techniques include utilizing the non-intrusive performance counters built into the R10k and R12k processors, controlling process placement, controlling memory layout, and utilization of a task graph approach to specifying and solving the problem

    Breadth First Search Vectorization on the Intel Xeon Phi

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    Breadth First Search (BFS) is a building block for graph algorithms and has recently been used for large scale analysis of information in a variety of applications including social networks, graph databases and web searching. Due to its importance, a number of different parallel programming models and architectures have been exploited to optimize the BFS. However, due to the irregular memory access patterns and the unstructured nature of the large graphs, its efficient parallelization is a challenge. The Xeon Phi is a massively parallel architecture available as an off-the-shelf accelerator, which includes a powerful 512 bit vector unit with optimized scatter and gather functions. Given its potential benefits, work related to graph traversing on this architecture is an active area of research. We present a set of experiments in which we explore architectural features of the Xeon Phi and how best to exploit them in a top-down BFS algorithm but the techniques can be applied to the current state-of-the-art hybrid, top-down plus bottom-up, algorithms. We focus on the exploitation of the vector unit by developing an improved highly vectorized OpenMP parallel algorithm, using vector intrinsics, and understanding the use of data alignment and prefetching. In addition, we investigate the impact of hyperthreading and thread affinity on performance, a topic that appears under researched in the literature. As a result, we achieve what we believe is the fastest published top-down BFS algorithm on the version of Xeon Phi used in our experiments. The vectorized BFS top-down source code presented in this paper can be available on request as free-to-use software

    Doctor of Philosophy

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    dissertationA modern software system is a composition of parts that are themselves highly complex: operating systems, middleware, libraries, servers, and so on. In principle, compositionality of interfaces means that we can understand any given module independently of the internal workings of other parts. In practice, however, abstractions are leaky, and with every generation, modern software systems grow in complexity. Traditional ways of understanding failures, explaining anomalous executions, and analyzing performance are reaching their limits in the face of emergent behavior, unrepeatability, cross-component execution, software aging, and adversarial changes to the system at run time. Deterministic systems analysis has a potential to change the way we analyze and debug software systems. Recorded once, the execution of the system becomes an independent artifact, which can be analyzed offline. The availability of the complete system state, the guaranteed behavior of re-execution, and the absence of limitations on the run-time complexity of analysis collectively enable the deep, iterative, and automatic exploration of the dynamic properties of the system. This work creates a foundation for making deterministic replay a ubiquitous system analysis tool. It defines design and engineering principles for building fast and practical replay machines capable of capturing complete execution of the entire operating system with an overhead of several percents, on a realistic workload, and with minimal installation costs. To enable an intuitive interface of constructing replay analysis tools, this work implements a powerful virtual machine introspection layer that enables an analysis algorithm to be programmed against the state of the recorded system through familiar terms of source-level variable and type names. To support performance analysis, the replay engine provides a faithful performance model of the original execution during replay

    Automatic Parallelization With Statistical Accuracy Bounds

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    Traditional parallelizing compilers are designed to generate parallel programs that produce identical outputs as the original sequential program. The difficulty of performing the program analysis required to satisfy this goal and the restricted space of possible target parallel programs have both posed significant obstacles to the development of effective parallelizing compilers. The QuickStep compiler is instead designed to generate parallel programs that satisfy statistical accuracy guarantees. The freedom to generate parallel programs whose output may differ (within statistical accuracy bounds) from the output of the sequential program enables a dramatic simplification of the compiler and a significant expansion in the range of parallel programs that it can legally generate. QuickStep exploits this flexibility to take a fundamentally different approach from traditional parallelizing compilers. It applies a collection of transformations (loop parallelization, loop scheduling, synchronization introduction, and replication introduction) to generate a search space of parallel versions of the original sequential program. It then searches this space (prioritizing the parallelization of the most time-consuming loops in the application) to find a final parallelization that exhibits good parallel performance and satisfies the statistical accuracy guarantee. At each step in the search it performs a sequence of trial runs on representative inputs to examine the performance, accuracy, and memory accessing characteristics of the current generated parallel program. An analysis of these characteristics guides the steps the compiler takes as it explores the search space of parallel programs. Results from our benchmark set of applications show that QuickStep can automatically generate parallel programs with good performance and statistically accurate outputs. For two of the applications, the parallelization introduces noise into the output, but the noise remains within acceptable statistical bounds. The simplicity of the compilation strategy and the performance and statistical acceptability of the generated parallel programs demonstrate the advantages of the QuickStep approach

    Speculation in Parallel and Distributed Event Processing Systems

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    Event stream processing (ESP) applications enable the real-time processing of continuous flows of data. Algorithmic trading, network monitoring, and processing data from sensor networks are good examples of applications that traditionally rely upon ESP systems. In addition, technological advances are resulting in an increasing number of devices that are network enabled, producing information that can be automatically collected and processed. This increasing availability of on-line data motivates the development of new and more sophisticated applications that require low-latency processing of large volumes of data. ESP applications are composed of an acyclic graph of operators that is traversed by the data. Inside each operator, the events can be transformed, aggregated, enriched, or filtered out. Some of these operations depend only on the current input events, such operations are called stateless. Other operations, however, depend not only on the current event, but also on a state built during the processing of previous events. Such operations are, therefore, named stateful. As the number of ESP applications grows, there are increasingly strong requirements, which are often difficult to satisfy. In this dissertation, we address two challenges created by the use of stateful operations in a ESP application: (i) stateful operators can be bottlenecks because they are sensitive to the order of events and cannot be trivially parallelized by replication; and (ii), if failures are to be tolerated, the accumulated state of an stateful operator needs to be saved, saving this state traditionally imposes considerable performance costs. Our approach is to evaluate the use of speculation to address these two issues. For handling ordering and parallelization issues in a stateful operator, we propose a speculative approach that both reduces latency when the operator must wait for the correct ordering of the events and improves throughput when the operation in hand is parallelizable. In addition, our approach does not require that user understand concurrent programming or that he or she needs to consider out-of-order execution when writing the operations. For fault-tolerant applications, traditional approaches have imposed prohibitive performance costs due to pessimistic schemes. We extend such approaches, using speculation to mask the cost of fault tolerance.:1 Introduction 1 1.1 Event stream processing systems ......................... 1 1.2 Running example ................................. 3 1.3 Challenges and contributions ........................... 4 1.4 Outline ...................................... 6 2 Background 7 2.1 Event stream processing ............................. 7 2.1.1 State in operators: Windows and synopses ............................ 8 2.1.2 Types of operators ............................ 12 2.1.3 Our prototype system........................... 13 2.2 Software transactional memory.......................... 18 2.2.1 Overview ................................. 18 2.2.2 Memory operations............................ 19 2.3 Fault tolerance in distributed systems ...................................... 23 2.3.1 Failure model and failure detection ...................................... 23 2.3.2 Recovery semantics............................ 24 2.3.3 Active and passive replication ...................... 24 2.4 Summary ..................................... 26 3 Extending event stream processing systems with speculation 27 3.1 Motivation..................................... 27 3.2 Goals ....................................... 28 3.3 Local versus distributed speculation ....................... 29 3.4 Models and assumptions ............................. 29 3.4.1 Operators................................. 30 3.4.2 Events................................... 30 3.4.3 Failures .................................. 31 4 Local speculation 33 4.1 Overview ..................................... 33 4.2 Requirements ................................... 35 4.2.1 Order ................................... 35 4.2.2 Aborts................................... 37 4.2.3 Optimism control ............................. 38 4.2.4 Notifications ............................... 39 4.3 Applications.................................... 40 4.3.1 Out-of-order processing ......................... 40 4.3.2 Optimistic parallelization......................... 42 4.4 Extensions..................................... 44 4.4.1 Avoiding unnecessary aborts ....................... 44 4.4.2 Making aborts unnecessary........................ 45 4.5 Evaluation..................................... 47 4.5.1 Overhead of speculation ......................... 47 4.5.2 Cost of misspeculation .......................... 50 4.5.3 Out-of-order and parallel processing micro benchmarks ........... 53 4.5.4 Behavior with example operators .................... 57 4.6 Summary ..................................... 60 5 Distributed speculation 63 5.1 Overview ..................................... 63 5.2 Requirements ................................... 64 5.2.1 Speculative events ............................ 64 5.2.2 Speculative accesses ........................... 69 5.2.3 Reliable ordered broadcast with optimistic delivery .................. 72 5.3 Applications .................................... 75 5.3.1 Passive replication and rollback recovery ................................ 75 5.3.2 Active replication ............................. 80 5.4 Extensions ..................................... 82 5.4.1 Active replication and software bugs ..................................... 82 5.4.2 Enabling operators to output multiple events ........................ 87 5.5 Evaluation .................................... 87 5.5.1 Passive replication ............................ 88 5.5.2 Active replication ............................. 88 5.6 Summary ..................................... 93 6 Related work 95 6.1 Event stream processing engines ......................... 95 6.2 Parallelization and optimistic computing ................................ 97 6.2.1 Speculation ................................ 97 6.2.2 Optimistic parallelization ......................... 98 6.2.3 Parallelization in event processing .................................... 99 6.2.4 Speculation in event processing ..................... 99 6.3 Fault tolerance .................................. 100 6.3.1 Passive replication and rollback recovery ............................... 100 6.3.2 Active replication ............................ 101 6.3.3 Fault tolerance in event stream processing systems ............. 103 7 Conclusions 105 7.1 Summary of contributions ............................ 105 7.2 Challenges and future work ............................ 106 Appendices Publications 107 Pseudocode for the consensus protocol 10
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