800 research outputs found

    Instant messaging and the facilitation of collaborative, student-led learning and teaching-support: The NZCEL EAP scenario

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    Abstract In the last couple of decades, the increased use of technology in the education sector has led to smartphone use becoming more prevalent in supporting students’ learning. Apart from applications (apps) specifically designed for language educational purposes, such as Duolingo, there are also instant messaging apps that are not specifically designed for education purposes, but that can be useful in supporting learners. These include instant messaging apps such as, WhatsApp and WeChat. Instead of relegating phone app use to merely a source of entertainment and distraction, teachers increasingly use them as a vital form of communication to enhance education, including language learning. Apps have thus shifted from a tangential position to the forefront of the learning space. For the purposes of this research project, WeChat was used as the messaging app. This article focuses on the initial findings of a pilot study and concentrates on the perceived purposes for the participants’ posts as they relate to the use of the app as a tool for collaboration, peer-support, and knowledge sharing. Data was gathered through an online survey, semi-structured interviews, and an analysis of the WeChat posts. Analysis of the posts and comments made by students during the interviews suggest that the tool formed a vital link between them, their classmates and teachers, and, at times, served as a social platform underlying the key educational purposes of the programme

    Incidental Correction of Pronunciation: Beliefs and Classroom Practice

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    Pronunciation instruction is currently being integrated into task-based English language education. However, instructors question the appropriateness of pronunciation correction, especially in a setting that focuses on meaning and content. Despite research suggesting successful techniques for correcting pronunciation, few studies explore the impact of correction in a class-based setting. In order to explore the appropriate locale for correction, this thesis describes observed instances of correction and then recounts student perspectives and instructor attitudes about correction in an academic setting. Observations show that instructors correct pronunciation errors by using primarily implicit recasts. Students desire pronunciation correction; however, they tend to be wary of interruption. Instructors believe that correction is necessary, but not if it will increase student stress and anxiety. Suggestions for effective implementation of feedback are given, including recommendations for when and how feedback could have occurred in the observed classes.Pronunciation, Correction, Focus-on-Form, Incidental, EAP Instructio

    Measuring the effectiveness of virtual training : a systematic review

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    The amount of research on virtual reality learning tools increases with time. Despite the diverse environments and theoretical foundations, enough data have been accumulated in recent years to provide a systematic review of the methods used. We pose ten questions concerning the methodological aspects of these studies. We performed a search in three databases according to the PRISMA guidelines and evaluated several characteristics, with particular emphasis on researchers' methodological decisions. We found an increase over time in the number of studies on the effectiveness of VR-based learning. We also identified shortcomings related to how the duration and number of training sessions are reported. We believe that these two factors could affect the effectiveness of VR-based training. Furthermore, when using the Kirkpatrick model, a significant imbalance can be observed in favor of outcomes from the ‘Reaction’ and ‘Learning’ levels compared to the ‘Behavior’ and ‘Results’ levels. The last of these was not used in any of the 330 reviewed studies. These results highlight the importance of research on the effectiveness of VR training. Taking into account the identified methodological shortcomings will allow for more significant research on this topic in the future

    Negotiation of meaning via virtual exchange in immersive virtual reality environments

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    This study examines how English-as-lingua-franca (ELF) learners employ semiotic resources, including head movements, gestures, facial expression, body posture, and spatial juxtaposition, to negotiate for meaning in an immersive virtual reality (VR) environment. Ten ELF learners participated in a Taiwan-Spain VR virtual exchange project and completed two VR tasks on an immersive VR platform. Multiple datasets, including the recordings of VR sessions, pre- and post-task questionnaires, observation notes, and stimulated recall interviews, were analyzed quantitatively and qualitatively with triangulation. Built upon multimodal interaction analysis (Norris, 2004) and Varonis and Gass’ (1985a) negotiation of meaning model, the findings indicate that ELF learners utilized different embodied semiotic resources in constructing and negotiating meaning at all primes to achieve effective communication in an immersive VR space. The avatar-mediated representations and semiotic modalities were shown to facilitate indication, comprehension, and explanation to signal and resolve non-understanding instances. The findings show that with space proxemics and object handling as the two distinct features of VR-supported environments, VR platforms transform learners’ social interaction from plane to three-dimensional communication, and from verbal to embodied, which promotes embodied learning. VR thus serves as a powerful immersive interactive environment for ELF learners from distant locations to be engaged in situated languacultural practices that goes beyond physical space. Pedagogical implications are discussed

    Animators of Atlanta: Layering Authenticity in the Creative Industries

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    This dissertation explores post-authentic neoliberal animation production culture, tracing the ways authenticity is used as a resource to garner professional autonomy and security during precarious times. Animators engage in two modes of production, the first in creating animated content, and the other in constructing a professional identity. Analyzing animator discourse allows for a nuanced exploration of how these processes interact and congeal into common sense. The use of digital software impacts the animator’s capacity to legitimize themselves as creatives and experts, traditional tools become vital for signifying creative authenticity in a professional environment. The practice of decorating one’s desk functions as a tactic to layer creative authenticity, but the meaning of this ritual is changing now that studios shift to open spaces while many animators work from home. Layering authenticity on-screen often requires blending techniques from classical Hollywood cinema into animated performance, concomitant with a bid to legitimate the role of the authentic interlocutor for the character. Increasingly animators feel pressure to layer authenticity online, establishing an audience as a means to hedge against precarity. The recombined self must balance the many methods for layering creative and professional authenticity with the constraints and affordances of their tools, along with the demands of the studio, to yield cultural capital vital for an animator’s survival in an industry defined at once by its limitless expressive potential and economic uncertainty

    The end of stigma? Understanding the dynamics of legitimisation in the context of TV series consumption

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    This research contributes to prior work on stigmatisation by looking at stigmatisation and legitimisation as social processes in the context of TV series consumption. Using in-depth interviews, we show that the dynamics of legitimisation are complex and accompanied by the reproduction of existing stigmas and creation of new stigmas
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