8,320 research outputs found

    Testing QoE in Different 3D HDTV Technologies

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    The three dimensional (3D) display technology has started flooding the consumer television market. There is a number of different systems available with different marketing strategies and different advertised advantages. The main goal of the experiment described in this paper is to compare the systems in terms of achievable Quality of Experience (QoE) in different situations. The display systems considered are the liquid crystal display using polarized light and passive lightweight glasses for the separation of the left- and right-eye images, a plasma display with time multiplexed images and active shutter glasses and a projection system with time multiplexed images and active shutter glasses. As no standardized test methodology has been defined for testing of stereoscopic systems, we develop our own approach to testing different aspects of QoE on different systems without reference using semantic differential scales. We present an analysis of scores with respect to different phenomena under study and define which of the tested aspects can really express a difference in the performance of the considered display technologies

    The Effect of Applying 2D Enhancement Algorithms on 3D Video Content

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    abstract: Enhancement algorithms are typically applied to video content to increase their appeal to viewers. Such algorithms are readily available in the literature and are already widely applied in, for example, commercially available TVs. On the contrary, not much research has been done on enhancing stereoscopic 3D video content. In this paper, we present research focused on the effect of applying enhancement algorithms used for 2D content on 3D side-by-side content. We evaluate both offline enhancement of video content based on proprietary enhancement algorithms and real-time enhancement in the TVs. This is done using stereoscopic TVs with active shutter glasses, viewed both in their 2D and 3D viewing mode. The results of this research show that 2D enhancement algorithms are a viable first approach to enhance 3D content. In addition to video quality degradation due to the loss of spatial resolution as a consequence of the 3D video format, brightness reduction inherent to polarized or shutter glasses similarly degrades video quality. We illustrate the benefit of providing brightness enhancement for stereoscopic displays.View the article as published at https://www.hindawi.com/journals/jece/2014/601392

    Optimal Radiometric Calibration for Camera-Display Communication

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    We present a novel method for communicating between a camera and display by embedding and recovering hidden and dynamic information within a displayed image. A handheld camera pointed at the display can receive not only the display image, but also the underlying message. These active scenes are fundamentally different from traditional passive scenes like QR codes because image formation is based on display emittance, not surface reflectance. Detecting and decoding the message requires careful photometric modeling for computational message recovery. Unlike standard watermarking and steganography methods that lie outside the domain of computer vision, our message recovery algorithm uses illumination to optically communicate hidden messages in real world scenes. The key innovation of our approach is an algorithm that performs simultaneous radiometric calibration and message recovery in one convex optimization problem. By modeling the photometry of the system using a camera-display transfer function (CDTF), we derive a physics-based kernel function for support vector machine classification. We demonstrate that our method of optimal online radiometric calibration (OORC) leads to an efficient and robust algorithm for computational messaging between nine commercial cameras and displays.Comment: 10 pages, Submitted to CVPR 201

    Fully-automatic inverse tone mapping algorithm based on dynamic mid-level tone mapping

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    High Dynamic Range (HDR) displays can show images with higher color contrast levels and peak luminosities than the common Low Dynamic Range (LDR) displays. However, most existing video content is recorded and/or graded in LDR format. To show LDR content on HDR displays, it needs to be up-scaled using a so-called inverse tone mapping algorithm. Several techniques for inverse tone mapping have been proposed in the last years, going from simple approaches based on global and local operators to more advanced algorithms such as neural networks. Some of the drawbacks of existing techniques for inverse tone mapping are the need for human intervention, the high computation time for more advanced algorithms, limited low peak brightness, and the lack of the preservation of the artistic intentions. In this paper, we propose a fully-automatic inverse tone mapping operator based on mid-level mapping capable of real-time video processing. Our proposed algorithm allows expanding LDR images into HDR images with peak brightness over 1000 nits, preserving the artistic intentions inherent to the HDR domain. We assessed our results using the full-reference objective quality metrics HDR-VDP-2.2 and DRIM, and carrying out a subjective pair-wise comparison experiment. We compared our results with those obtained with the most recent methods found in the literature. Experimental results demonstrate that our proposed method outperforms the current state-of-the-art of simple inverse tone mapping methods and its performance is similar to other more complex and time-consuming advanced techniques

    Crosstalk measurement and mitigation for autostereoscopic displays

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    International audienceIn this paper we address the problem of crosstalk reduction for autostereoscopic displays. Crosstalk refers to the perception of one or more unwanted views in addition to the desired one. Specifically, the proposed approach consists of three different stages: a crosstalk measurement stage, where the crosstalk is modeled, a filter design stage, based on the results obtained out of the measurements, to mitigate the crosstalk effect, and a validation test carried out by means of subjective measurements performed in a controlled environment as recommended in ITU BT 500-11. Our analysis, synthesis, and subjective experiments are performed on the Alioscopy® display, which is a lenticular multiview display
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