17 research outputs found
Засоби та методики оцінки ефективності передавання відеопотоку на основі технології GigE Vision з використанням процесору загального призначення
У роботі досліджено ефективність реалізації GigE Vision сумісного джерела відеопотоку на обчислю-вальній платформі, основаній на ARM процесорі загального призначення. Зокрема, для реалізації джерела створено прототип GigE Vision сумісної камери з використанням порівняно розповсюдженого одноплатного комп’ютера Raspberry Pi 4. З використанням програмного інтерфейсу Video4Linux2 розроблено програмну реалізацію проце-дури захоплення зображень із відеосенсора, підключеного до одноплатного комп’ютера та за допомогою бібліотеки Aravis створено процедуру конвертування і передавання мережею захоплених кадрів у сумісному з технологією GigE Vision форматі. Запропоновано метод вимірювання затримок передачі кадрів каналом Ethernet та проведено відповідні вимірювання. Встановлено, що програмна реалізація GigE Vision сумісної відеокамери на сучасних одноплатних комп’ютерах може вважатися перспективною, в особливості, за подальшого вдосконалення шляхом оптимізації відповідних програмних та/або апаратних складових.The paper investigates the possibility of efficient implementation of a GigE Vision compatible video stream source on a computing platform based on a system-on-a-chip with general-purpose ARM processor cores. In particular, to implement the aforementioned video source, a proprietary prototype of a GigE Vision compatible camera was developed based on the Raspberry Pi 4 single-board computer. This computing platform was chosen due to its widespread use and wide community support. The software part of the camera is implemented using the Video4Linux and Aravis libraries. The first library is used for the primary image capturing from a video sensor connected to a single board computer. The second library is intended for forming and transmission of video stream frames compatible with GigE Vision technology over the network. To estimate the delays in the transmission of a video stream over an Ethernet channel, a methodology based on the Precise Time Protocol (PTP) has been proposed and applied. During the experiments, it was found that the software implementation of a GigE Vision compatible camera on single-board computers with general-purpose proces-sor cores is quite promising. Without additional optimization, such an implementation can be successfully used to transmit small frames (with a resolution of up to 640 × 480 pixels), giving a delay less than 10 ms. At the same time, some additional optimizations may be required to transmit larger frames. Namely, a MTU (maximum transmission unit) size value plays the crucial role in latency formation. Thus, to implement a faster camera, it is necessary to select a platform that supports the largest possible MTU (unfortunately, it turned out that it is not possible with Raspberry Pi 4, as it supports relatively small MTU size of up to 2000 bytes). In addition, the image format conversion procedure can noticeably affect the delay. Therefore, it is highly desirable to avoid any frame processing on the transmitter side and, if it is possible, to broadcast raw images. If the conversion of the frame format is necessary, the platform should be chosen so that there are free computing cores on it, which will permit to distribute all necessary frame conversions between these cores using parallelization tech-niques
Multipath streaming: fundamental limits and efficient algorithms
We investigate streaming over multiple links. A file is split into small
units called chunks that may be requested on the various links according to
some policy, and received after some random delay. After a start-up time called
pre-buffering time, received chunks are played at a fixed speed. There is
starvation if the chunk to be played has not yet arrived. We provide lower
bounds (fundamental limits) on the starvation probability of any policy. We
further propose simple, order-optimal policies that require no feedback. For
general delay distributions, we provide tractable upper bounds for the
starvation probability of the proposed policies, allowing to select the
pre-buffering time appropriately. We specialize our results to: (i) links that
employ CSMA or opportunistic scheduling at the packet level, (ii) links shared
with a primary user (iii) links that use fair rate sharing at the flow level.
We consider a generic model so that our results give insight into the design
and performance of media streaming over (a) wired networks with several paths
between the source and destination, (b) wireless networks featuring spectrum
aggregation and (c) multi-homed wireless networks.Comment: 24 page
OPPORTUNISTIC AND PLAYBACK-SENSITIVE SCHEDULING FOR VIDEO STREAMING
ABSTRACT Given the strict Quality of Service (QoS
Flow Level QoE of Video Streaming in Wireless Networks
The Quality of Experience (QoE) of streaming service is often degraded by
frequent playback interruptions. To mitigate the interruptions, the media
player prefetches streaming contents before starting playback, at a cost of
delay. We study the QoE of streaming from the perspective of flow dynamics.
First, a framework is developed for QoE when streaming users join the network
randomly and leave after downloading completion. We compute the distribution of
prefetching delay using partial differential equations (PDEs), and the
probability generating function of playout buffer starvations using ordinary
differential equations (ODEs) for CBR streaming. Second, we extend our
framework to characterize the throughput variation caused by opportunistic
scheduling at the base station, and the playback variation of VBR streaming.
Our study reveals that the flow dynamics is the fundamental reason of playback
starvation. The QoE of streaming service is dominated by the first moments such
as the average throughput of opportunistic scheduling and the mean playback
rate. While the variances of throughput and playback rate have very limited
impact on starvation behavior.Comment: 14 page
Analysis of Buffer Starvation with Application to Objective QoE Optimization of Streaming Services
Our purpose in this paper is to characterize buffer starvations for streaming
services. The buffer is modeled as an M/M/1 queue, plus the consideration of
bursty arrivals. When the buffer is empty, the service restarts after a certain
amount of packets are \emph{prefetched}. With this goal, we propose two
approaches to obtain the \emph{exact distribution} of the number of buffer
starvations, one of which is based on \emph{Ballot theorem}, and the other uses
recursive equations. The Ballot theorem approach gives an explicit result. We
extend this approach to the scenario with a constant playback rate using
T\`{a}kacs Ballot theorem. The recursive approach, though not offering an
explicit result, can obtain the distribution of starvations with
non-independent and identically distributed (i.i.d.) arrival process in which
an ON/OFF bursty arrival process is considered in this work. We further compute
the starvation probability as a function of the amount of prefetched packets
for a large number of files via a fluid analysis. Among many potential
applications of starvation analysis, we show how to apply it to optimize the
objective quality of experience (QoE) of media streaming, by exploiting the
tradeoff between startup/rebuffering delay and starvations.Comment: 9 pages, 7 figures; IEEE Infocom 201
Probabilistic Analysis of Buffer Starvation in Markovian Queues
International audienceOur purpose in this paper is to obtain the \emph{exact distribution} of the number of buffer starvations within a sequence of consecutive packet arrivals. The buffer is modeled as an M/M/1 queue. When the buffer is empty, the service restarts after a certain amount of packets are \emph{prefetched}. With this goal, we propose two approaches, one of which is based on \emph{Ballot theorem}, and the other uses recursive equations. The Ballot theorem approach gives an explicit solution, but at the cost of the high complexity order in certain circumstances. The recursive approach, though not offering an explicit result, needs fewer computations. We further propose a fluid analysis of starvation probability on the file level, given the distribution of file size and the traffic intensity. The starvation probabilities of this paper have many potential applications. We apply them to optimize the quality of experience (QoE) of media streaming service, by exploiting the tradeoff between the start-up delay and the starvation