1,071 research outputs found

    High Performance Multiview Video Coding

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    Following the standardization of the latest video coding standard High Efficiency Video Coding in 2013, in 2014, multiview extension of HEVC (MV-HEVC) was published and brought significantly better compression performance of around 50% for multiview and 3D videos compared to multiple independent single-view HEVC coding. However, the extremely high computational complexity of MV-HEVC demands significant optimization of the encoder. To tackle this problem, this work investigates the possibilities of using modern parallel computing platforms and tools such as single-instruction-multiple-data (SIMD) instructions, multi-core CPU, massively parallel GPU, and computer cluster to significantly enhance the MVC encoder performance. The aforementioned computing tools have very different computing characteristics and misuse of the tools may result in poor performance improvement and sometimes even reduction. To achieve the best possible encoding performance from modern computing tools, different levels of parallelism inside a typical MVC encoder are identified and analyzed. Novel optimization techniques at various levels of abstraction are proposed, non-aggregation massively parallel motion estimation (ME) and disparity estimation (DE) in prediction unit (PU), fractional and bi-directional ME/DE acceleration through SIMD, quantization parameter (QP)-based early termination for coding tree unit (CTU), optimized resource-scheduled wave-front parallel processing for CTU, and workload balanced, cluster-based multiple-view parallel are proposed. The result shows proposed parallel optimization techniques, with insignificant loss to coding efficiency, significantly improves the execution time performance. This , in turn, proves modern parallel computing platforms, with appropriate platform-specific algorithm design, are valuable tools for improving the performance of computationally intensive applications

    FVV Live: A real-time free-viewpoint video system with consumer electronics hardware

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    FVV Live is a novel end-to-end free-viewpoint video system, designed for low cost and real-time operation, based on off-the-shelf components. The system has been designed to yield high-quality free-viewpoint video using consumer-grade cameras and hardware, which enables low deployment costs and easy installation for immersive event-broadcasting or videoconferencing. The paper describes the architecture of the system, including acquisition and encoding of multiview plus depth data in several capture servers and virtual view synthesis on an edge server. All the blocks of the system have been designed to overcome the limitations imposed by hardware and network, which impact directly on the accuracy of depth data and thus on the quality of virtual view synthesis. The design of FVV Live allows for an arbitrary number of cameras and capture servers, and the results presented in this paper correspond to an implementation with nine stereo-based depth cameras. FVV Live presents low motion-to-photon and end-to-end delays, which enables seamless free-viewpoint navigation and bilateral immersive communications. Moreover, the visual quality of FVV Live has been assessed through subjective assessment with satisfactory results, and additional comparative tests show that it is preferred over state-of-the-art DIBR alternatives

    MRF Stereo Matching with Statistical Estimation of Parameters

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    For about the last ten years, stereo matching in computer vision has been treated as a combinatorial optimization problem. Assuming that the points in stereo images form a Markov Random Field (MRF), a variety of combinatorial optimization algorithms has been developed to optimize their underlying cost functions. In many of these algorithms, the MRF parameters of the cost functions have often been manually tuned or heuristically determined for achieving good performance results. Recently, several algorithms for statistical, hence, automatic estimation of the parameters have been published. Overall, these algorithms perform well in labeling, but they lack in performance for handling discontinuity in labeling along the surface borders. In this dissertation, we develop an algorithm for optimization of the cost function with automatic estimation of the MRF parameters – the data and smoothness parameters. Both the parameters are estimated statistically and applied in the cost function with support of adaptive neighborhood defined based on color similarity. With the proposed algorithm, discontinuity handling with higher consistency than of the existing algorithms is achieved along surface borders. The data parameters are pre-estimated from one of the stereo images by applying a hypothesis, called noise equivalence hypothesis, to eliminate interdependency between the estimations of the data and smoothness parameters. The smoothness parameters are estimated applying a combination of maximum likelihood and disparity gradient constraint, to eliminate nested inference for the estimation. The parameters for handling discontinuities in data and smoothness are defined statistically as well. We model cost functions to match the images symmetrically for improved matching performance and also to detect occlusions. Finally, we fill the occlusions in the disparity map by applying several existing and proposed algorithms and show that our best proposed segmentation based least squares algorithm performs better than the existing algorithms. We conduct experiments with the proposed algorithm on publicly available ground truth test datasets provided by the Middlebury College. Experiments show that results better than the existing algorithms’ are delivered by the proposed algorithm having the MRF parameters estimated automatically. In addition, applying the parameter estimation technique in existing stereo matching algorithm, we observe significant improvement in computational time

    Balanced Distributed Coding of Omnidirectional Images

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    This paper presents a distributed coding scheme for the representation of 3D scenes captured by a network of omnidirectional cameras. We consider a scenario where images captured at different viewpoints are encoded independently, with a balanced rate distribution among the different cameras. The distributed coding is built on multiresolution representation and partitioning of the visual information in each camera. The encoder then transmits one partition after entropy coding, as well as the syndrome bits resulting from the channel encoding of the other partition. The joint decoder exploits the intra-view correlation by predicting the missing source information with help of the syndrome bits. At the same time, it exploits the inter-view correlation by using motion estimation between images from different cameras. Experiments demonstrate that the distributed coding solution performs better than a scheme where images are handled independently, while the coding rate advantageously stays balanced between encoders

    Fast Motion Estimation Algorithms for Block-Based Video Coding Encoders

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    The objective of my research is reducing the complexity of video coding standards in real-time scalable and multi-view applications
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