2,263 research outputs found

    Exploring complex networks via topological embedding on surfaces

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    We demonstrate that graphs embedded on surfaces are a powerful and practical tool to generate, characterize and simulate networks with a broad range of properties. Remarkably, the study of topologically embedded graphs is non-restrictive because any network can be embedded on a surface with sufficiently high genus. The local properties of the network are affected by the surface genus which, for example, produces significant changes in the degree distribution and in the clustering coefficient. The global properties of the graph are also strongly affected by the surface genus which is constraining the degree of interwoveness, changing the scaling properties from large-world-kind (small genus) to small- and ultra-small-world-kind (large genus). Two elementary moves allow the exploration of all networks embeddable on a given surface and naturally introduce a tool to develop a statistical mechanics description. Within such a framework, we study the properties of topologically-embedded graphs at high and low `temperatures' observing the formation of increasingly regular structures by cooling the system. We show that the cooling dynamics is strongly affected by the surface genus with the manifestation of a glassy-like freezing transitions occurring when the amount of topological disorder is low.Comment: 18 pages, 7 figure

    Walking Through Waypoints

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    We initiate the study of a fundamental combinatorial problem: Given a capacitated graph G=(V,E)G=(V,E), find a shortest walk ("route") from a source sVs\in V to a destination tVt\in V that includes all vertices specified by a set WV\mathscr{W}\subseteq V: the \emph{waypoints}. This waypoint routing problem finds immediate applications in the context of modern networked distributed systems. Our main contribution is an exact polynomial-time algorithm for graphs of bounded treewidth. We also show that if the number of waypoints is logarithmically bounded, exact polynomial-time algorithms exist even for general graphs. Our two algorithms provide an almost complete characterization of what can be solved exactly in polynomial-time: we show that more general problems (e.g., on grid graphs of maximum degree 3, with slightly more waypoints) are computationally intractable

    Optimization in Telecommunication Networks

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    Network design and network synthesis have been the classical optimization problems intelecommunication for a long time. In the recent past, there have been many technologicaldevelopments such as digitization of information, optical networks, internet, and wirelessnetworks. These developments have led to a series of new optimization problems. Thismanuscript gives an overview of the developments in solving both classical and moderntelecom optimization problems.We start with a short historical overview of the technological developments. Then,the classical (still actual) network design and synthesis problems are described with anemphasis on the latest developments on modelling and solving them. Classical results suchas Menger’s disjoint paths theorem, and Ford-Fulkerson’s max-flow-min-cut theorem, butalso Gomory-Hu trees and the Okamura-Seymour cut-condition, will be related to themodels described. Finally, we describe recent optimization problems such as routing andwavelength assignment, and grooming in optical networks.operations research and management science;

    Mutual Trust and Cooperation in the Evolutionary Hawks-Doves Game

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    Using a new dynamical network model of society in which pairwise interactions are weighted according to mutual satisfaction, we show that cooperation is the norm in the Hawks-Doves game when individuals are allowed to break ties with undesirable neighbors and to make new acquaintances in their extended neighborhood. Moreover, cooperation is robust with respect to rather strong strategy perturbations. We also discuss the empirical structure of the emerging networks, and the reasons that allow cooperators to thrive in the population. Given the metaphorical importance of this game for social interaction, this is an encouraging positive result as standard theory for large mixing populations prescribes that a certain fraction of defectors must always exist at equilibrium.Comment: 23 pages 12 images, to appea

    Decremental Single-Source Reachability in Planar Digraphs

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    In this paper we show a new algorithm for the decremental single-source reachability problem in directed planar graphs. It processes any sequence of edge deletions in O(nlog2nloglogn)O(n\log^2{n}\log\log{n}) total time and explicitly maintains the set of vertices reachable from a fixed source vertex. Hence, if all edges are eventually deleted, the amortized time of processing each edge deletion is only O(log2nloglogn)O(\log^2 n \log \log n), which improves upon a previously known O(n)O(\sqrt{n}) solution. We also show an algorithm for decremental maintenance of strongly connected components in directed planar graphs with the same total update time. These results constitute the first almost optimal (up to polylogarithmic factors) algorithms for both problems. To the best of our knowledge, these are the first dynamic algorithms with polylogarithmic update times on general directed planar graphs for non-trivial reachability-type problems, for which only polynomial bounds are known in general graphs
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