21,886 research outputs found

    A discussion on the validation tests employed to compare human action recognition methods using the MSR Action3D dataset

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    This paper aims to determine which is the best human action recognition method based on features extracted from RGB-D devices, such as the Microsoft Kinect. A review of all the papers that make reference to MSR Action3D, the most used dataset that includes depth information acquired from a RGB-D device, has been performed. We found that the validation method used by each work differs from the others. So, a direct comparison among works cannot be made. However, almost all the works present their results comparing them without taking into account this issue. Therefore, we present different rankings according to the methodology used for the validation in orden to clarify the existing confusion.Comment: 16 pages and 7 table

    Musical instrument mapping design with Echo State Networks

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    Echo State Networks (ESNs), a form of recurrent neural network developed in the field of Reservoir Computing, show significant potential for use as a tool in the design of mappings for digital musical instruments. They have, however, seldom been used in this area, so this paper explores their possible applications. This project contributes a new open source library, which was developed to allow ESNs to run in the Pure Data dataflow environment. Several use cases were explored, focusing on addressing current issues in mapping research. ESNs were found to work successfully in scenarios of pattern classification, multiparametric control, explorative mapping and the design of nonlinearities and uncontrol. 'Un-trained' behaviours are proposed, as augmentations to the conventional reservoir system that allow the player to introduce potentially interesting non-linearities and uncontrol into the reservoir. Interactive evolution style controls are proposed as strategies to help design these behaviours, which are otherwise dependent on arbitrary values and coarse global controls. A study on sound classification showed that ESNs could reliably differentiate between two drum sounds, and also generalise to other similar input. Following evaluation of the use cases, heuristics are proposed to aid the use of ESNs in computer music scenarios

    Efficient Kinect Sensor-based Kurdish Sign Language Recognition Using Echo System Network

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    Sign language assists in building communication and bridging gaps in understanding. Automatic sign language recognition (ASLR) is a field that has recently been studied for various sign languages. However, Kurdish sign language (KuSL) is relatively new and therefore researches and designed datasets on it are limited. This paper has proposed a model to translate KuSL into text and has designed a dataset using Kinect V2 sensor. The computation complexity of feature extraction and classification steps, which are serious problems for ASLR, has been investigated in this paper. The paper proposed a feature engineering approach on the skeleton position alone to provide a better representation of the features and avoid the use of all of the image information. In addition, the paper proposed model makes use of recurrent neural networks (RNNs)-based models. Training RNNs is inherently difficult, and consequently, motivates to investigate alternatives. Besides the trainable long short-term memory (LSTM), this study has proposed the untrained low complexity echo system network (ESN) classifier. The accuracy of both LSTM and ESN indicates they can outperform those in state-of-the-art studies. In addition, ESN which has not been proposed thus far for ASLT exhibits comparable accuracy to the LSTM with a significantly lower training time

    Integer Echo State Networks: Hyperdimensional Reservoir Computing

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    We propose an approximation of Echo State Networks (ESN) that can be efficiently implemented on digital hardware based on the mathematics of hyperdimensional computing. The reservoir of the proposed Integer Echo State Network (intESN) is a vector containing only n-bits integers (where n<8 is normally sufficient for a satisfactory performance). The recurrent matrix multiplication is replaced with an efficient cyclic shift operation. The intESN architecture is verified with typical tasks in reservoir computing: memorizing of a sequence of inputs; classifying time-series; learning dynamic processes. Such an architecture results in dramatic improvements in memory footprint and computational efficiency, with minimal performance loss.Comment: 10 pages, 10 figures, 1 tabl

    Dynamic Hand Gesture Recognition Using Ultrasonic Sonar Sensors and Deep Learning

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    The space of hand gesture recognition using radar and sonar is dominated mostly by radar applications. In addition, the machine learning algorithms used by these systems are typically based on convolutional neural networks with some applications exploring the use of long short term memory networks. The goal of this study was to build and design a Sonar system that can classify hand gestures using a machine learning approach. Secondly, the study aims to compare convolutional neural networks to long short term memory networks as a means to classify hand gestures using sonar. A Doppler Sonar system was designed and built to be able to sense hand gestures. The Sonar system is a multi-static system containing one transmitter and three receivers. The sonar system can measure the Doppler frequency shifts caused by dynamic hand gestures. Since the system uses three receivers, three different Doppler frequency channels are measured. Three additional differential frequency channels are formed by computing the differences between the frequency of each of the receivers. These six channels are used as inputs to the deep learning models. Two different deep learning algorithms were used to classify the hand gestures; a Doppler biLSTM network [1] and a CNN [2]. Six basic hand gestures, two in each x- y- and z-axis, and two rotational hand gestures are recorded using both left and right hand at different distances. The gestures were also recorded using both left and right hands. Ten-Fold cross-validation is used to evaluate the networks' performance and classification accuracy. The LSTM was able to classify the six basic gestures with an accuracy of at least 96% but with the addition of the two rotational gestures, the accuracy drops to 47%. This result is acceptable since the basic gestures are more commonly used gestures than rotational gestures. The CNN was able to classify all the gestures with an accuracy of at least 98%. Additionally, The LSTM network is also able to classify separate left and right-hand gestures with an accuracy of 80% and The CNN with an accuracy of 83%. The study shows that CNN is the most widely used algorithm for hand gesture recognition as it can consistently classify gestures with various degrees of complexity. The study also shows that the LSTM network can also classify hand gestures with a high degree of accuracy. More experimentation, however, needs to be done in order to increase the complexity of recognisable gestures
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