539 research outputs found
Parallel and Distributed Simulation from Many Cores to the Public Cloud (Extended Version)
In this tutorial paper, we will firstly review some basic simulation concepts
and then introduce the parallel and distributed simulation techniques in view
of some new challenges of today and tomorrow. More in particular, in the last
years there has been a wide diffusion of many cores architectures and we can
expect this trend to continue. On the other hand, the success of cloud
computing is strongly promoting the everything as a service paradigm. Is
parallel and distributed simulation ready for these new challenges? The current
approaches present many limitations in terms of usability and adaptivity: there
is a strong need for new evaluation metrics and for revising the currently
implemented mechanisms. In the last part of the paper, we propose a new
approach based on multi-agent systems for the simulation of complex systems. It
is possible to implement advanced techniques such as the migration of simulated
entities in order to build mechanisms that are both adaptive and very easy to
use. Adaptive mechanisms are able to significantly reduce the communication
cost in the parallel/distributed architectures, to implement load-balance
techniques and to cope with execution environments that are both variable and
dynamic. Finally, such mechanisms will be used to build simulations on top of
unreliable cloud services.Comment: Tutorial paper published in the Proceedings of the International
Conference on High Performance Computing and Simulation (HPCS 2011). Istanbul
(Turkey), IEEE, July 2011. ISBN 978-1-61284-382-
LUNES: Agent-based Simulation of P2P Systems (Extended Version)
We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which
allows to simulate complex networks composed of a high number of nodes. LUNES
is modular, since it splits the three phases of network topology creation,
protocol simulation and performance evaluation. This permits to easily
integrate external software tools into the main software architecture. The
simulation of the interaction protocols among network nodes is performed via a
simulation middleware that supports both the sequential and the
parallel/distributed simulation approaches. In the latter case, a specific
mechanism for the communication overhead-reduction is used; this guarantees
high levels of performance and scalability. To demonstrate the efficiency of
LUNES, we test the simulator with gossip protocols executed on top of networks
(representing peer-to-peer overlays), generated with different topologies.
Results demonstrate the effectiveness of the proposed approach.Comment: Proceedings of the International Workshop on Modeling and Simulation
of Peer-to-Peer Architectures and Systems (MOSPAS 2011). As part of the 2011
International Conference on High Performance Computing and Simulation (HPCS
2011
The Simulation Model Partitioning Problem: an Adaptive Solution Based on Self-Clustering (Extended Version)
This paper is about partitioning in parallel and distributed simulation. That
means decomposing the simulation model into a numberof components and to
properly allocate them on the execution units. An adaptive solution based on
self-clustering, that considers both communication reduction and computational
load-balancing, is proposed. The implementation of the proposed mechanism is
tested using a simulation model that is challenging both in terms of structure
and dynamicity. Various configurations of the simulation model and the
execution environment have been considered. The obtained performance results
are analyzed using a reference cost model. The results demonstrate that the
proposed approach is promising and that it can reduce the simulation execution
time in both parallel and distributed architectures
A Survey on Load Balancing Algorithms for VM Placement in Cloud Computing
The emergence of cloud computing based on virtualization technologies brings
huge opportunities to host virtual resource at low cost without the need of
owning any infrastructure. Virtualization technologies enable users to acquire,
configure and be charged on pay-per-use basis. However, Cloud data centers
mostly comprise heterogeneous commodity servers hosting multiple virtual
machines (VMs) with potential various specifications and fluctuating resource
usages, which may cause imbalanced resource utilization within servers that may
lead to performance degradation and service level agreements (SLAs) violations.
To achieve efficient scheduling, these challenges should be addressed and
solved by using load balancing strategies, which have been proved to be NP-hard
problem. From multiple perspectives, this work identifies the challenges and
analyzes existing algorithms for allocating VMs to PMs in infrastructure
Clouds, especially focuses on load balancing. A detailed classification
targeting load balancing algorithms for VM placement in cloud data centers is
investigated and the surveyed algorithms are classified according to the
classification. The goal of this paper is to provide a comprehensive and
comparative understanding of existing literature and aid researchers by
providing an insight for potential future enhancements.Comment: 22 Pages, 4 Figures, 4 Tables, in pres
Design of a Satellite Cluster System in Distributed Simulation
This article presents the design and development of a satellite cluster system that supports an interfederation communication in High Level Architecture (HLA)-compliant distributed simulation. The interfederation communication enables the execution of a complex, large-scale cluster system of distributed satellites that share the dispersed data assets among satellite components collaboratively. After a brief review of the HLA bridge for interfederation communication, the authors discuss the design issues related to a satellite cluster system that provides cluster management, interfederation communication, and communication data management. They analyze system performance and scalability for centralized and decentralized configurations. The empirical results on the heterogeneous OS distributed system indicate that the satellite cluster system is effective and scalable due to the use of interfederation communication and the reduction of data transmission
Design of a Satellite Cluster System in Distributed Simulation
This article presents the design and development of a satellite cluster system that supports an interfederation communication in High Level Architecture (HLA)-compliant distributed simulation. The interfederation communication enables the execution of a complex, large-scale cluster system of distributed satellites that share the dispersed data assets among satellite components collaboratively. After a brief review of the HLA bridge for interfederation communication, the authors discuss the design issues related to a satellite cluster system that provides cluster management, interfederation communication, and communication data management. They analyze system performance and scalability for centralized and decentralized configurations. The empirical results on the heterogeneous OS distributed system indicate that the satellite cluster system is effective and scalable due to the use of interfederation communication and the reduction of data transmission
Fault Tolerant Adaptive Parallel and Distributed Simulation through Functional Replication
This paper presents FT-GAIA, a software-based fault-tolerant parallel and
distributed simulation middleware. FT-GAIA has being designed to reliably
handle Parallel And Distributed Simulation (PADS) models, which are needed to
properly simulate and analyze complex systems arising in any kind of scientific
or engineering field. PADS takes advantage of multiple execution units run in
multicore processors, cluster of workstations or HPC systems. However, large
computing systems, such as HPC systems that include hundreds of thousands of
computing nodes, have to handle frequent failures of some components. To cope
with this issue, FT-GAIA transparently replicates simulation entities and
distributes them on multiple execution nodes. This allows the simulation to
tolerate crash-failures of computing nodes. Moreover, FT-GAIA offers some
protection against Byzantine failures, since interaction messages among the
simulated entities are replicated as well, so that the receiving entity can
identify and discard corrupted messages. Results from an analytical model and
from an experimental evaluation show that FT-GAIA provides a high degree of
fault tolerance, at the cost of a moderate increase in the computational load
of the execution units.Comment: arXiv admin note: substantial text overlap with arXiv:1606.0731
Anonymity and Confidentiality in Secure Distributed Simulation
Research on data confidentiality, integrity and availability is gaining
momentum in the ICT community, due to the intrinsically insecure nature of the
Internet. While many distributed systems and services are now based on secure
communication protocols to avoid eavesdropping and protect confidentiality, the
techniques usually employed in distributed simulations do not consider these
issues at all. This is probably due to the fact that many real-world simulators
rely on monolithic, offline approaches and therefore the issues above do not
apply. However, the complexity of the systems to be simulated, and the rise of
distributed and cloud based simulation, now impose the adoption of secure
simulation architectures. This paper presents a solution to ensure both
anonymity and confidentiality in distributed simulations. A performance
evaluation based on an anonymized distributed simulator is used for quantifying
the performance penalty for being anonymous. The obtained results show that
this is a viable solution.Comment: Proceedings of the IEEE/ACM International Symposium on Distributed
Simulation and Real Time Applications (DS-RT 2018
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