2,744 research outputs found
Second Screen User Profiling and Multi-level Smart Recommendations in the context of Social TVs
In the context of Social TV, the increasing popularity of first and second
screen users, interacting and posting content online, illustrates new business
opportunities and related technical challenges, in order to enrich user
experience on such environments. SAM (Socializing Around Media) project uses
Social Media-connected infrastructure to deal with the aforementioned
challenges, providing intelligent user context management models and mechanisms
capturing social patterns, to apply collaborative filtering techniques and
personalized recommendations towards this direction. This paper presents the
Context Management mechanism of SAM, running in a Social TV environment to
provide smart recommendations for first and second screen content. Work
presented is evaluated using real movie rating dataset found online, to
validate the SAM's approach in terms of effectiveness as well as efficiency.Comment: In: Wu TT., Gennari R., Huang YM., Xie H., Cao Y. (eds) Emerging
Technologies for Education. SETE 201
Web 2.0 technologies for learning: the current landscape – opportunities, challenges and tensions: supplementary materials
These supplementary materials accompany the report ‘Web 2.0 technologies for learning: the current landscape – opportunities, challenges and tensions’, which is the first report from research commissioned by Becta into Web 2.0 technologies for learning at Key Stages 3 and 4. This report describes findings from the commissioned literature review of the then current landscape concerning learner use of Web 2.0 technologies and the implications for teachers, schools, local authorities and policy makers
Telling the market story through organic information interaction design and broadcast media : submitted to the College of Creative Arts as requirement for the degree of Master of Design, Massey University, Wellington, New Zealand, 2007
Interaction Design, which is essentially story-creating and telling, is at once both and ancient art and a new technology. Media have always effected the telling of stories and the creation of experiences. (Shedroff, N., 1994, p. 2)
Advances with visual representations within broadcast design have been applied to areas such as weather simulations, sporting events, and historical reconstruction's. However, financial market information presentation is fairly uniform in television news broadcasting, showing little progression in pace with other news information categories.
While stock market news segments make limited use of supporting graphics, addi
tional information that may assist the viewer is filtered out, effecting viewers interest, understanding and decision making process often associated with market related stories.
Research to date has been limited to single visualisations. There has been little research into the use of multiple information views that are composed to support news presentations.
People use many different information sources on a daily basis. News sources are used to stay informed about events, to some sources, viewer evaluation of information is a part of that process. News information and other data commodity sources are now more accessible, allowing designers to look at ways of transforming them into new or improved information services.
This research explores the display of stock market information by looking at appropriate media delivery methods combined with Organic Information Interaction Design to enhance information relationships. Organic Design and Information Interaction Design 1 principles are combined. This denotes a 'living' relationship between elements, incorporating hierarchy principles with enhanced information delivery and user experiences. Four themes are tied together through the use of a conceptual prototype. [FROM INTRO
Impact of Social Media on TV Content Consumption: New Market Strategies, Scenarios and Trends
The mass adoption of Social Media together with the proliferation and widely usage of multi-connected companion devices have tremendously transformed the TV/video consumption paradigm, opening the door to a new range of possibilities. This Special Issue has aimed at analyzing, from different point of views, the impact of Social Media and social interaction tools on the TV/video consumption area. The targeted topics of this Special Issue and a general overview of the accepted articles are provided in this Guest Editorial
Socialising around media. Improving the second screen experience through semantic analysis, context awareness and dynamic communities
SAM is a social media platform that enhances the experience of watching video content in
a conventional living room setting, with a service that lets the viewer use a second screen
(such as a smart phone) to interact with content, context and communities related to the
main video content. This article describes three key functionalities used in the SAM platform in order to create an advanced interactive and social second screen experience for
users: semantic analysis, context awareness and dynamic communities. Both dataset-based
and end user evaluations of system functionalities are reported in order to determine the
effectiveness and efficiency of the components directly involved and the platform as a
whole
Web 2.0 as syndication
There is considerable excitement about the notion of 'Web 2.0', particularly among Internet businesspeople.
In contrast, there is an almost complete lack of formal literature on the topic. It is important that movements with
such energy and potential be subjected to critical attention, and that industry and social commentators have the
opportunity to draw on the eCommerce research literature in formulating their views
Social media: a guide for researchers
This guide has been produced by the International Centre for Guidance Studies, and aims to provide the information needed to make an informed decision about using social media and select from the vast range of tools that are available. One of the most important things that researchers do is to find, use and disseminate information, and social media offers a range of tools which can facilitate this. The guide discusses the use of social media for research and academic purposes and will not be examining the many other uses that social media is put to across society. Social media can change the way in which you undertake research, and can also open up new forms of communication and dissemination. It has the power to enable researchers to engage in a wide range of dissemination in a highly efficient way.Research Information Networ
Emerging technologies for learning (volume 1)
Collection of 5 articles on emerging technologies and trend
DESIGN AND IMPLEMENTATION OF MOBILE NEWS SERVICES: SUPPORTING SOCIAL NETWORKING FEATURES
This paper discusses and implements features both for a mobile Web and for a mobile native application, capable to provide news services enriched with indicative social networking elements. The objective was to facilitate the involvement of mobile users to produce and upload new content on the News Website and to facilitate their participation in the promotion and evaluation of the existing content. A significant addition was the implementation of an application for the automatic storing of articles derived from external sources, such as RSS/Atom feeds and emails. The results of our work are primarily related with the investigation and understanding of serious technical challenges, as well as the eventual development of proper solutions regarding the support of the ‘participative relation’ of mobile users with news-oriented Web content
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