33 research outputs found

    I/O-Efficient Planar Range Skyline and Attrition Priority Queues

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    In the planar range skyline reporting problem, we store a set P of n 2D points in a structure such that, given a query rectangle Q = [a_1, a_2] x [b_1, b_2], the maxima (a.k.a. skyline) of P \cap Q can be reported efficiently. The query is 3-sided if an edge of Q is grounded, giving rise to two variants: top-open (b_2 = \infty) and left-open (a_1 = -\infty) queries. All our results are in external memory under the O(n/B) space budget, for both the static and dynamic settings: * For static P, we give structures that answer top-open queries in O(log_B n + k/B), O(loglog_B U + k/B), and O(1 + k/B) I/Os when the universe is R^2, a U x U grid, and a rank space grid [O(n)]^2, respectively (where k is the number of reported points). The query complexity is optimal in all cases. * We show that the left-open case is harder, such that any linear-size structure must incur \Omega((n/B)^e + k/B) I/Os for a query. We show that this case is as difficult as the general 4-sided queries, for which we give a static structure with the optimal query cost O((n/B)^e + k/B). * We give a dynamic structure that supports top-open queries in O(log_2B^e (n/B) + k/B^1-e) I/Os, and updates in O(log_2B^e (n/B)) I/Os, for any e satisfying 0 \le e \le 1. This leads to a dynamic structure for 4-sided queries with optimal query cost O((n/B)^e + k/B), and amortized update cost O(log (n/B)). As a contribution of independent interest, we propose an I/O-efficient version of the fundamental structure priority queue with attrition (PQA). Our PQA supports FindMin, DeleteMin, and InsertAndAttrite all in O(1) worst case I/Os, and O(1/B) amortized I/Os per operation. We also add the new CatenateAndAttrite operation that catenates two PQAs in O(1) worst case and O(1/B) amortized I/Os. This operation is a non-trivial extension to the classic PQA of Sundar, even in internal memory.Comment: Appeared at PODS 2013, New York, 19 pages, 10 figures. arXiv admin note: text overlap with arXiv:1208.4511, arXiv:1207.234

    Conservation Laws, Extended Polymatroids and Multi-Armed Bandit Problems; A unified Approach to Indexabel Systems

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    We show that if performance measures in stochastic and dynamic scheduling problems satisfy generalized conservation laws, then the feasible space of achievable performance is a polyhedron called an extended polymatroid that generalizes the usual polymatroids introduced by Edmonds. Optimization of a linear objective over an extended polymatroid is solved by an adaptive greedy algorithm, which leads to an optimal solution having an indexability property (indexable systems). Under a certain condition, then the indices have a stronger decomposition property (decomposable systems). The following classical problems can be analyzed using our theory: multi-armed bandit problems, branching bandits. multiclass queues, multiclass queues with feedback, deterministic scheduling problemls. Interesting consequences of our results include: (1) a characterization of indexable systems as systems that satisfy generalized conservation laws, (2) a. sufficient condition for idexable systems to be decomposable, (3) a new linear programming proof of the decomposability property of Gittins indices in multi-armed bandit problems, (4) a unified and practical approach to sensitivity analysis of indexable systems, (5) a new characterization of the indices of indexable systems as sums of dual variables and a new interpretation of the indices in terms of retirement options in the context of branching bandits, (6) the first rigorous analysis of the indexability of undiscounted branching bandits, (7) a new algorithm to compute the indices of indexable systems (in particular Gittins indices), which is as fast as the fastest known algorithm, (8) a unification of the algorithm of Klimov for multiclass queues and the algorithm of Gittins for multi-armed bandits as special cases of the same algorithm. (9) closed form formulae for the performance of the optimal policy, and (10) an understanding of the nondependence of the indices on some of the parameters of the stochastic schediiuling problem. Most importantly, our approach provides a unified treatment of several classical problems in stochastic and dynamic scheduling and is able to address in a unified way their variations such as: discounted versus undiscounted cost criterion, rewards versus taxes. preemption versus nonpreemption, discrete versus continuous time, work conserving versus idling policies, linear versus nonlinear objective functions

    I/O-efficient 2-d orthogonal range skyline and attrition priority queues

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    In the planar range skyline reporting problem, we store a set P of n 2D points in a structure such that, given a query rectangle Q = [a_1, a_2] x [b_1, b_2], the maxima (a.k.a. skyline) of P \cap Q can be reported efficiently. The query is 3-sided if an edge of Q is grounded, giving rise to two variants: top-open (b_2 = \infty) and left-open (a_1 = -\infty) queries. All our results are in external memory under the O(n/B) space budget, for both the static and dynamic settings: * For static P, we give structures that answer top-open queries in O(log_B n + k/B), O(loglog_B U + k/B), and O(1 + k/B) I/Os when the universe is R^2, a U x U grid, and a rank space grid [O(n)]^2, respectively (where k is the number of reported points). The query complexity is optimal in all cases. * We show that the left-open case is harder, such that any linear-size structure must incur \Omega((n/B)^e + k/B) I/Os for a query. We show that this case is as difficult as the general 4-sided queries, for which we give a static structure with the optimal query cost O((n/B)^e + k/B). * We give a dynamic structure that supports top-open queries in O(log_2B^e (n/B) + k/B^1-e) I/Os, and updates in O(log_2B^e (n/B)) I/Os, for any e satisfying 0 \le e \le 1. This leads to a dynamic structure for 4-sided queries with optimal query cost O((n/B)^e + k/B), and amortized update cost O(log (n/B)). As a contribution of independent interest, we propose an I/O-efficient version of the fundamental structure priority queue with attrition (PQA). Our PQA supports FindMin, DeleteMin, and InsertAndAttrite all in O(1) worst case I/Os, and O(1/B) amortized I/Os per operation. We also add the new CatenateAndAttrite operation that catenates two PQAs in O(1) worst case and O(1/B) amortized I/Os. This operation is a non-trivial extension to the classic PQA of Sundar, even in internal memory

    On The I/O Complexity of Dynamic Distinct Counting

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    In dynamic distinct counting, we want to maintain a multi-set S of integers under insertions to answer efficiently the query: how many distinct elements are there in S? In external memory, the problem admits two standard solutions. The first one maintains SS in a hash structure, so that the distinct count can be incrementally updated after each insertion using O(1) expected I/Os. A query is answered for free. The second one stores S in a linked list, and thus supports an insertion in O(1/B) amortized I/Os. A query can be answered in O(N/B log_{M/B} (N/B)) I/Os by sorting, where N=|S|, B is the block size, and M is the memory size. In this paper, we show that the above two naive solutions are already optimal within a polylog factor. Specifically, for any Las Vegas structure using N^{O(1)} blocks, if its expected amortized insertion cost is o(1/log B}), then it must incur Omega(N/(B log B)) expected I/Os answering a query in the worst case, under the (realistic) condition that N is a polynomial of B. This means that the problem is repugnant to update buffering: the query cost jumps from 0 dramatically to almost linearity as soon as the insertion cost drops slightly below Omega(1)

    Planning to Fairly Allocate: Probabilistic Fairness in the Restless Bandit Setting

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    Restless and collapsing bandits are commonly used to model constrained resource allocation in settings featuring arms with action-dependent transition probabilities, such as allocating health interventions among patients [Whittle, 1988; Mate et al., 2020]. However, state-of-the-art Whittle-index-based approaches to this planning problem either do not consider fairness among arms, or incentivize fairness without guaranteeing it [Mate et al., 2021]. Additionally, their optimality guarantees only apply when arms are indexable and threshold-optimal. We demonstrate that the incorporation of hard fairness constraints necessitates the coupling of arms, which undermines the tractability, and by extension, indexability of the problem. We then introduce ProbFair, a probabilistically fair stationary policy that maximizes total expected reward and satisfies the budget constraint, while ensuring a strictly positive lower bound on the probability of being pulled at each timestep. We evaluate our algorithm on a real-world application, where interventions support continuous positive airway pressure (CPAP) therapy adherence among obstructive sleep apnea (OSA) patients, as well as simulations on a broader class of synthetic transition matrices.Comment: 27 pages, 19 figure

    08081 Abstracts Collection -- Data Structures

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    From February 17th to 22nd 2008, the Dagstuhl Seminar 08081 ``Data Structures\u27\u27 was held in the International Conference and Research Center (IBFI), Schloss Dagstuhl. It brought together 49 researchers from four continents to discuss recent developments concerning data structures in terms of research but also in terms of new technologies that impact how data can be stored, updated, and retrieved. During the seminar a fair number of participants presented their current research. There was discussion of ongoing work, and in addition an open problem session was held. This paper first describes the seminar topics and goals in general, then gives the minutes of the open problem session, and concludes with abstracts of the presentations given during the seminar. Where appropriate and available, links to extended abstracts or full papers are provided

    Learning-Augmented B-Trees

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    We study learning-augmented binary search trees (BSTs) and B-Trees via Treaps with composite priorities. The result is a simple search tree where the depth of each item is determined by its predicted weight wxw_x. To achieve the result, each item xx has its composite priority loglog(1/wx)+U(0,1)-\lfloor\log\log(1/w_x)\rfloor + U(0, 1) where U(0,1)U(0, 1) is the uniform random variable. This generalizes the recent learning-augmented BSTs [Lin-Luo-Woodruff ICML`22], which only work for Zipfian distributions, to arbitrary inputs and predictions. It also gives the first B-Tree data structure that can provably take advantage of localities in the access sequence via online self-reorganization. The data structure is robust to prediction errors and handles insertions, deletions, as well as prediction updates.Comment: 25 page

    External Memory Three-Sided Range Reporting and Top-k Queries with Sublogarithmic Updates

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    An external memory data structure is presented for maintaining a dynamic set of N two-dimensional points under the insertion and deletion of points, and supporting unsorted 3-sided range reporting queries and top-k queries, where top-k queries report the k points with highest y-value within a given x-range. For any constant 0 < epsilon <= 1/2, a data structure is constructed that supports updates in amortized O(1/(epsilon * B^{1-epsilon}) * log_B(N)) IOs and queries in amortized O(1/epsilon * log_B(N+K/B)) IOs, where B is the external memory block size, and K is the size of the output to the query (for top-k queries K is the minimum of k and the number of points in the query interval). The data structure uses linear space. The update bound is a significant factor B^{1-epsilon} improvement over the previous best update bounds for these two query problems, while staying within the same query and space bounds
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