189,089 research outputs found
Doing-it-All with Bounded Work and Communication
We consider the Do-All problem, where cooperating processors need to
complete similar and independent tasks in an adversarial setting. Here we
deal with a synchronous message passing system with processors that are subject
to crash failures. Efficiency of algorithms in this setting is measured in
terms of work complexity (also known as total available processor steps) and
communication complexity (total number of point-to-point messages). When work
and communication are considered to be comparable resources, then the overall
efficiency is meaningfully expressed in terms of effort defined as work +
communication. We develop and analyze a constructive algorithm that has work
and a nonconstructive
algorithm that has work . The latter result is close to the
lower bound on work. The effort of each of
these algorithms is proportional to its work when the number of crashes is
bounded above by , for some positive constant . We also present a
nonconstructive algorithm that has effort
On the Connectivity of Unions of Random Graphs
Graph-theoretic tools and techniques have seen wide use in the multi-agent
systems literature, and the unpredictable nature of some multi-agent
communications has been successfully modeled using random communication graphs.
Across both network control and network optimization, a common assumption is
that the union of agents' communication graphs is connected across any finite
interval of some prescribed length, and some convergence results explicitly
depend upon this length. Despite the prevalence of this assumption and the
prevalence of random graphs in studying multi-agent systems, to the best of our
knowledge, there has not been a study dedicated to determining how many random
graphs must be in a union before it is connected. To address this point, this
paper solves two related problems. The first bounds the number of random graphs
required in a union before its expected algebraic connectivity exceeds the
minimum needed for connectedness. The second bounds the probability that a
union of random graphs is connected. The random graph model used is the
Erd\H{o}s-R\'enyi model, and, in solving these problems, we also bound the
expectation and variance of the algebraic connectivity of unions of such
graphs. Numerical results for several use cases are given to supplement the
theoretical developments made.Comment: 16 pages, 3 tables; accepted to 2017 IEEE Conference on Decision and
Control (CDC
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Losing by Expanding: Corralling the Runaway Object
At the time of publication C. Spinuzzi was at the University of Texas at Austin.Third-generation activity theory (3GAT) has become a popular theoretical and methodological framework for writing studies, particularly in technical communication. 3GAT involves identifying an object, a material or problem that is cyclically transformed by collective activity. The object is the linchpin of analysis in the empirical case. Yet the notion of object has expanded methodologically and theoretically over time, making it difficult to reliably bound an empirical case. In response, this article outlines the expansion of the object, diagnoses this expansion, and proposes an alternate approach that constrains the object for case-study research in writing studies.Writin
Bounded Decentralised Coordination over Multiple Objectives
We propose the bounded multi-objective max-sum algorithm (B-MOMS), the first decentralised coordination algorithm for multi-objective optimisation problems. B-MOMS extends the max-sum message-passing algorithm for decentralised coordination to compute bounded approximate solutions to multi-objective decentralised constraint optimisation problems (MO-DCOPs). Specifically, we prove the optimality of B-MOMS in acyclic constraint graphs, and derive problem dependent bounds on its approximation ratio when these graphs contain cycles. Furthermore, we empirically evaluate its performance on a multi-objective extension of the canonical graph colouring problem. In so doing, we demonstrate that, for the settings we consider, the approximation ratio never exceeds 2, and is typically less than 1.5 for less-constrained graphs. Moreover, the runtime required by B-MOMS on the problem instances we considered never exceeds 30 minutes, even for maximally constrained graphs with agents. Thus, B-MOMS brings the problem of multi-objective optimisation well within the boundaries of the limited capabilities of embedded agents
Constrained Signaling in Auction Design
We consider the problem of an auctioneer who faces the task of selling a good
(drawn from a known distribution) to a set of buyers, when the auctioneer does
not have the capacity to describe to the buyers the exact identity of the good
that he is selling. Instead, he must come up with a constrained signalling
scheme: a (non injective) mapping from goods to signals, that satisfies the
constraints of his setting. For example, the auctioneer may be able to
communicate only a bounded length message for each good, or he might be legally
constrained in how he can advertise the item being sold. Each candidate
signaling scheme induces an incomplete-information game among the buyers, and
the goal of the auctioneer is to choose the signaling scheme and accompanying
auction format that optimizes welfare. In this paper, we use techniques from
submodular function maximization and no-regret learning to give algorithms for
computing constrained signaling schemes for a variety of constrained signaling
problems
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