5,054 research outputs found

    Machine Analysis of Facial Expressions

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    A Neural Model of Motion Processing and Visual Navigation by Cortical Area MST

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    Cells in the dorsal medial superior temporal cortex (MSTd) process optic flow generated by self-motion during visually-guided navigation. A neural model shows how interactions between well-known neural mechanisms (log polar cortical magnification, Gaussian motion-sensitive receptive fields, spatial pooling of motion-sensitive signals, and subtractive extraretinal eye movement signals) lead to emergent properties that quantitatively simulate neurophysiological data about MSTd cell properties and psychophysical data about human navigation. Model cells match MSTd neuron responses to optic flow stimuli placed in different parts of the visual field, including position invariance, tuning curves, preferred spiral directions, direction reversals, average response curves, and preferred locations for stimulus motion centers. The model shows how the preferred motion direction of the most active MSTd cells can explain human judgments of self-motion direction (heading), without using complex heading templates. The model explains when extraretinal eye movement signals are needed for accurate heading perception, and when retinal input is sufficient, and how heading judgments depend on scene layouts and rotation rates.Defense Research Projects Agency (N00014-92-J-4015); Office of Naval Research (N00014-92-J-1309, N00014-95-1-0409, N00014-95-1-0657, N00014-91-J-4100, N0014-94-I-0597); Air Force Office of Scientific Research (F49620-92-J-0334)

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task

    Multifractality of Posture Modulates Multisensory Perception of Stand-On-Ability

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    By definition, perception is a multisensory process that unfolds in time as a complex sequence of exploratory activities of the organism. In such a system perception and action are integrated, and multiple energy arrays are available simultaneously. Perception of affordances interweaves sensory and motor activities into meaningful behavior given task constraints. The present contribution offers insight into the manner in which perception and action usher the organism through competent functional apprehension of its surroundings. We propose that the tensegrity structure of the body, manifested via multifractality of exploratory bodily movements informs perception of affordances. The affordance of stand-on-ability of ground surfaces served as the experimental paradigm. Observers viewed a surface set to a discrete angle and attempted to match it haptically with a continuously adjustable surface occluded by a curtain, or felt an occluded surface set to a discrete angle then matched it visually with a continuously adjustable visible surface. The complex intertwining of perception and action was demonstrated by the interactions of multifractality of postural sway with multiple energy arrays, responses, and changing geometric task demands

    Spatial Language Learning

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    Spatial language constitutes part of the basic fabric of language. Although languages may have the same number of terms to cover a set of spatial relations, they do not always do so in the same way. Spatial languages differ across languages quite radically, thus providing a real semantic challenge for second language learners. The essay first examines the variables that underpin the comprehension and production of spatial prepositions in English. Then the essay reviews the functional geometric framework for spatial language and a computational model of the framework that grounds spatial language directly in visual routines. Finally, the essay considers the implications of the model for both first and second language acquisition. Keywords: spatial language, second language acquisition, functional, geometri

    Isoperimetric Partitioning: A New Algorithm for Graph Partitioning

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    Temporal structure is skilled, fluent action exists at several nested levels. At the largest scale considered here, short sequences of actions that are planned collectively in prefronatal cortex appear to be queued for performance by a cyclic competitive process that operates in concert with a parallel analog representation that implicitly specifies the relative priority of elements of the sequence. At an intermediate scale, single acts, like reaching to grasp, depend on coordinated scaling of the rates at which many muscles shorten or lengthen in parallel. To ensure success of acts such as catching an approaching ball, such parallel rate scaling, which appears to be one function of the basal ganglia, must be coupled to perceptual variables such as time-to-contact. At a finer scale, within each act, desired rate scaling can be realized only if precisely timed muscle activations first accelerate and then decelerate the limbs, to ensure that muscle length changes do not under- or over- shoot the amounts needed for precise acts. Each context of action may require a different timed muscle activation pattern than similar contexts. Because context differences that require different treatment cannot be known in advance, a formidable adaptive engine-the cerebellum-is needed to amplify differences within, and continuosly search, a vast parallel signal flow, in order to discover contextual "leading indicators" of when to generate distinctive patterns of analog signals. From some parts of the cerebellum, such signals control muscles. But a recent model shows how the lateral cerebellum may serve the competitive queuing system (frontal cortex) as a repository of quickly accessed long-term sequence memories. Thus different parts of the cerebellum may use the same adaptive engine design to serve the lowest and highest of the three levels of temporal structure treated. If so, no one-to-one mapping exists between leveels of temporal structure and major parts of the brain. Finally, recent data cast doubt on network-delay models of cerebellar adaptive timing.National Institute of Mental Health (R01 DC02582

    Aerospace medicine and biology: A continuing bibliography with indexes, supplement 125

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    This special bibliography lists 323 reports, articles, and other documents introduced into the NASA scientific and technical information system in January 1974

    LEARNING AFFRODANCES FOR MAXIMUM DISTANCE THROWS IN THE CONTEXT OF LEARNING TO THROW

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    Thesis (PhD) - Indiana University, School of Health, Physical Education and Recreation, 2008By hefting objects in the hand, people are able to judge the object affordance (the optimally weighted object at a given graspable size) for maximum distance throws (Bingham at al., 1989; Zhu & Bingham, in press). This affordance corresponds to a relation between object size and weight and distances of throws, that is, a single valued function (disance) in two variables (size and weight). The present study first explored whether this affordance could be learned with the acquisition of throwing skill, and second attempted to identify whether the acquisition of this affordance is a type of function learning (Busemeyer & McDaniel, 1997) or the acquisition of a smart perceptual mechanism (Bingham, et al., 1989). 24 unskilled adult throwers were asked to heft 48 objects of different sizes and weights, and to judge their affordances for the maximum distance throws. A month long intensive practice of throwing was then administered, for which participants were divided into 4 groups so that 3 groups practiced throwing with vision using 3 prescribed sets of 6 objects each (constant size, constant weight or constant density) but the 4th group without vision using the set in constant density. After practice, hefting judgments, throwing and then hefting judgments again were tested with the full set of 48 objects. The results showed that participants, were unable to perceive the affordance before practice, however, as throwing skill was acquired through practice and the visual perception of throwing distance was provided, their sensitivity to the affordance improved independently of the prescribed set of objects, and finally, accurate perception of the affordance was acquired. Study also confirmed that only object weight affected the dynamics of throwing to determine the release velocity although the throwing distance was determined jointly by object size and weight. The results indicated that the affordance was perceived using a smart perceptual mechanism that was also acquired as participants learned to throw

    Engineering data compendium. Human perception and performance. User's guide

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    The concept underlying the Engineering Data Compendium was the product of a research and development program (Integrated Perceptual Information for Designers project) aimed at facilitating the application of basic research findings in human performance to the design and military crew systems. The principal objective was to develop a workable strategy for: (1) identifying and distilling information of potential value to system design from the existing research literature, and (2) presenting this technical information in a way that would aid its accessibility, interpretability, and applicability by systems designers. The present four volumes of the Engineering Data Compendium represent the first implementation of this strategy. This is the first volume, the User's Guide, containing a description of the program and instructions for its use
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