292 research outputs found

    The evolutionary emergence of neural organisation in computational models of primitive organisms

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    Over the decades, the question why did neural organisation emerge in the way that it did? has proved to be massively elusive. Whilst much of the literature paints a picture of common ancestry the idea that a species at the root of the tree of nervous system evolution spawned numerous descendants the actual evolutionary forces responsible for such changes, major transitions or otherwise, have been less clear. The view presented in this thesis is that via interactions with the environment, neural organisation has emerged in concert with the constraints enforced by body plan morphology and a need to process information eciently and robustly. Whilst these factors are two smaller parts of a much greater whole, their impact during the evolutionary process cannot be ignored, for they are fundamentally signicant. Thus computer simulations have been developed to provide insight into how neural organisation of an articial agent should emerge given the constraints of its body morphology, its symmetry, feedback from the environment, and a loss of energy. The first major finding is that much of the computational process of the nervous system can be ooaded to the body morphology, which has a commensurate bearing on neural architecture, neural dynamics and motor symmetry. The second major finding is that sensory feedback strengthens the dynamic coupling between the neural system and the body plan morphology, resulting in minimal neural circuitry yet more ecient agent behaviour. The third major finding is that under the constraint of energy loss, neural circuitry again emerges to be minimalistic. Throughout, an emphasis is placed on the coupling between the nervous system and body plan morphology which are known in the literature to be tightly integrated; accordingly, both are considered on equal footings

    Using evolutionary artificial neural networks to design hierarchical animat nervous systems.

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    The research presented in this thesis examines the area of control systems for robots or animats (animal-like robots). Existing systems have problems in that they require a great deal of manual design or are limited to performing jobs of a single type. For these reasons, a better solution is desired. The system studied here is an Artificial Nervous System (ANS) which is biologically inspired; it is arranged as a hierarchy of layers containing modules operating in parallel. The ANS model has been developed to be flexible, scalable, extensible and modular. The ANS can be implemented using any suitable technology, for many different environments. The implementation focused on the two lowest layers (the reflex and action layers) of the ANS, which are concerned with control and rhythmic movement. Both layers were realised as Artificial Neural Networks (ANN) which were created using Evolutionary Algorithms (EAs). The task of the reflex layer was to control the position of an actuator (such as linear actuators or D.C. motors). The action layer performed the task of Central Pattern Generators (CPG), which produce rhythmic patterns of activity. In particular, different biped and quadruped gait patterns were created. An original neural model was specifically developed for assisting in the creation of these time-based patterns. It is shown in the thesis that Artificial Reflexes and CPGs can be configured successfully using this technique. The Artificial Reflexes were better at generalising across different actuators, without changes, than traditional controllers. Gaits such as pace, trot, gallop and pronk were successfully created using the CPGs. Experiments were conducted to determine whether modularity in the networks had an impact. It has been demonstrated that the degree of modularization in the network influences its evolvability, with more modular networks evolving more efficiently

    Biologically inspired computational structures and processes for autonomous agents and robots

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    Recent years have seen a proliferation of intelligent agent applications: from robots for space exploration to software agents for information filtering and electronic commerce on the Internet. Although the scope of these agent applications have blossomed tremendously since the advent of compact, affordable computing (and the recent emergence of the World Wide Web), the design of such agents for specific applications remains a daunting engineering problem;Rather than approach the design of artificial agents from a purely engineering standpoint, this dissertation views animals as biological agents, and considers artificial analogs of biological structures and processes in the design of effective agent behaviors. In particular, it explores behaviors generated by artificial neural structures appropriately shaped by the processes of evolution and spatial learning;The first part of this dissertation deals with the evolution of artificial neural controllers for a box-pushing robot task. We show that evolution discovers high fitness structures using little domain-specific knowledge, even in feedback-impoverished environments. Through a careful analysis of the evolved designs we also show how evolution exploits the environmental constraints and properties to produce designs of superior adaptive value. By modifying the task constraints in controlled ways, we also show the ability of evolution to quickly adapt to these changes and exploit them to obtain significant performance gains. We also use evolution to design the sensory systems of the box-pushing robots, particularly the number, placement, and ranges of their sensors. We find that evolution automatically discards unnecessary sensors retaining only the ones that appear to significantly affect the performance of the robot. This optimization of design across multiple dimensions (performance, number of sensors, size of neural controller, etc.) is implicitly achieved by the evolutionary algorithm without any external pressure (e.g., penalty on the use of more sensors or neurocontroller units). When used in the design of robots with limited battery capacities , evolution produces energy-efficient robot designs that use minimal numbers of components and yet perform reasonably well. The performance as well as the complexity of robot designs increase when the robots have access to a spatial learning mechanism that allows them to learn, remember, and navigate to power sources in the environment;The second part of this dissertation develops a computational characterization of the hippocampal formation which is known to play a significant role in animal spatial learning. The model is based on neuroscientific and behavioral data, and learns place maps based on interactions of sensory and dead-reckoning information streams. Using an estimation mechanism known as Kalman filtering, the model explicitly deals with uncertainties in the two information streams, allowing the robot to effectively learn and localize even in the presence sensing and motion errors. Additionally, the model has mechanisms to handle perceptual aliasing problems (where multiple places in the environment appear sensorily identical), incrementally learn and integrate local place maps, and learn and remember multiple goal locations in the environment. We show a number of properties of this spatial learning model including computational replication of several behavioral experiments performed with rodents. Not only does this model make significant contributions to robot localization, but also offers a number of predictions and suggestions that can be validated (or refuted) through systematic neurobiological and behavioral experiments with animals

    Design of artificial neural oscillatory circuits for the control of lamprey- and salamander-like locomotion using evolutionary algorithms

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    This dissertation investigates the evolutionary design of oscillatory artificial neural networks for the control of animal-like locomotion. It is inspired by the neural organÂŹ isation of locomotor circuitries in vertebrates, and explores in particular the control of undulatory swimming and walking. The difficulty with designing such controllers is to find mechanisms which can transform commands concerning the direction and the speed of motion into the multiple rhythmic signals sent to the multiple actuators typically involved in animal-like locomotion. In vertebrates, such control mechanisms are provided by central pattern generators which are neural circuits capable of proÂŹ ducing the patterns of oscillations necessary for locomotion without oscillatory input from higher control centres or from sensory feedback. This thesis explores the space of possible neural configurations for the control of undulatory locomotion, and addresses the problem of how biologically plausible neural controllers can be automatically generated.Evolutionary algorithms are used to design connectionist models of central pattern generators for the motion of simulated lampreys and salamanders. This work is inspired by Ekeberg's neuronal and mechanical simulation of the lamprey [Ekeberg 93]. The first part of the thesis consists of developing alternative neural controllers for a similar mechanical simulation. Using a genetic algorithm and an incremental approach, a variety of controllers other than the biological configuration are successfully developed which can control swimming with at least the same efficiency. The same method is then used to generate synaptic weights for a controller which has the observed biological connectivity in order to illustrate how the genetic algorithm could be used for developing neurobiological models. Biologically plausible controllers are evolved which better fit physiological observations than Ekeberg's hand-crafted model. Finally, in collaboration with Jerome Kodjabachian, swimming controllers are designed using a developmental encoding scheme, in which developmental programs are evolved which determine how neurons divide and get connected to each other on a two-dimensional substrate.The second part of this dissertation examines the control of salamander-like swimming and trotting. Salamanders swim like lampreys but, on the ground, they switch to a trotting gait in which the trunk performs a standing wave with the nodes at the girdles. Little is known about the locomotion circuitry of the salamander, but neurobiologists have hypothesised that it is based on a lamprey-like organisation. A mechanical simÂŹ ulation of a salamander-like animat is developed, and neural controllers capable of exhibiting the two types of gaits are evolved. The controllers are made of two neural oscillators projecting to the limb motoneurons and to lamprey-like trunk circuitry. By modulating the tonic input applied to the networks, the type of gait, the speed and the direction of motion can be varied.By developing neural controllers for lamprey- and salamander-like locomotion, this thesis provides insights into the biological control of undulatory swimming and walking, and shows how evolutionary algorithms can be used for developing neurobiological models and for generating neural controllers for locomotion. Such a method could potentially be used for designing controllers for swimming or walking robots, for instance

    The evolution of modular artificial neural networks.

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    This thesis describes a novel approach to the evolution of Modular Artificial Neural Networks. Standard Evolutionary Algorithms, used in this application include: Genetic Algorithms, Evolutionary Strategies, Evolutionary Programming and Genetic Programming; however, these often fail in the evolution of complex systems, particularly when such systems involve multi-domain sensory information which interacts in complex ways with system outputs. The aim in this work is to produce an evolutionary method that allows the structure of the network to evolve from simple to complex as it interacts with a dynamic environment. This new algorithm is therefore based on Incremental Evolution. A simulated model of a legged robot was used as a test-bed for the approach. The algorithm starts with a simple robotic body plan. This then grows incrementally in complexity along with its controlling neural network and the environment it reacts with. The network grows by adding modules to its structure - so the technique may also be termed a Growth Algorithm. Experiments are presented showing the successful evolution of multi-legged gaits and a simple vision system. These are then integrated together to form a complete robotic system. The possibility of the evolution of complex systems is one advantage of the algorithm and it is argued that it represents a possible path towards more advanced artificial intelligence. Applications in Electronics, Computer Science, Mechanical Engineering and Aerospace are also discussed

    Peripersonal Space in the Humanoid Robot iCub

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    Developing behaviours for interaction with objects close to the body is a primary goal for any organism to survive in the world. Being able to develop such behaviours will be an essential feature in autonomous humanoid robots in order to improve their integration into human environments. Adaptable spatial abilities will make robots safer and improve their social skills, human-robot and robot-robot collaboration abilities. This work investigated how a humanoid robot can explore and create action-based representations of its peripersonal space, the region immediately surrounding the body where reaching is possible without location displacement. It presents three empirical studies based on peripersonal space findings from psychology, neuroscience and robotics. The experiments used a visual perception system based on active-vision and biologically inspired neural networks. The first study investigated the contribution of binocular vision in a reaching task. Results indicated the signal from vergence is a useful embodied depth estimation cue in the peripersonal space in humanoid robots. The second study explored the influence of morphology and postural experience on confidence levels in reaching assessment. Results showed that a decrease of confidence when assessing targets located farther from the body, possibly in accordance to errors in depth estimation from vergence for longer distances. Additionally, it was found that a proprioceptive arm-length signal extends the robot’s peripersonal space. The last experiment modelled development of the reaching skill by implementing motor synergies that progressively unlock degrees of freedom in the arm. The model was advantageous when compared to one that included no developmental stages. The contribution to knowledge of this work is extending the research on biologically-inspired methods for building robots, presenting new ways to further investigate the robotic properties involved in the dynamical adaptation to body and sensing characteristics, vision-based action, morphology and confidence levels in reaching assessment.CONACyT, Mexico (National Council of Science and Technology

    The synthesis of artificial neural networks using single string evolutionary techniques.

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    The research presented in this thesis is concerned with optimising the structure of Artificial Neural Networks. These techniques are based on computer modelling of biological evolution or foetal development. They are known as Evolutionary, Genetic or Embryological methods. Specifically, Embryological techniques are used to grow Artificial Neural Network topologies. The Embryological Algorithm is an alternative to the popular Genetic Algorithm, which is widely used to achieve similar results. The algorithm grows in the sense that the network structure is added to incrementally and thus changes from a simple form to a more complex form. This is unlike the Genetic Algorithm, which causes the structure of the network to evolve in an unstructured or random way. The thesis outlines the following original work: The operation of the Embryological Algorithm is described and compared with the Genetic Algorithm. The results of an exhaustive literature search in the subject area are reported. The growth strategies which may be used to evolve Artificial Neural Network structure are listed. These growth strategies are integrated into an algorithm for network growth. Experimental results obtained from using such a system are described and there is a discussion of the applications of the approach. Consideration is given of the advantages and disadvantages of this technique and suggestions are made for future work in the area. A new learning algorithm based on Taguchi methods is also described. The report concludes that the method of incremental growth is a useful and powerful technique for defining neural network structures and is more efficient than its alternatives. Recommendations are also made with regard to the types of network to which this approach is best suited. Finally, the report contains a discussion of two important aspects of Genetic or Evolutionary techniques related to the above. These are Modular networks (and their synthesis) and the functionality of the network itself

    A biologically inspired meta-control navigation system for the Psikharpax rat robot

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    A biologically inspired navigation system for the mobile rat-like robot named Psikharpax is presented, allowing for self-localization and autonomous navigation in an initially unknown environment. The ability of parts of the model (e. g. the strategy selection mechanism) to reproduce rat behavioral data in various maze tasks has been validated before in simulations. But the capacity of the model to work on a real robot platform had not been tested. This paper presents our work on the implementation on the Psikharpax robot of two independent navigation strategies (a place-based planning strategy and a cue-guided taxon strategy) and a strategy selection meta-controller. We show how our robot can memorize which was the optimal strategy in each situation, by means of a reinforcement learning algorithm. Moreover, a context detector enables the controller to quickly adapt to changes in the environment-recognized as new contexts-and to restore previously acquired strategy preferences when a previously experienced context is recognized. This produces adaptivity closer to rat behavioral performance and constitutes a computational proposition of the role of the rat prefrontal cortex in strategy shifting. Moreover, such a brain-inspired meta-controller may provide an advancement for learning architectures in robotics

    Towards a model of the emergence of action space maps in the motor cortex

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    Self-organising maps can recreate many of the essential features of the known functional organisation of primary cortical areas in the mammalian brain. According to such models, cortical maps represent the spatial-temporal structure of sensory and/or motor input patterns registered during the early development of an animal, and this structure is determined by interactions between the neural control architecture, the body morphology, and the environmental context in which the animal develops. We present a minimal model of pseudo-physical interactions between an animat body and its environment, which includes each of these elements, and show how cortical map self-organisation is affected by manipulations to each element in turn. We find that maps robustly self-organise to reveal a homuncular organisation, where nearby body parts tend to be represented by adjacent neurons, but suggest that a homunculus caricature of these maps masks the true organisation as one that remaps from sensory coordinates into `action spaces' for controlling movements of the body to obtain environmental reward. The results motivate a reappraisal of the classic motor cortex homunculus, and demonstrate the utility of an animat modelling approach for investigating the essential constraints that affect cortical map self-organisation
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