2,169 research outputs found

    A Seeing Place – Connecting Physical and Virtual Spaces

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    In the experience and design of spaces today, we meet both reality and virtuality. But how is the relation between real and virtual construed? How can we as researchers and designers contribute to resolving the physical-virtual divide regarding spaces? This thesis explores the relations between the physical and the virtual and investigates ways of connecting physical and virtual space, both in theory and practice.\ua0The basic concepts of the thesis are Space, Place, and Stage. The central idea is that the stage is a strong conceptual metaphor that has the capacity to work as a unifying concept relating physical and virtual spaces and forming a place for attention, agreements, and experience – A Seeing Place. The concept of seeing place comes from the Greek word theatre, meaning a “place for seeing”, both in the sense of looking at and understanding.\ua0In certain situations, the relations between physical and virtual spaces become important for users’ experience and understanding of these situations. This thesis presents seven cases of physical-virtual spaces, in the field of architectural and exhibition design. The method of these studies is research by design. The discussion then focuses on how each setting works as a stage, and how conceptual metaphors can contribute to the connection between physical and virtual spaces.\ua0Building upon the explorations and experiments in different domains, the thesis contains a collection of seven papers concerning the relations between physical and virtual space in different contexts outside the world of theatre. These papers range from more technical about Virtual Reality (design of networked collaborative spaces) to more conceptual about staging (methods in interaction design) and virtual space (using a transdisciplinary approach).\ua0The results of those studies suggest that the Stage metaphor of a physical-virtual space can contribute to the elucidating of relations between physical and virtual spaces in number of ways. Conceptually, the stage metaphor links together the semiotic and the hermeneutic views of space and place. And, from a practice-based perspective, A Seeing Place view opens up the way to creating contemporary spaces and resolving the physical-virtual divide

    Rethinking Change

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    UIDB/00417/2020 UIDP/00417/2020No seguimento da ConferĂȘncia Internacional sobre Arte, Museus e Culturas Digitais (Abril 2021), este e-book pretende aprofundar a discussĂŁo sobre o conceito de mudança, geralmente associado Ă  relação entre cultura e tecnologia. AtravĂ©s dos contributos de 32 autores, de 12 paĂ­ses, questiona-se nĂŁo sĂł a forma como o digital tem motivado novas prĂĄticas artĂ­sticas e curatoriais, mas tambĂ©m o inverso, observando como propostas crĂ­ticas e criativas no campo da arte e dos museus tĂȘm aberto vias alternativas para o desenvolvimento tecnolĂłgico. Assumindo a diversidade de perspectivas sobre o tema, de leituras retrospectivas Ă  anĂĄlise de questĂ”es e projectos recentes, o livro estrutura-se em torno de sete capĂ­tulos e um ensaio visual, evidenciando os territĂłrios de colaboração e cruzamento entre diferentes ĂĄreas de conhecimento cientĂ­fico. DisponĂ­vel em acesso aberto, esta publicação resulta de um projecto colaborativo promovido pelo Instituto de HistĂłria da Arte, Faculdade de CiĂȘncias Sociais e Humanas, Universidade NOVA de Lisboa e pelo maat – Museu de Arte, Arquitectura e Tecnologia. Instituição parceira: Instituto Superior TĂ©cnico. Mecenas: Fundação Millennium bcp. Media partner: revista Umbigo. Following the International Conference on Art, Museums and Digital Cultures (April 2021), this e-book seeks to extend the discussion on the concept of change that is usually associated with the relationship between culture and technology. Through the contributions of 32 authors from 12 countries, the book not only questions how digital media have inspired new artistic and curatorial practices, but also how, conversely, critical and creative proposals in the fields of art and museums have opened up alternative paths to technological development. Acknowledging the different approaches to the topic, ranging from retrospective readings to the analysis of recent issues and projects, the book is divided into seven sections and a visual essay, highlighting collaborative territories and the crossovers between different areas of scientific knowledge. Available in open access, this publication is the result of a collaborative project promoted by the Institute of Art History of the School of Social Sciences and Humanities, NOVA University of Lisbon and maat – Museum of Art, Architecture and Technology. Partner institution: Instituto Superior TĂ©cnico. Sponsor: Millennium bcp Foundation. Media partner: Umbigo magazine.publishersversionpublishe

    A Study of Curation, Location and Temporality in Contemporary Art Fairs

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    This PhD by Published Work critically analyses a series of five exhibitions curated by the author at London Art Fair between 2016-2020, which form the portfolio of projects within this thesis. Each exhibition explored notions of temporality and site, focusing on how these concepts are reframed and problematised by being examined within a contemporary art fair. The motivation for the projects stemmed from researching curated art shows from recent years that addressed notions of time and finding a lack of analysis in relation to how these might be affected by their location, which suggested a new field of enquiry. To address this area, the curatorial aim of each exhibition within the portfolio sought to test how differing conceptions of temporality – whether an artwork might be considered permanent or ephemeral, finished or unfinished, occurring now or in the past – might impact upon and be impacted by ideas of site – such as whether an artwork is physical or virtual, located within the art fair or situated elsewhere. The methodology that guided the portfolio of projects was transversal and brought together analytical systems from three differing areas of intellectual enquiry, combining a rhizomatic approach, which emphasised the interconnected nature of the exhibitions, with methods derived from phenomenology (to promote a questioning of received definitions relating to location and time) and institutional critique (to critically engage with the art fair setting). The outcomes from the portfolio support the contention that curatorial practice, temporality and site are not discrete elements within a contemporary art fair environment, but rather forces that are wholly interdependent. Additionally, the physical and temporal boundaries of the exhibited artworks, and the exhibition as a whole, might be considered problematic to define with any fixity. This PhD thesis proposes a twofold contribution to new knowledge as a result: firstly, that a fuller appreciation of the interaction between curation, setting and temporality within curated exhibitions at contemporary art fairs requires a conceptualisation of these three factors as being a single entity; secondly, that this entity can encompass, without contradiction, multiple definitions of both location and temporality

    Transforming learning and visitor participation as a basis for developing new business opportunities in an outlying municipality:- case study of HjĂžrring Municipality and BĂžrglum Monastery, Denmark

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    An aesthetics of touch: investigating the language of design relating to form

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    How well can designers communicate qualities of touch? This paper presents evidence that they have some capability to do so, much of which appears to have been learned, but at present make limited use of such language. Interviews with graduate designer-makers suggest that they are aware of and value the importance of touch and materiality in their work, but lack a vocabulary to fully relate to their detailed explanations of other aspects such as their intent or selection of materials. We believe that more attention should be paid to the verbal dialogue that happens in the design process, particularly as other researchers show that even making-based learning also has a strong verbal element to it. However, verbal language alone does not appear to be adequate for a comprehensive language of touch. Graduate designers-makers’ descriptive practices combined non-verbal manipulation within verbal accounts. We thus argue that haptic vocabularies do not simply describe material qualities, but rather are situated competences that physically demonstrate the presence of haptic qualities. Such competencies are more important than groups of verbal vocabularies in isolation. Design support for developing and extending haptic competences must take this wide range of considerations into account to comprehensively improve designers’ capabilities

    Multi-Sensory Interaction for Blind and Visually Impaired People

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    This book conveyed the visual elements of artwork to the visually impaired through various sensory elements to open a new perspective for appreciating visual artwork. In addition, the technique of expressing a color code by integrating patterns, temperatures, scents, music, and vibrations was explored, and future research topics were presented. A holistic experience using multi-sensory interaction acquired by people with visual impairment was provided to convey the meaning and contents of the work through rich multi-sensory appreciation. A method that allows people with visual impairments to engage in artwork using a variety of senses, including touch, temperature, tactile pattern, and sound, helps them to appreciate artwork at a deeper level than can be achieved with hearing or touch alone. The development of such art appreciation aids for the visually impaired will ultimately improve their cultural enjoyment and strengthen their access to culture and the arts. The development of this new concept aids ultimately expands opportunities for the non-visually impaired as well as the visually impaired to enjoy works of art and breaks down the boundaries between the disabled and the non-disabled in the field of culture and arts through continuous efforts to enhance accessibility. In addition, the developed multi-sensory expression and delivery tool can be used as an educational tool to increase product and artwork accessibility and usability through multi-modal interaction. Training the multi-sensory experiences introduced in this book may lead to more vivid visual imageries or seeing with the mind’s eye

    Data and the city – accessibility and openness. a cybersalon paper on open data

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    This paper showcases examples of bottom–up open data and smart city applications and identifies lessons for future such efforts. Examples include Changify, a neighbourhood-based platform for residents, businesses, and companies; Open Sensors, which provides APIs to help businesses, startups, and individuals develop applications for the Internet of Things; and Cybersalon’s Hackney Treasures. a location-based mobile app that uses Wikipedia entries geolocated in Hackney borough to map notable local residents. Other experiments with sensors and open data by Cybersalon members include Ilze Black and Nanda Khaorapapong's The Breather, a "breathing" balloon that uses high-end, sophisticated sensors to make air quality visible; and James Moulding's AirPublic, which measures pollution levels. Based on Cybersalon's experience to date, getting data to the people is difficult, circuitous, and slow, requiring an intricate process of leadership, public relations, and perseverance. Although there are myriad tools and initiatives, there is no one solution for the actual transfer of that data
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