399,985 research outputs found

    Distributed Broadcasting and Mapping Protocols in Directed Anonymous Networks

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    We initiate the study of distributed protocols over directed anonymous networks that are not necessarily strongly connected. In such networks, nodes are aware only of their incoming and outgoing edges, have no unique identity, and have no knowledge of the network topology or even bounds on its parameters, like the number of nodes or the network diameter. Anonymous networks are of interest in various settings such as wireless ad-hoc networks and peer to peer networks. Our goal is to create distributed protocols that reduce the uncertainty by distributing the knowledge of the network topology to all the nodes. We consider two basic protocols: broadcasting and unique label assignment. These two protocols enable a complete mapping of the network and can serve as key building blocks in more advanced protocols. We develop distributed asynchronous protocols as well as derive lower bounds on their communication complexity, total bandwidth complexity, and node label complexity. The resulting lower bounds are sometimes surprisingly high, exhibiting the complexity of topology extraction in directed anonymous networks

    The Raincore Distributed Session Service for Networking Elements

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    Motivated by the explosive growth of the Internet, we study efficient and fault-tolerant distributed session layer protocols for networking elements. These protocols are designed to enable a network cluster to share the state information necessary for balancing network traffic and computation load among a group of networking elements. In addition, in the presence of failures, they allow network traffic to fail-over from failed networking elements to healthy ones. To maximize the overall network throughput of the networking cluster, we assume a unicast communication medium for these protocols. The Raincore Distributed Session Service is based on a fault-tolerant token protocol, and provides group membership, reliable multicast and mutual exclusion services in a networking environment. We show that this service provides atomic reliable multicast with consistent ordering. We also show that Raincore token protocol consumes less overhead than a broadcast-based protocol in this environment in terms of CPU task-switching. The Raincore technology was transferred to Rainfinity, a startup company that is focusing on software for Internet reliability and performance. Rainwall, Rainfinity’s first product, was developed using the Raincore Distributed Session Service. We present initial performance results of the Rainwall product that validates our design assumptions and goals

    Distributed simulation of network protocols

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    Simulations of high speed network protocols are very CPU intensive operations requiring very long run times. Very high speed network protocols (Gigabit/sec rates) require longer simulation runs in order to reach a steady state, while at the same time requiring additional CPU processing for each unit of time because of the data rates for the traffic being simulated. As protocol development proceeds and simulations provide insights into any problems associated with the protocol, the simulation model often must be changed to generate additional or finer statistical performance information. Iterating on this process is very time consuming due to the required run times for the simulation models. The results of the efforts to distribute a high speed ring network protocol, Carrier Sensed Multiple Access/Ring Network (CSMA/RN), are presented

    Distributed quantum sensing enhanced by continuous-variable error correction

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    A distributed sensing protocol uses a network of local sensing nodes to estimate a global feature of the network, such as a weighted average of locally detectable parameters. In the noiseless case, continuous-variable (CV) multipartite entanglement shared by the nodes can improve the precision of parameter estimation relative to the precision attainable by a network without shared entanglement; for an entangled protocol, the root mean square estimation error scales like 1/M with the number M of sensing nodes, the so-called Heisenberg scaling, while for protocols without entanglement, the error scales like 1√M. However, in the presence of loss and other noise sources, although multipartite entanglement still has some advantages for sensing displacements and phases, the scaling of the precision with M is less favorable. In this paper, we show that using CV error correction codes can enhance the robustness of sensing protocols against imperfections and reinstate Heisenberg scaling up to moderate values of M. Furthermore, while previous distributed sensing protocols could measure only a single quadrature, we construct a protocol in which both quadratures can be sensed simultaneously. Our work demonstrates the value of CV error correction codes in realistic sensing scenarios

    Distributed space-time coding for two-way wireless relay networks

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    In this paper, we consider distributed space-time coding for two-way wireless relay networks, where communication between two terminals is assisted by relay nodes. Relaying protocols using two, three, and four time slots are proposed. The protocols using four time slots are the traditional amplify-and-forward (AF) and decode-and-forward (DF) protocols, which do not consider the property of the two-way traffic. A new class of relaying protocols, termed as partial decode-and-forward (PDF), is developed for the two time slots transmission, where each relay first removes part of the noise before sending the signal to the two terminals. Protocols using three time slots are proposed to compensate the fact that the two time slots protocols cannot make use of direct transmission between the two terminals. For all protocols, after processing their received signals, the relays encode the resulting signals using a distributed linear dispersion (LD) code. The proposed AF protocols are shown to achieve the diversity order of min{N,K}(1- (log log P/log P)), where N is the number of relays, P is the total power of the network, and K is the number of symbols transmitted during each time slot. When random unitary matrix is used for LD code, the proposed PDF protocols resemble random linear network coding, where the former operates on the unitary group and the latter works on the finite field. Moreover, PDF achieves the diversity order of min{N,K} but the conventional DF can only achieve the diversity order of 1. Finally, we find that two time slots protocols also have advantages over four-time-slot protocols in media access control (MAC) layer

    Extremely high data-rate, reliable network systems research

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    Significant progress was made over the year in the four focus areas of this research group: gigabit protocols, extensions of metropolitan protocols, parallel protocols, and distributed simulations. Two activities, a network management tool and the Carrier Sensed Multiple Access Collision Detection (CSMA/CD) protocol, have developed to the point that a patent is being applied for in the next year; a tool set for distributed simulation using the language SIMSCRIPT also has commercial potential and is to be further refined. The year's results for each of these areas are summarized and next year's activities are described

    A Faster Counting Protocol for Anonymous Dynamic Networks

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    We study the problem of counting the number of nodes in a slotted-time communication network, under the challenging assumption that nodes do not have identifiers and the network topology changes frequently. That is, for each time slot links among nodes can change arbitrarily provided that the network is always connected. Tolerating dynamic topologies is crucial in face of mobility and unreliable communication whereas, even if identifiers are available, it might be convenient to ignore them in massive networks with changing topology. Counting is a fundamental task in distributed computing since knowing the size of the system often facilitates the design of solutions for more complex problems. Currently, the best upper bound proved on the running time to compute the exact network size is double-exponential. However, only linear complexity lower bounds are known, leaving open the question of whether efficient Counting protocols for Anonymous Dynamic Networks exist or not. In this paper we make a significant step towards answering this question by presenting a distributed Counting protocol for Anonymous Dynamic Networks which has exponential time complexity. Our algorithm ensures that eventually every node knows the exact size of the system and stops executing the algorithm. Previous Counting protocols have either double-exponential time complexity, or they are exponential but do not terminate, or terminate but do not provide running-time guarantees, or guarantee only an exponential upper bound on the network size. Other protocols are heuristic and do not guarantee the correct count
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