19 research outputs found

    Now or never: negotiating efficiently with unknown counterparts

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    We define a new protocol rule, Now or Never (NoN), for bilateral negotiation processes which allows self-motivated competitive agents to efficiently carry out multi-variable negotiations with remote untrusted parties, where privacy is a major concern and agents know nothing about their opponent. By building on the geometric concepts of convexity and convex hull, NoN ensures a continuous progress of the negotiation, thus neutralising malicious or inefficient opponents. In par- ticular, NoN allows an agent to derive in a finite number of steps, and independently of the behaviour of the opponent, that there is no hope to find an agreement. To be able to make such an inference, the interested agent may rely on herself only, still keeping the highest freedom in the choice of her strategy. We also propose an actual NoN-compliant strategy for an automated agent and evaluate the computational feasibility of the overall approach on instances of practical size

    Influence of artificial intelligence on public employment and its impact on politics: A systematic literature review

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    Goal:Public administration is constantly changing in response to new challenges, including the implementation of new technologies such as robotics and artificial intelligence (AI). This new dynamic has caught the attention of political leaders who are finding ways to restrain or regulate AI in public services, but also of scholars who are raising legitimate concerns about its impacts on public employment. In light of the above, the aim of this research is to analyze the influence of AI on public employment and the ways politics are reacting. Design / Methodology / Approach: We have performed a systematic literature review to disclose the state-of-the-art and to find new avenues for future research. Results: The results indicate that public services require four kinds of intelligence – mechanical, analytical, intuitive, and empathetic – albeit, with much less expression than in private services. Limitations of the investigation: This systematic review provides a snapshot of the influence of AI on public employment. Thus, our research does not cover the whole body of knowledge, but it presents a holistic understanding of the phenomenon. Practical implications: As private companies are typically more advanced in the implementation of AI technologies, the for-profit sector may provide significant contributions in the way states can leverage public services through the deployment of AI technologies. Originality / Value: This article highlights the need for states to create the necessary conditions to legislate and regulate key technological advances, which, in our opinion, has been done, but at a very slow pace.info:eu-repo/semantics/publishedVersio

    Conflit : vers une définition générique

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    RÉSUMÉ. Cet article se base sur une approche critique de la notion de conflit en sciences cogni- tives (incluant l’IA et l’IAD/SMA). Afin de clarifier cette notion et le vocabulaire connexe une ontologie y est proposée. Une typologie est avancée et une définition générique est proposée. L’accent est mis sur les liens entre le cadre générique proposé et les notions correspondantes en IAD/SMA. ABSTRACT. This paper deals with a critical approach of the notion of conflict in cognitive science (including AI, DAI). So as to disambiguate this notion and the associated vocabulary, we pro- pose an ontology. We particulary concentrate on the links between the generic framework and the corresponding DAI notions

    Asynchronous Partial Overlay: A New Algorithm for Solving Distributed Constraint Satisfaction Problems

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    Distributed Constraint Satisfaction (DCSP) has long been considered an important problem in multi-agent systems research. This is because many real-world problems can be represented as constraint satisfaction and these problems often present themselves in a distributed form. In this article, we present a new complete, distributed algorithm called Asynchronous Partial Overlay (APO) for solving DCSPs that is based on a cooperative mediation process. The primary ideas behind this algorithm are that agents, when acting as a mediator, centralize small, relevant portions of the DCSP, that these centralized subproblems overlap, and that agents increase the size of their subproblems along critical paths within the DCSP as the problem solving unfolds. We present empirical evidence that shows that APO outperforms other known, complete DCSP techniques

    Removing Redundant Conflict Value Assignments in Resolvent Based Nogood Learning

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    ABSTRACT Taking advantages of popular Resolvent-based (Rslv) and Minimum conflict set (MCS) nogood learning, we propose two new techniques: Unique nogood First Resolvent-based (UFRslv) and Redundant conflict value assignment Free Resolvent-based (RFRslv) nogood learning. By removing conflict value assignments that are redundant, these two new nogood learning techniques can obtain shorter and more efficient nogoods than Rslv nogood learning, and consume less computation effort to generate nogoods than MCS nogood learning. We implement the new techniques in two modern distributed constraint satisfaction algorithms, nogood based asynchronous forward checking (AFCng) and dynamic ordering for asynchronous backtracking with nogood-triggered heuristic (ABT-DOng). Comparing against Rslv and MCS on random distributed constraint satisfaction problems and distributed Langford's problems, UFRslv and RFRslv are favourable in number of messages and NCCCSOs (nonconcurrent constraint checks and set operations) as metrics

    Distributed partial constraint satisfaction problem

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    Distributed optimization under partial information using direct interaction: a methodology and applications

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    This research proposes a methodology to solve distributed optimization problems where quasi-autonomous decision entities directly interact with each other for partial information sharing. In the distributed system we study the quasi-autonomy arising from the assumption that each decision entity has complete and unique responsibility for a subset of decision variables. However, when solving a decision problem locally, consideration is given to how the local decisions affect overall system performance such that close-to-optimal solutions are obtained among all participating decision entities. Partial information sharing refers to the fact that no entity has the complete information access needed to solve the optimization problem globally. This condition hinders the direct application of traditional optimization solution methods. In this research, it is further assumed that direct interaction among the decision entities is allowed. This compensates for the lack of complete information access with the interactive exchange of non-private information. The methodology is tested in different application contexts: manufacturing capacity allocation, single machine scheduling, and jobshop scheduling. The experimental results show that the proposed method generates close-to optimal solutions in the tested problem settings

    Applications of agent architectures to decision support in distributed simulation and training systems

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    This work develops the approach and presents the results of a new model for applying intelligent agents to complex distributed interactive simulation for command and control. In the framework of tactical command, control communications, computers and intelligence (C4I), software agents provide a novel approach for efficient decision support and distributed interactive mission training. An agent-based architecture for decision support is designed, implemented and is applied in a distributed interactive simulation to significantly enhance the command and control training during simulated exercises. The architecture is based on monitoring, evaluation, and advice agents, which cooperate to provide alternatives to the dec ision-maker in a time and resource constrained environment. The architecture is implemented and tested within the context of an AWACS Weapons Director trainer tool. The foundation of the work required a wide range of preliminary research topics to be covered, including real-time systems, resource allocation, agent-based computing, decision support systems, and distributed interactive simulations. The major contribution of our work is the construction of a multi-agent architecture and its application to an operational decision support system for command and control interactive simulation. The architectural design for the multi-agent system was drafted in the first stage of the work. In the next stage rules of engagement, objective and cost functions were determined in the AWACS (Airforce command and control) decision support domain. Finally, the multi-agent architecture was implemented and evaluated inside a distributed interactive simulation test-bed for AWACS Vv\u27Ds. The evaluation process combined individual and team use of the decision support system to improve the performance results of WD trainees. The decision support system is designed and implemented a distributed architecture for performance-oriented management of software agents. The approach provides new agent interaction protocols and utilizes agent performance monitoring and remote synchronization mechanisms. This multi-agent architecture enables direct and indirect agent communication as well as dynamic hierarchical agent coordination. Inter-agent communications use predefined interfaces, protocols, and open channels with specified ontology and semantics. Services can be requested and responses with results received over such communication modes. Both traditional (functional) parameters and nonfunctional (e.g. QoS, deadline, etc.) requirements and captured in service requests
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