533 research outputs found

    Deciding first-order properties of nowhere dense graphs

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    Nowhere dense graph classes, introduced by Nesetril and Ossona de Mendez, form a large variety of classes of "sparse graphs" including the class of planar graphs, actually all classes with excluded minors, and also bounded degree graphs and graph classes of bounded expansion. We show that deciding properties of graphs definable in first-order logic is fixed-parameter tractable on nowhere dense graph classes. At least for graph classes closed under taking subgraphs, this result is optimal: it was known before that for all classes C of graphs closed under taking subgraphs, if deciding first-order properties of graphs in C is fixed-parameter tractable, then C must be nowhere dense (under a reasonable complexity theoretic assumption). As a by-product, we give an algorithmic construction of sparse neighbourhood covers for nowhere dense graphs. This extends and improves previous constructions of neighbourhood covers for graph classes with excluded minors. At the same time, our construction is considerably simpler than those. Our proofs are based on a new game-theoretic characterisation of nowhere dense graphs that allows for a recursive version of locality-based algorithms on these classes. On the logical side, we prove a "rank-preserving" version of Gaifman's locality theorem.Comment: 30 page

    Random local algorithms

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    Consider the problem when we want to construct some structure on a bounded degree graph, e.g. an almost maximum matching, and we want to decide about each edge depending only on its constant radius neighbourhood. We show that the information about the local statistics of the graph does not help here. Namely, if there exists a random local algorithm which can use any local statistics about the graph, and produces an almost optimal structure, then the same can be achieved by a random local algorithm using no statistics.Comment: 9 page

    Slime mould imitation of Belgian transport networks: redundancy, bio-essential motorways, and dissolution

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    Belgium is amongst few artificial countries, established on purpose, when Dutch and French speaking parts were joined in a single unit. This makes Belgium a particularly interesting testbed for studying bio-inspired techniques for simulation and analysis of vehicular transport networks. We imitate growth and formation of a transport network between major urban areas in Belgium using the acellular slime mould Physarum polycephalum. We represent the urban areas with the sources of nutrients. The slime mould spans the sources of nutrients with a network of protoplasmic tubes. The protoplasmic tubes represent the motorways. In an experimental laboratory analysis we compare the motorway network approximated by P. polycephalum and the man-made motorway network of Belgium. We evaluate the efficiency of the slime mould network and the motorway network using proximity graphs

    36th International Symposium on Theoretical Aspects of Computer Science: STACS 2019, March 13-16, 2019, Berlin, Germany

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    Streaming Complexity of Spanning Tree Computation

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    The semi-streaming model is a variant of the streaming model frequently used for the computation of graph problems. It allows the edges of an n-node input graph to be read sequentially in p passes using Õ(n) space. If the list of edges includes deletions, then the model is called the turnstile model; otherwise it is called the insertion-only model. In both models, some graph problems, such as spanning trees, k-connectivity, densest subgraph, degeneracy, cut-sparsifier, and (Δ+1)-coloring, can be exactly solved or (1+Δ)-approximated in a single pass; while other graph problems, such as triangle detection and unweighted all-pairs shortest paths, are known to require Ω̃(n) passes to compute. For many fundamental graph problems, the tractability in these models is open. In this paper, we study the tractability of computing some standard spanning trees, including BFS, DFS, and maximum-leaf spanning trees. Our results, in both the insertion-only and the turnstile models, are as follows. Maximum-Leaf Spanning Trees: This problem is known to be APX-complete with inapproximability constant ρ ∈ [245/244, 2). By constructing an Δ-MLST sparsifier, we show that for every constant Δ > 0, MLST can be approximated in a single pass to within a factor of 1+Δ w.h.p. (albeit in super-polynomial time for Δ ≀ ρ-1 assuming P ≠ NP) and can be approximated in polynomial time in a single pass to within a factor of ρ_n+Δ w.h.p., where ρ_n is the supremum constant that MLST cannot be approximated to within using polynomial time and Õ(n) space. In the insertion-only model, these algorithms can be deterministic. BFS Trees: It is known that BFS trees require ω(1) passes to compute, but the naĂŻve approach needs O(n) passes. We devise a new randomized algorithm that reduces the pass complexity to O(√n), and it offers a smooth tradeoff between pass complexity and space usage. This gives a polynomial separation between single-source and all-pairs shortest paths for unweighted graphs. DFS Trees: It is unknown whether DFS trees require more than one pass. The current best algorithm by Khan and Mehta [STACS 2019] takes Õ(h) passes, where h is the height of computed DFS trees. Note that h can be as large as Ω(m/n) for n-node m-edge graphs. Our contribution is twofold. First, we provide a simple alternative proof of this result, via a new connection to sparse certificates for k-node-connectivity. Second, we present a randomized algorithm that reduces the pass complexity to O(√n), and it also offers a smooth tradeoff between pass complexity and space usage.ISSN:1868-896

    Minimizing movement: Fixed-parameter tractability

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    We study an extensive class of movement minimization problems that arise from many practical scenarios but so far have little theoretical study. In general, these problems involve planning the coordinated motion of a collection of agents (representing robots, people, map labels, network messages, etc.) to achieve a global property in the network while minimizing the maximum or average movement (expended energy). The only previous theoretical results about this class of problems are about approximation and are mainly negative: many movement problems of interest have polynomial inapproximability. Given that the number of mobile agents is typically much smaller than the complexity of the environment, we turn to fixed-parameter tractability. We characterize the boundary between tractable and intractable movement problems in a very general setup: it turns out the complexity of the problem fundamentally depends on the treewidth of the minimal configurations. Thus, the complexity of a particular problem can be determined by answering a purely combinatorial question. Using our general tools, we determine the complexity of several concrete problems and fortunately show that many movement problems of interest can be solved efficiently.</jats:p
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