7,916 research outputs found
Near Optimal Parallel Algorithms for Dynamic DFS in Undirected Graphs
Depth first search (DFS) tree is a fundamental data structure for solving
graph problems. The classical algorithm [SiComp74] for building a DFS tree
requires time for a given graph having vertices and edges.
Recently, Baswana et al. [SODA16] presented a simple algorithm for updating DFS
tree of an undirected graph after an edge/vertex update in time.
However, their algorithm is strictly sequential. We present an algorithm
achieving similar bounds, that can be adopted easily to the parallel
environment.
In the parallel model, a DFS tree can be computed from scratch using
processors in expected time [SiComp90] on an EREW PRAM, whereas
the best deterministic algorithm takes time
[SiComp90,JAlg93] on a CRCW PRAM. Our algorithm can be used to develop optimal
(upto polylog n factors deterministic algorithms for maintaining fully dynamic
DFS and fault tolerant DFS, of an undirected graph.
1- Parallel Fully Dynamic DFS:
Given an arbitrary online sequence of vertex/edge updates, we can maintain a
DFS tree of an undirected graph in time per update using
processors on an EREW PRAM.
2- Parallel Fault tolerant DFS:
An undirected graph can be preprocessed to build a data structure of size
O(m) such that for a set of updates (where is constant) in the graph,
the updated DFS tree can be computed in time using
processors on an EREW PRAM.
Moreover, our fully dynamic DFS algorithm provides, in a seamless manner,
nearly optimal (upto polylog n factors) algorithms for maintaining a DFS tree
in semi-streaming model and a restricted distributed model. These are the first
parallel, semi-streaming and distributed algorithms for maintaining a DFS tree
in the dynamic setting.Comment: Accepted to appear in SPAA'17, 32 Pages, 5 Figure
Dynamic Graph Stream Algorithms in Space
In this paper we study graph problems in dynamic streaming model, where the
input is defined by a sequence of edge insertions and deletions. As many
natural problems require space, where is the number of
vertices, existing works mainly focused on designing space
algorithms. Although sublinear in the number of edges for dense graphs, it
could still be too large for many applications (e.g. is huge or the graph
is sparse). In this work, we give single-pass algorithms beating this space
barrier for two classes of problems.
We present space algorithms for estimating the number of connected
components with additive error and
-approximating the weight of minimum spanning tree, for any
small constant . The latter improves previous
space algorithm given by Ahn et al. (SODA 2012) for connected graphs with
bounded edge weights.
We initiate the study of approximate graph property testing in the dynamic
streaming model, where we want to distinguish graphs satisfying the property
from graphs that are -far from having the property. We consider
the problem of testing -edge connectivity, -vertex connectivity,
cycle-freeness and bipartiteness (of planar graphs), for which, we provide
algorithms using roughly space, which is
for any constant .
To complement our algorithms, we present space
lower bounds for these problems, which show that such a dependence on
is necessary.Comment: ICALP 201
Generating realistic scaled complex networks
Research on generative models is a central project in the emerging field of
network science, and it studies how statistical patterns found in real networks
could be generated by formal rules. Output from these generative models is then
the basis for designing and evaluating computational methods on networks, and
for verification and simulation studies. During the last two decades, a variety
of models has been proposed with an ultimate goal of achieving comprehensive
realism for the generated networks. In this study, we (a) introduce a new
generator, termed ReCoN; (b) explore how ReCoN and some existing models can be
fitted to an original network to produce a structurally similar replica, (c)
use ReCoN to produce networks much larger than the original exemplar, and
finally (d) discuss open problems and promising research directions. In a
comparative experimental study, we find that ReCoN is often superior to many
other state-of-the-art network generation methods. We argue that ReCoN is a
scalable and effective tool for modeling a given network while preserving
important properties at both micro- and macroscopic scales, and for scaling the
exemplar data by orders of magnitude in size.Comment: 26 pages, 13 figures, extended version, a preliminary version of the
paper was presented at the 5th International Workshop on Complex Networks and
their Application
Biologically inspired distributed machine cognition: a new formal approach to hyperparallel computation
The irresistable march toward multiple-core chip technology presents currently intractable pdrogramming challenges. High level mental processes in many animals, and their analogs for social structures, appear similarly massively parallel, and recent mathematical models addressing them may be adaptable to the multi-core programming problem
A Distributed Multilevel Force-directed Algorithm
The wide availability of powerful and inexpensive cloud computing services
naturally motivates the study of distributed graph layout algorithms, able to
scale to very large graphs. Nowadays, to process Big Data, companies are
increasingly relying on PaaS infrastructures rather than buying and maintaining
complex and expensive hardware. So far, only a few examples of basic
force-directed algorithms that work in a distributed environment have been
described. Instead, the design of a distributed multilevel force-directed
algorithm is a much more challenging task, not yet addressed. We present the
first multilevel force-directed algorithm based on a distributed vertex-centric
paradigm, and its implementation on Giraph, a popular platform for distributed
graph algorithms. Experiments show the effectiveness and the scalability of the
approach. Using an inexpensive cloud computing service of Amazon, we draw
graphs with ten million edges in about 60 minutes.Comment: Appears in the Proceedings of the 24th International Symposium on
Graph Drawing and Network Visualization (GD 2016
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