33,173 research outputs found

    Web Video in Numbers - An Analysis of Web-Video Metadata

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    Web video is often used as a source of data in various fields of study. While specialized subsets of web video, mainly earmarked for dedicated purposes, are often analyzed in detail, there is little information available about the properties of web video as a whole. In this paper we present insights gained from the analysis of the metadata associated with more than 120 million videos harvested from two popular web video platforms, vimeo and YouTube, in 2016 and compare their properties with the ones found in commonly used video collections. This comparison has revealed that existing collections do not (or no longer) properly reflect the properties of web video "in the wild".Comment: Dataset available from http://download-dbis.dmi.unibas.ch/WWIN

    Design and Evaluation of a Probabilistic Music Projection Interface

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    We describe the design and evaluation of a probabilistic interface for music exploration and casual playlist generation. Predicted subjective features, such as mood and genre, inferred from low-level audio features create a 34- dimensional feature space. We use a nonlinear dimensionality reduction algorithm to create 2D music maps of tracks, and augment these with visualisations of probabilistic mappings of selected features and their uncertainty. We evaluated the system in a longitudinal trial in users’ homes over several weeks. Users said they had fun with the interface and liked the casual nature of the playlist generation. Users preferred to generate playlists from a local neighbourhood of the map, rather than from a trajectory, using neighbourhood selection more than three times more often than path selection. Probabilistic highlighting of subjective features led to more focused exploration in mouse activity logs, and 6 of 8 users said they preferred the probabilistic highlighting mode

    Detailed empirical studies of student information storing in the context of distributed design team-based project work

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    This paper presents the findings of six empirical case studies investigating the information stored by engineering design students in distributed team-based Global Design Projects. The aim is to understand better how students store distributed design information in order to prepare them for work in today‟s international and global context. This paper outlines the descriptive element of the work, the qualitative and quantitative research methods used and the results. It discusses the issues around the emergent themes of information storing; information storing systems; information storing patterns; and information strategy, making recommendations; establishing that there is a need for more prescriptive measures to supporting distributed design information management. This work will be of great value to industry also

    Finding Person Relations in Image Data of the Internet Archive

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    The multimedia content in the World Wide Web is rapidly growing and contains valuable information for many applications in different domains. For this reason, the Internet Archive initiative has been gathering billions of time-versioned web pages since the mid-nineties. However, the huge amount of data is rarely labeled with appropriate metadata and automatic approaches are required to enable semantic search. Normally, the textual content of the Internet Archive is used to extract entities and their possible relations across domains such as politics and entertainment, whereas image and video content is usually neglected. In this paper, we introduce a system for person recognition in image content of web news stored in the Internet Archive. Thus, the system complements entity recognition in text and allows researchers and analysts to track media coverage and relations of persons more precisely. Based on a deep learning face recognition approach, we suggest a system that automatically detects persons of interest and gathers sample material, which is subsequently used to identify them in the image data of the Internet Archive. We evaluate the performance of the face recognition system on an appropriate standard benchmark dataset and demonstrate the feasibility of the approach with two use cases

    Adaptation “in the Wild”: Ontology-Based Personalization of Open-Corpus Learning Material

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    Abstract. Teacher and students can use WWW as a limitless source of learning material for nearly any subject. Yet, such abundance of content comes with the problem of finding the right piece at the right time. Conventional adaptive educational systems cannot support personalized access to open-corpus learning material as they rely on manually constructed content models. This paper presents an approach to this problem that does not require intervention from a human expert. The approach has been implemented in an adaptive system that recommends students supplementary reading material and adaptively annotates it. The results of the evaluation experiment have demonstrated several significant effects of using the system on students ’ learning

    Adaptation “in the Wild”: Ontology-Based Personalization of Open-Corpus Learning Material

    Get PDF
    Teacher and students can use WWW as a limitless source of learning material for nearly any subject. Yet, such abundance of content comes with the problem of finding the right piece at the right time. Conventional adaptive educational systems cannot support personalized access to open-corpus learning material as they rely on manually constructed content models. This paper presents an approach to this problem that does not require intervention from a human expert. The approach has been implemented in an adaptive system that recommends students supplementary reading material and adaptively annotates it. The results of the evaluation experiment have demonstrated several significant effects of using the system on students’ learning.\u
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