75 research outputs found

    VTE : une technique de pointage à distance

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    National audienceCet article présente la technique d’interaction VTE (Voronoi-based Target Expansion), pour pointer sur une cible numérique affichée sur un écran distant. VTE exploite l’espace libre entre les cibles à l’écran en partageant l’espace de l’écran en zones de grandeur optimale pour chaque cible selon une tesselation de Voronoï. Les zones sont affichées de façon statique sur l’écran et l’utilisateur peut sélectionner une cible en pointant n’importe où dans la zone correspondant à la cible. Ainsi VTE facilite le pointage en augmentant la taille des cibles dans l’espace visuel et moteur. De nombreux environnements nécessitent de pouvoir interagir avec des objets numériques sur un écran distant. Notre domaine d’application est la chirurgie augmentée

    Mid-Air gestures for window management on large displays

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    We can observe a continuous trend for using larger screens with higher resolutions and greater pixel density. With advances in hard- and software technology, wall-sized displays for daily office work are already on the horizon. We assume that there will be no hard paradigm change in interaction techniques in the near future. Therefore, new concepts for wall-sized displays will be included in existing products. Designing interaction concepts for wall-sized displays in an office environment is a challenging task. Most crucial is designing appropriate input techniques. Moving the mouse pointer from one corner to another over a longer distance is cumbersome. However, pointing with a mouse is precise and common-place. We propose using mid-air gestures to support input with mouse and keyboard on large displays. In particular, we designed a gesture set for manipulating regular windows

    Techniques de Pointage à Distance : Cibles Numériques et Cibles Physique

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    National audienceAu sein d'un environnement ubiquitaire, l'ordinateur devient évanescent : nos objets quotidiens sont augmentés d'électronique, les environnements deviennent perceptifs déconfinant l'interaction homme-machine de l'ancien ordinateur "boîte grise" à des espaces pervasifs. Désormais, l'utilisateur évolue dans un monde physico-numérique ou espace interactif mixte. Au sein de cet espace interactif, un besoin est alors d'interagir à distance que ce soit pour manipuler des objets numériques sur un écran distant ou des objets physiques. Cet article est dédié aux techniques de pointage à distance pour désigner un objet numérique ou physique. Nous décrivons six techniques de pointage pour interagir dans un environnement ubiquitaire, la première pour pointer à distance sur des cibles numériques, les cinq autres pour pointer sur des objets physiques avec et sans un dispositif mobile

    A Survey of Interaction Techniques and Devices for Large High Resolution Displays

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    Innovations in large high-resolution wall-sized displays have been yielding benefits to visualizations in industry and academia, leading to a rapidly growing increase of their implementations. In scenarios such as these, the displayed visual information tends to be larger than the users field of view, hence the necessity to move away from traditional interaction methods towards more suitable interaction devices and techniques. This paper aspires to explore the state-of-the-art with respect to such technologies for large high-resolution displays

    Laid-Back, Touchless Collaboration around Wall-size Displays: Visual Feedback and Affordances

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    Abstract To facilitate interaction and collaboration around ultrahigh-resolution, Wall-Size Displays (WSD), post-WIMP interaction modes like touchless and multi-touch have opened up new, unprecedented opportunities. Yet to fully harness this potential, we still need to understand fundamental design factors for successful WSD experiences. Some of these include visual feedback for touchless interactions, novel interface affordances for at-a-distance, high-bandwidth input, and the technosocial ingredients supporting laid-back, relaxed collaboration around WSDs. This position paper highlights our progress in a long-term research program that examines these issues and spurs new, exciting research directions. We recently completed a study aimed at investigating the properties of visual feedback in touchless WSD interaction, and we discuss some of our findings here. Our work exemplifies how research in WSD interaction calls for re-conceptualizing basic, first principles of Human-Computer Interaction (HCI) to pioneer a suite of next-generation interaction environments

    Interaction events in contactless gestural systems: from motion to interaction

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    International audienceContactless interactive systems appear to have an interesting context of application in interactive art, however practical example often involve low interactivity; we think this is due to the fact that this interaction paradigm is still poorly understood, and tools for interaction design are still missing. We present a simple interaction technique (Point-and-Move) that allows to point-and-click without instrument through distance; through this example, we show that the presented concept and framework has nice and flexible properties. Finally, we illustrate the approach on the two artistic installation we participated to, and also provide uncontrolled user experience feedback on the presented interaction technique, from these installations
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