60 research outputs found

    Discretized Multinomial Distributions and Nash Equilibria in Anonymous Games

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    We show that there is a polynomial-time approximation scheme for computing Nash equilibria in anonymous games with any fixed number of strategies (a very broad and important class of games), extending the two-strategy result of Daskalakis and Papadimitriou 2007. The approximation guarantee follows from a probabilistic result of more general interest: The distribution of the sum of n independent unit vectors with values ranging over {e1, e2, ...,ek}, where ei is the unit vector along dimension i of the k-dimensional Euclidean space, can be approximated by the distribution of the sum of another set of independent unit vectors whose probabilities of obtaining each value are multiples of 1/z for some integer z, and so that the variational distance of the two distributions is at most eps, where eps is bounded by an inverse polynomial in z and a function of k, but with no dependence on n. Our probabilistic result specifies the construction of a surprisingly sparse eps-cover -- under the total variation distance -- of the set of distributions of sums of independent unit vectors, which is of interest on its own right.Comment: In the 49th Annual IEEE Symposium on Foundations of Computer Science, FOCS 200

    A Size-Free CLT for Poisson Multinomials and its Applications

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    An (n,k)(n,k)-Poisson Multinomial Distribution (PMD) is the distribution of the sum of nn independent random vectors supported on the set Bk={e1,,ek}{\cal B}_k=\{e_1,\ldots,e_k\} of standard basis vectors in Rk\mathbb{R}^k. We show that any (n,k)(n,k)-PMD is poly(kσ){\rm poly}\left({k\over \sigma}\right)-close in total variation distance to the (appropriately discretized) multi-dimensional Gaussian with the same first two moments, removing the dependence on nn from the Central Limit Theorem of Valiant and Valiant. Interestingly, our CLT is obtained by bootstrapping the Valiant-Valiant CLT itself through the structural characterization of PMDs shown in recent work by Daskalakis, Kamath, and Tzamos. In turn, our stronger CLT can be leveraged to obtain an efficient PTAS for approximate Nash equilibria in anonymous games, significantly improving the state of the art, and matching qualitatively the running time dependence on nn and 1/ε1/\varepsilon of the best known algorithm for two-strategy anonymous games. Our new CLT also enables the construction of covers for the set of (n,k)(n,k)-PMDs, which are proper and whose size is shown to be essentially optimal. Our cover construction combines our CLT with the Shapley-Folkman theorem and recent sparsification results for Laplacian matrices by Batson, Spielman, and Srivastava. Our cover size lower bound is based on an algebraic geometric construction. Finally, leveraging the structural properties of the Fourier spectrum of PMDs we show that these distributions can be learned from Ok(1/ε2)O_k(1/\varepsilon^2) samples in polyk(1/ε){\rm poly}_k(1/\varepsilon)-time, removing the quasi-polynomial dependence of the running time on 1/ε1/\varepsilon from the algorithm of Daskalakis, Kamath, and Tzamos.Comment: To appear in STOC 201

    On the Structure, Covering, and Learning of Poisson Multinomial Distributions

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    An (n,k)(n,k)-Poisson Multinomial Distribution (PMD) is the distribution of the sum of nn independent random vectors supported on the set Bk={e1,,ek}{\cal B}_k=\{e_1,\ldots,e_k\} of standard basis vectors in Rk\mathbb{R}^k. We prove a structural characterization of these distributions, showing that, for all ε>0\varepsilon >0, any (n,k)(n, k)-Poisson multinomial random vector is ε\varepsilon-close, in total variation distance, to the sum of a discretized multidimensional Gaussian and an independent (poly(k/ε),k)(\text{poly}(k/\varepsilon), k)-Poisson multinomial random vector. Our structural characterization extends the multi-dimensional CLT of Valiant and Valiant, by simultaneously applying to all approximation requirements ε\varepsilon. In particular, it overcomes factors depending on logn\log n and, importantly, the minimum eigenvalue of the PMD's covariance matrix from the distance to a multidimensional Gaussian random variable. We use our structural characterization to obtain an ε\varepsilon-cover, in total variation distance, of the set of all (n,k)(n, k)-PMDs, significantly improving the cover size of Daskalakis and Papadimitriou, and obtaining the same qualitative dependence of the cover size on nn and ε\varepsilon as the k=2k=2 cover of Daskalakis and Papadimitriou. We further exploit this structure to show that (n,k)(n,k)-PMDs can be learned to within ε\varepsilon in total variation distance from O~k(1/ε2)\tilde{O}_k(1/\varepsilon^2) samples, which is near-optimal in terms of dependence on ε\varepsilon and independent of nn. In particular, our result generalizes the single-dimensional result of Daskalakis, Diakonikolas, and Servedio for Poisson Binomials to arbitrary dimension.Comment: 49 pages, extended abstract appeared in FOCS 201

    Privacy and Truthful Equilibrium Selection for Aggregative Games

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    We study a very general class of games --- multi-dimensional aggregative games --- which in particular generalize both anonymous games and weighted congestion games. For any such game that is also large, we solve the equilibrium selection problem in a strong sense. In particular, we give an efficient weak mediator: a mechanism which has only the power to listen to reported types and provide non-binding suggested actions, such that (a) it is an asymptotic Nash equilibrium for every player to truthfully report their type to the mediator, and then follow its suggested action; and (b) that when players do so, they end up coordinating on a particular asymptotic pure strategy Nash equilibrium of the induced complete information game. In fact, truthful reporting is an ex-post Nash equilibrium of the mediated game, so our solution applies even in settings of incomplete information, and even when player types are arbitrary or worst-case (i.e. not drawn from a common prior). We achieve this by giving an efficient differentially private algorithm for computing a Nash equilibrium in such games. The rates of convergence to equilibrium in all of our results are inverse polynomial in the number of players nn. We also apply our main results to a multi-dimensional market game. Our results can be viewed as giving, for a rich class of games, a more robust version of the Revelation Principle, in that we work with weaker informational assumptions (no common prior), yet provide a stronger solution concept (ex-post Nash versus Bayes Nash equilibrium). In comparison to previous work, our main conceptual contribution is showing that weak mediators are a game theoretic object that exist in a wide variety of games -- previously, they were only known to exist in traffic routing games

    Query Complexity of Approximate Equilibria in Anonymous Games

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    We study the computation of equilibria of anonymous games, via algorithms that may proceed via a sequence of adaptive queries to the game's payoff function, assumed to be unknown initially. The general topic we consider is \emph{query complexity}, that is, how many queries are necessary or sufficient to compute an exact or approximate Nash equilibrium. We show that exact equilibria cannot be found via query-efficient algorithms. We also give an example of a 2-strategy, 3-player anonymous game that does not have any exact Nash equilibrium in rational numbers. However, more positive query-complexity bounds are attainable if either further symmetries of the utility functions are assumed or we focus on approximate equilibria. We investigate four sub-classes of anonymous games previously considered by \cite{bfh09, dp14}. Our main result is a new randomized query-efficient algorithm that finds a O(n1/4)O(n^{-1/4})-approximate Nash equilibrium querying O~(n3/2)\tilde{O}(n^{3/2}) payoffs and runs in time O~(n3/2)\tilde{O}(n^{3/2}). This improves on the running time of pre-existing algorithms for approximate equilibria of anonymous games, and is the first one to obtain an inverse polynomial approximation in poly-time. We also show how this can be utilized as an efficient polynomial-time approximation scheme (PTAS). Furthermore, we prove that Ω(nlogn)\Omega(n \log{n}) payoffs must be queried in order to find any ϵ\epsilon-well-supported Nash equilibrium, even by randomized algorithms

    On the Complexity of Nash Equilibria of Action-Graph Games

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    We consider the problem of computing Nash Equilibria of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, is a succinct representation of games that encapsulates both "local" dependencies as in graphical games, and partial indifference to other agents' identities as in anonymous games, which occur in many natural settings. This is achieved by specifying a graph on the set of actions, so that the payoff of an agent for selecting a strategy depends only on the number of agents playing each of the neighboring strategies in the action graph. We present a Polynomial Time Approximation Scheme for computing mixed Nash equilibria of AGGs with constant treewidth and a constant number of agent types (and an arbitrary number of strategies), together with hardness results for the cases when either the treewidth or the number of agent types is unconstrained. In particular, we show that even if the action graph is a tree, but the number of agent-types is unconstrained, it is NP-complete to decide the existence of a pure-strategy Nash equilibrium and PPAD-complete to compute a mixed Nash equilibrium (even an approximate one); similarly for symmetric AGGs (all agents belong to a single type), if we allow arbitrary treewidth. These hardness results suggest that, in some sense, our PTAS is as strong of a positive result as one can expect

    On the Complexity of Nash Equilibria in Anonymous Games

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    We show that the problem of finding an {\epsilon}-approximate Nash equilibrium in an anonymous game with seven pure strategies is complete in PPAD, when the approximation parameter {\epsilon} is exponentially small in the number of players.Comment: full versio

    On Iterated Dominance, Matrix Elimination, and Matched Paths

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    We study computational problems arising from the iterated removal of weakly dominated actions in anonymous games. Our main result shows that it is NP-complete to decide whether an anonymous game with three actions can be solved via iterated weak dominance. The two-action case can be reformulated as a natural elimination problem on a matrix, the complexity of which turns out to be surprisingly difficult to characterize and ultimately remains open. We however establish connections to a matching problem along paths in a directed graph, which is computationally hard in general but can also be used to identify tractable cases of matrix elimination. We finally identify different classes of anonymous games where iterated dominance is in P and NP-complete, respectively.Comment: 12 pages, 3 figures, 27th International Symposium on Theoretical Aspects of Computer Science (STACS

    Playing Anonymous Games using Simple Strategies

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    We investigate the complexity of computing approximate Nash equilibria in anonymous games. Our main algorithmic result is the following: For any nn-player anonymous game with a bounded number of strategies and any constant δ>0\delta>0, an O(1/n1δ)O(1/n^{1-\delta})-approximate Nash equilibrium can be computed in polynomial time. Complementing this positive result, we show that if there exists any constant δ>0\delta>0 such that an O(1/n1+δ)O(1/n^{1+\delta})-approximate equilibrium can be computed in polynomial time, then there is a fully polynomial-time approximation scheme for this problem. We also present a faster algorithm that, for any nn-player kk-strategy anonymous game, runs in time O~((n+k)knk)\tilde O((n+k) k n^k) and computes an O~(n1/3k11/3)\tilde O(n^{-1/3} k^{11/3})-approximate equilibrium. This algorithm follows from the existence of simple approximate equilibria of anonymous games, where each player plays one strategy with probability 1δ1-\delta, for some small δ\delta, and plays uniformly at random with probability δ\delta. Our approach exploits the connection between Nash equilibria in anonymous games and Poisson multinomial distributions (PMDs). Specifically, we prove a new probabilistic lemma establishing the following: Two PMDs, with large variance in each direction, whose first few moments are approximately matching are close in total variation distance. Our structural result strengthens previous work by providing a smooth tradeoff between the variance bound and the number of matching moments
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