4 research outputs found

    Local and Global Illumination in the Volume Rendering Integral

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    A topological comparison of surface extraction algorithms

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    In many application areas, it is useful to convert the discrete information stored in the nodes of a regular grid into a continuous boundary model. Isosurface extraction algorithms differ on how the discrete information in the grid is generated, on what information does the grid store and on the properties of the output surface. Recent algorithms offer different solutions for the disambiguation problem and for controlling the final topology. Based on a number of properties of the grid’s grey cells and of the reconstruction algorithms, a characterization of several surface extraction strategies is proposed. The classification presented shows the inherent limitations of the different algorithms concerning global topology control and reconstruction of local features like thin portions of the volume and almost non-manifold regions. These limitations can be observed and are illustrated with some practical examples. We review in light of this classification some of the relevant papers in the literature, and see that they cluster in some areas of the proposed hierarchy, making a case for where it might be more interesting to focus in future research.Preprin

    A topological comparison of surface extraction algorithms

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    In many application areas, it is useful to convert the discrete information stored in the nodes of a regular grid into a continuous boundary model. Isosurface extraction algorithms di er on how the discrete information in the grid is generated, on what information does the grid store and on the properties of the output surface.Preprin

    Solid modelling for manufacturing: from Voelcker's boundary evaluation to discrete paradigms

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    Herb Voelcker and his research team laid the foundations of Solid Modelling, on which Computer-Aided Design is based. He founded the ambitious Production Automation Project, that included Constructive Solid Geometry (CSG) as the basic 3D geometric representation. CSG trees were compact and robust, saving a memory space that was scarce in those times. But the main computational problem was Boundary Evaluation: the process of converting CSG trees to Boundary Representations (BReps) with explicit faces, edges and vertices for manufacturing and visualization purposes. This paper presents some glimpses of the history and evolution of some ideas that started with Herb Voelcker. We briefly describe the path from “localization and boundary evaluation” to “localization and printing”, with many intermediate steps driven by hardware, software and new mathematical tools: voxel and volume representations, triangle meshes, and many others, observing also that in some applications, voxel models no longer require Boundary Evaluation. In this last case, we consider the current research challenges and discuss several avenues for further research.Project TIN2017-88515-C2-1-R funded by MCIN/AEI/10.13039/501100011033/FEDER‘‘A way to make Europe’’Peer ReviewedPostprint (published version
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