24,133 research outputs found

    Individual and Domain Adaptation in Sentence Planning for Dialogue

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    One of the biggest challenges in the development and deployment of spoken dialogue systems is the design of the spoken language generation module. This challenge arises from the need for the generator to adapt to many features of the dialogue domain, user population, and dialogue context. A promising approach is trainable generation, which uses general-purpose linguistic knowledge that is automatically adapted to the features of interest, such as the application domain, individual user, or user group. In this paper we present and evaluate a trainable sentence planner for providing restaurant information in the MATCH dialogue system. We show that trainable sentence planning can produce complex information presentations whose quality is comparable to the output of a template-based generator tuned to this domain. We also show that our method easily supports adapting the sentence planner to individuals, and that the individualized sentence planners generally perform better than models trained and tested on a population of individuals. Previous work has documented and utilized individual preferences for content selection, but to our knowledge, these results provide the first demonstration of individual preferences for sentence planning operations, affecting the content order, discourse structure and sentence structure of system responses. Finally, we evaluate the contribution of different feature sets, and show that, in our application, n-gram features often do as well as features based on higher-level linguistic representations

    Plan-based delivery composition in intelligent tutoring systems for introductory computer programming

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    In a shell system for the generation of intelligent tutoring systems, the instructional model that one applies should be variable independent of the content of instruction. In this article, a taxonomy of content elements is presented in order to define a relatively content-independent instructional planner for introductory programming ITS's; the taxonomy is based on the concepts of programming goals and programming plans. Deliveries may be composed by the instantiation of delivery templates with the content elements. Examples from two different instructional models illustrate the flexibility of this approach. All content in the examples is taken from a course in COMAL-80 turtle graphics

    Survey of the State of the Art in Natural Language Generation: Core tasks, applications and evaluation

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    This paper surveys the current state of the art in Natural Language Generation (NLG), defined as the task of generating text or speech from non-linguistic input. A survey of NLG is timely in view of the changes that the field has undergone over the past decade or so, especially in relation to new (usually data-driven) methods, as well as new applications of NLG technology. This survey therefore aims to (a) give an up-to-date synthesis of research on the core tasks in NLG and the architectures adopted in which such tasks are organised; (b) highlight a number of relatively recent research topics that have arisen partly as a result of growing synergies between NLG and other areas of artificial intelligence; (c) draw attention to the challenges in NLG evaluation, relating them to similar challenges faced in other areas of Natural Language Processing, with an emphasis on different evaluation methods and the relationships between them.Comment: Published in Journal of AI Research (JAIR), volume 61, pp 75-170. 118 pages, 8 figures, 1 tabl

    Learning Features that Predict Cue Usage

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    Our goal is to identify the features that predict the occurrence and placement of discourse cues in tutorial explanations in order to aid in the automatic generation of explanations. Previous attempts to devise rules for text generation were based on intuition or small numbers of constructed examples. We apply a machine learning program, C4.5, to induce decision trees for cue occurrence and placement from a corpus of data coded for a variety of features previously thought to affect cue usage. Our experiments enable us to identify the features with most predictive power, and show that machine learning can be used to induce decision trees useful for text generation.Comment: 10 pages, 2 Postscript figures, uses aclap.sty, psfig.te

    Generating readable texts for readers with low basic skills

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    Most NLG systems generate texts for readers with good reading ability, but SkillSum adapts its output for readers with poor literacy. Evaluation with lowskilled readers confirms that SkillSum's knowledge-based microplanning choices enhance readability. We also discuss future readability improvements

    A Theme-Rewriting Approach for Generating Algebra Word Problems

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    Texts present coherent stories that have a particular theme or overall setting, for example science fiction or western. In this paper, we present a text generation method called {\it rewriting} that edits existing human-authored narratives to change their theme without changing the underlying story. We apply the approach to math word problems, where it might help students stay more engaged by quickly transforming all of their homework assignments to the theme of their favorite movie without changing the math concepts that are being taught. Our rewriting method uses a two-stage decoding process, which proposes new words from the target theme and scores the resulting stories according to a number of factors defining aspects of syntactic, semantic, and thematic coherence. Experiments demonstrate that the final stories typically represent the new theme well while still testing the original math concepts, outperforming a number of baselines. We also release a new dataset of human-authored rewrites of math word problems in several themes.Comment: To appear EMNLP 201

    The Narrator: NLG for digital storytelling

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    We present the Narrator, an NLG component used for the generation of narratives in a digital storytelling system. We describe how the Narrator works and show some examples of generated stories

    Public Participation Organizations and Open Policy:A Constitutional Moment for British Democracy?

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    This article builds on work in Science and Technology Studies and cognate disciplines concerning the institutionalization of public engagement and participation practices. It describes and analyses ethnographic qualitative research into one “organization of participation,” the UK government–funded Sciencewise program. Sciencewise’s interactions with broader political developments are explored, including the emergence of “open policy” as a key policy object in the UK context. The article considers what the new imaginary of openness means for institutionalized forms of public participation in science policymaking, asking whether this is illustrative of a “constitutional moment” in relations between society and science policymaking
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