505,010 research outputs found

    Building an Argument for the Use of Science Fiction in HCI Education

    Full text link
    Science fiction literature, comics, cartoons and, in particular, audio-visual materials, such as science fiction movies and shows, can be a valuable addition in Human-computer interaction (HCI) Education. In this paper, we present an overview of research relative to future directions in HCI Education, distinct crossings of science fiction in HCI and Computer Science teaching and the Framework for 21st Century Learning. Next, we provide examples where science fiction can add to the future of HCI Education. In particular, we argue herein first that science fiction, as tangible and intangible cultural artifact, can serve as a trigger for creativity and innovation and thus, support us in exploring the design space. Second, science fiction, as a means to analyze yet-to-come HCI technologies, can assist us in developing an open-minded and reflective dialogue about technological futures, thus creating a singular base for critical thinking and problem solving. Provided that one is cognizant of its potential and limitations, we reason that science fiction can be a meaningful extension of selected aspects of HCI curricula and research.Comment: 6 pages, 1 table, IHSI 2019 accepted submissio

    Modeling of systems

    Get PDF
    The handbook contains the fundamentals of modeling of complex systems. The classification of mathematical models is represented and the methods of their construction are given. The analytical modeling of the basic types of processes in the complex systems is considered. The principles of simulation, statistical and business processes modeling are described. The handbook is oriented on students of higher education establishments that obtain a degree in directions of “Software engineering” and “Computer science” as well as on lecturers and specialists in the domain of computer modeling

    Using the Proteus virtual environment to train future IT professionals

    Get PDF
    Abstract. Based on literature review it was established that the use of augmented reality as an innovative technology of student training occurs in following directions: 3D image rendering; recognition and marking of real objects; interaction of a virtual object with a person in real time. The main advantages of using AR and VR in the educational process are highlighted: clarity, ability to simulate processes and phenomena, integration of educational disciplines, building an open education system, increasing motivation for learning, etc. It has been found that in the field of physical process modelling the Proteus Physics Laboratory is a popular example of augmented reality. Using the Proteus environment allows to visualize the functioning of the functional nodes of the computing system at the micro level. This is especially important for programming systems with limited resources, such as microcontrollers in the process of training future IT professionals. Experiment took place at Borys Grinchenko Kyiv University and Sumy State Pedagogical University named after A. S. Makarenko with students majoring in Computer Science (field of knowledge is Secondary Education (Informatics)). It was found that computer modelling has a positive effect on mastering the basics of microelectronics. The ways of further scientific researches for grounding, development and experimental verification of forms, methods and augmented reality, and can be used in the professional training of future IT specialists are outlined in the article

    A Holistic Mathematics Curriculum Revision: An Adelphi University Case Study

    Get PDF
    Join me as I take you on a journey with the faculty of the Department of Mathematics and Computer Science at Adelphi University during our two-year re-envisioning and implementation of our mathematics curriculum. From the beginning this involved a data-driven initiative that naturally led to the revisions. Here I describe in detail the process that our department followed. In closing I end with some recommendations for interesting research directions in the field of mathematics education

    Dependable and Certifiable Real-World Systems – Issue of Software Engineering Education

    Get PDF
    Embedded software and dedicated hardware are vital elements of the modern world, from personal electronics to transportation, from communication to aerospace, from military to gaming, from medical systems to banking. Combinations of even minor hardware or software defects in a complex system may lead to violation of safety with or even without evident system failure, a major problem that the computing profession faces is the lack of a universal approach to unite the dissimilar viewpoints presented by computer science, with its discrete and mathematical underpinnings, and by computer engineering, which focuses on building real systems and considering spatial and material constraints of space, energy, and time. Modern embedded systems include both viewpoints: microprocessors running software and programmable electronic hardware created with an extensive use of software. The gap between science and engineering approaches is clearly visible in engineering education. This survey paper focuses on exploring the commonalities between building software and building hardware in an attempt to establish a new framework for rejuvenating computing education, specifically software engineering for dependable systems. We present here a perspective on software/hardware relationship, aviation system certification, role of software engineering education, and future directions in computing

    Seamless composition and integration: a perspective on formal methods research

    Full text link
    Formal methods are now a central component of computer-science education and research. However, there will always be advances in mathematical logic -- a.k.a. `formal methods' among computer scientists -- leading to advances in reliable, safe and secure computing. There are many research directions that will promote the impact of formal methods on computer science in significant and novel ways. We outline two directions, each associated with its own research challenges, that are complementary to the current state-of-the-art: one of composability and one of integration, each considered in a specific context drawn from our own recent research and teaching experience. We try to clarify why the study and ultimate resolution of these two challenges hold the promise of important breakthroughs in the accessability of formal methods and, ultimately, their applicability.National Science Foundation (CCF-0820138

    Framing Computational Thinking for Computational Literacies in K-12 Education

    Get PDF
    The last decade has seen an increased interest in promoting computing education for all, focused on the idea of “computational thinking.” Currently, three framings for promoting computational thinking in K-12 education have been proposed, emphasizing either (1) skill and competency building, (2) creative expression and participation, or (3) social justice and reflection. While each of these emphases is valuable and needed, their narrow focus can obscure important issues and miss critical transformational opportunities for empowering students as competent, creative, and critical agents. We argue that these computational framings should be seen as literacies, thereby historicizing and situating computer science with respect to broader educational concerns and providing new directions for how schools can help students to actively participate in designing their digital futures

    Connecting Incoming Freshmen With Engineering Through Hands-On Projects

    Get PDF
    Engineering programs suffer a high attrition rate, which causes the nation to graduate much less engineers. A survey of the literature reveals that the high attrition rate is due mainly to the fact that the first year of an engineering program is all fundamental theory and students don't see the connection to their future engineering careers. To address this problem, educators in the Roy G. Perry College of Engineering at Prairie View A&M University launched a five-week summer camp entitled “College of Engineering Enhancement Institute (CE2I)” aimed at improving the performance of incoming freshmen in mathematics by one level and a smoother transition between high school and college. Each department in the college participated by introducing their individual curriculum through hands-on projects designed by faculty members. Computer Engineering, Computer Science and Computer Engineering Technology programs implemented multimedia projects to tie the incoming freshman to their selected majors. Results show that the camp met the expectations and successfully points the directions for our future engineering education practices.
    corecore