286 research outputs found

    A novel method for subjective picture quality assessment and further studies of HDTV formats

    Get PDF
    This is the author's accepted manuscript. The final published article is available from the link below. Copyright @ IEEE 2008.This paper proposes a novel method for the assessment of picture quality, called triple stimulus continuous evaluation scale (TSCES), to allow the direct comparison of different HDTV formats. The method uses an upper picture quality anchor and a lower picture quality anchor with defined impairments. The HDTV format under test is evaluated in a subjective comparison with the upper and lower anchors. The method utilizes three displays in a particular vertical arrangement. In an initial series of tests with the novel method, the HDTV formats 1080p/50,1080i/25, and 720p/50 were compared at various bit-rates and with seven different content types on three identical 1920 times 1080 pixel displays. It was found that the new method provided stable and consistent results. The method was tested with 1080p/50,1080i/25, and 720p/50 HDTV images that had been coded with H.264/AVC High profile. The result of the assessment was that the progressive HDTV formats found higher appreciation by the assessors than the interlaced HDTV format. A system chain proposal is given for future media production and delivery to take advantage of this outcome. Recommendations for future research conclude the paper

    Seminario sullo Standard MPEG-4: utilizzo ed aspetti implementativi

    Get PDF
    Una delle tecnologie chiave che hanno permesso il grande sviluppo della televisione digitale è la compressione video. La tecnologia di codifica video nota come MPEG-2, sviluppata nei primi anni novanta, è diventata lo standard di trasmissione DTV (Digital TV) sia satellitare sia terrestre in quasi tutti i paesi del mondo. Da allora la velocità dei microprocessori e le capacità di memoria dei dispositivi hardware per la codifica e la decodifica sono migliorate significativamente rendendo possibile lo sviluppo e l’implementazione di algoritmi di codifica innovativi in grado di abbattere significativamente i limiti di compressione dello standard MPEG-2. Tali innovazioni, sfociate nel 2003 nello standard MPEG-4 AVC (Advanced Video Coding), non hanno permesso di mantenere la compatibilità all’indietro con l’MPEG-2, e questo ha inizialmente costituito un limite alla loro introduzione nei sistemi di trasmissione DTV. Tuttavia, negli ultimi anni la codifica MPEG-4 AVC si è diffusa rapidamente, è stata adottata dal progetto DVB, recentemente dall’ATSC, ed è lo standard di codifica nell’IPTV. L’obiettivo di questo seminario, che si articola in due giornate, è quello di presentare lo standard di codifica MPEG-4 AVC con particolare attenzione agli aspetti implementativi del livello di codifica video.2008-11-18Sardegna Ricerche, Edificio 2, Località Piscinamanna 09010 Pula (CA) - ItaliaSeminario sullo Standard MPEG-4: utilizzo ed aspetti implementativ

    Mode decision for the H.264/AVC video coding standard

    Get PDF
    H.264/AVC video coding standard gives us a very promising future for the field of video broadcasting and communication because of its high coding efficiency compared with other older video coding standards. However, high coding efficiency also carries high computational complexity. Fast motion estimation and fast mode decision are two very useful techniques which can significantly reduce computational complexity. This thesis focuses on the field of fast mode decision. The goal of this thesis is that for very similar RD performance compared with H.264/AVC video coding standard, we aim to find new fast mode decision techniques which can afford significant time savings. [Continues.

    Complexity management of H.264/AVC video compression.

    Get PDF
    The H. 264/AVC video coding standard offers significantly improved compression efficiency and flexibility compared to previous standards. However, the high computational complexity of H. 264/AVC is a problem for codecs running on low-power hand held devices and general purpose computers. This thesis presents new techniques to reduce, control and manage the computational complexity of an H. 264/AVC codec. A new complexity reduction algorithm for H. 264/AVC is developed. This algorithm predicts "skipped" macroblocks prior to motion estimation by estimating a Lagrange ratedistortion cost function. Complexity savings are achieved by not processing the macroblocks that are predicted as "skipped". The Lagrange multiplier is adaptively modelled as a function of the quantisation parameter and video sequence statistics. Simulation results show that this algorithm achieves significant complexity savings with a negligible loss in rate-distortion performance. The complexity reduction algorithm is further developed to achieve complexity-scalable control of the encoding process. The Lagrangian cost estimation is extended to incorporate computational complexity. A target level of complexity is maintained by using a feedback algorithm to update the Lagrange multiplier associated with complexity. Results indicate that scalable complexity control of the encoding process can be achieved whilst maintaining near optimal complexity-rate-distortion performance. A complexity management framework is proposed for maximising the perceptual quality of coded video in a real-time processing-power constrained environment. A real-time frame-level control algorithm and a per-frame complexity control algorithm are combined in order to manage the encoding process such that a high frame rate is maintained without significantly losing frame quality. Subjective evaluations show that the managed complexity approach results in higher perceptual quality compared to a reference encoder that drops frames in computationally constrained situations. These novel algorithms are likely to be useful in implementing real-time H. 264/AVC standard encoders in computationally constrained environments such as low-power mobile devices and general purpose computers

    Performance evaluation of H.264/AVC decoding and visualization using the GPU

    Get PDF
    The coding efficiency of the H.264/AVC standard makes the decoding process computationally demanding. This has limited the availability of cost-effective, high-performance solutions. Modern computers are typically equipped with powerful yet cost-effective Graphics Processing Units (GPUs) to accelerate graphics operations. These GPUs can be addressed by means of a 3-D graphics API such as Microsoft Direct3D or OpenGL, using programmable shaders as generic processing units for vector data. The new CUDA (Compute Unified Device Architecture) platform of NVIDIA provides a straightforward way to address the GPU directly, without the need for a 3-D graphics API in the middle. In CUDA, a compiler generates executable code from C code with specific modifiers that determine the execution model. This paper first presents an own-developed H.264/AVC renderer, which is capable of executing motion compensation (MC), reconstruction, and Color Space Conversion (CSC) entirely on the GPU. To steer the GPU, Direct3D combined with programmable pixel and vertex shaders is used. Next, we also present a GPU-enabled decoder utilizing the new CUDA architecture from NVIDIA. This decoder performs MC, reconstruction, and CSC on the GPU as well. Our results compare both GPU-enabled decoders, as well as a CPU-only decoder in terms of speed, complexity, and CPU requirements. Our measurements show that a significant speedup is possible, relative to a CPU-only solution. As an example, real-time playback of high-definition video (1080p) was achieved with our Direct3D and CUDA-based H.264/AVC renderers

    Robust error detection methods for H.264/AVC videos

    Get PDF
    The 3rd generation of mobile systems is mainly focused on enabling multimedia services such as video streaming, video call and conferencing. In order to achieve this, the Universal Mobile Telecommunications System (UMTS), is the standard that has been developed by the 3rd Generation Partnership ect (3GPP) in Europe, including the baseline profile of H.264/AVC in the specification. With the union of both technologies a great improvement on video transmission over mobile networks, and even modification of the user habits towards the use of the mobile phone is expected. Nevertheless, video transmission has always been related to wired networks and unfortunately the migration to wireless networks is not as easy as it seems. In real time applications the delay is a critical constraint. Usually, transmission protocols without delivery warranties, like the User Network Protocol (UDP) for IP based networks, are used. This works under the assumption that in real time applications dropped packets are preferable to delayed packets. Moreover, in UMTS the network needs to be treated in a different way, thus the wireless channel is a prone error channel due to its high time variance. Typically, when transmitting video, the receiver checks whether the information packet is corrupted (by means of a checksum) or if its temporal mark exceeds the specified delay. This approach is suboptimal, due to the fact that perhaps the video information is not damaged and could still be used. Instead, residual redundancy on the video stream can be used to locate the errors in the corrupted packet, increasing the granularity of the typical upper-layer checksum error detection. Based on this, the amount of information previous to the error detection can be decoded as usually. The aim of this thesis is to combine some of the more effective methods concretely, Syntax check, Watermarking and Checksum schemes have been reformulated, combined and simulated
    • …
    corecore