726 research outputs found

    Parallel Rendering and Large Data Visualization

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    We are living in the big data age: An ever increasing amount of data is being produced through data acquisition and computer simulations. While large scale analysis and simulations have received significant attention for cloud and high-performance computing, software to efficiently visualise large data sets is struggling to keep up. Visualization has proven to be an efficient tool for understanding data, in particular visual analysis is a powerful tool to gain intuitive insight into the spatial structure and relations of 3D data sets. Large-scale visualization setups are becoming ever more affordable, and high-resolution tiled display walls are in reach even for small institutions. Virtual reality has arrived in the consumer space, making it accessible to a large audience. This thesis addresses these developments by advancing the field of parallel rendering. We formalise the design of system software for large data visualization through parallel rendering, provide a reference implementation of a parallel rendering framework, introduce novel algorithms to accelerate the rendering of large amounts of data, and validate this research and development with new applications for large data visualization. Applications built using our framework enable domain scientists and large data engineers to better extract meaning from their data, making it feasible to explore more data and enabling the use of high-fidelity visualization installations to see more detail of the data.Comment: PhD thesi

    Doctor of Philosophy in Computing

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    dissertationThe aim of direct volume rendering is to facilitate exploration and understanding of three-dimensional scalar fields referred to as volume datasets. Improving understanding is done by improving depth perception, whereas facilitating exploration is done by speeding up volume rendering. In this dissertation, improving both depth perception and rendering speed is considered. The impact of depth of field (DoF) on depth perception in direct volume rendering is evaluated by conducting a user study in which the test subjects had to choose which of two features, located at different depths, appeared to be in front in a volume-rendered image. Whereas DoF was expected to improve perception in all cases, the user study revealed that if used on the back feature, DoF reduced depth perception, whereas it produced a marked improvement when used on the front feature. We then worked on improving the speed of volume rendering on distributed memory machines. Distributed volume rendering has three stages: loading, rendering, and compositing. In this dissertation, the focus is on image compositing, more specifically, trying to optimize communication in image compositing algorithms. For that, we have developed the Task Overlapped Direct Send Tree image compositing algorithm, which works on both CPU- and GPU-accelerated supercomputers, which focuses on communication avoidance and overlapping communication with computation; the Dynamically Scheduled Region-Based image compositing algorithm that uses spatial and temporal awareness to efficiently schedule communication among compositing nodes, and a rendering and compositing pipeline that allows both image compositing and rendering to be done on GPUs of GPU-accelerated supercomputers. We tested these on CPU- and GPU-accelerated supercomputers and explain how these improvements allow us to obtain better performance than image compositing algorithms that focus on load-balancing and algorithms that have no spatial and temporal awareness of the rendering and compositing stages

    Parallel volume rendering for large scientific data

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    Data sets of immense size are regularly generated by large scale computing resources. Even among more traditional methods for acquisition of volume data, such as MRI and CT scanners, data which is too large to be effectively visualized on standard workstations is now commonplace. One solution to this problem is to employ a \u27visualization cluster,\u27 a small to medium scale cluster dedicated to performing visualization and analysis of massive data sets generated on larger scale supercomputers. These clusters are designed to fulfill a different need than traditional supercomputers, and therefore their design mandates different hardware choices, such as increased memory, and more recently, graphics processing units (GPUs). While there has been much previous work on distributed memory visualization as well as GPU visualization, there is a relative dearth of algorithms which effectively use GPUs at a large scale in a distributed memory environment. In this work, we study a common visualization technique in a GPU-accelerated, distributed memory setting, and present performance characteristics when scaling to extremely large data sets

    FPGA Acceleration of Communication-Bound Streaming Applications: Architecture Modeling and a 3D Image Compositing Case Study

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    Reconfigurable computers usually provide a limited number of different memory resources, such as host memory, external memory, and on-chip memory with different capacities and communication characteristics. A key challenge for achieving high-performance with reconfigurable accelerators is the efficient utilization of the available memory resources. A detailed knowledge of the memories' parameters is key for generating an optimized communication layout. In this paper, we discuss a benchmarking environment for generating such a characterization. The environment is built on IMORC, our architectural template and on-chip network for creating reconfigurable accelerators. We provide a characterization of the memory resources available on the XtremeData XD1000 reconfigurable computer. Based on this data, we present as a case study the implementation of a 3D image compositing accelerator that is able to double the frame rate of a parallel renderer

    Accelerating data-intensive scientific visualization and computing through parallelization

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    Many extreme-scale scientific applications generate colossal amounts of data that require an increasing number of processors for parallel processing. The research in this dissertation is focused on optimizing the performance of data-intensive parallel scientific visualization and computing. In parallel scientific visualization, there exist three well-known parallel architectures, i.e., sort-first/middle/last. The research in this dissertation studies the composition stage of the sort-last architecture for scientific visualization and proposes a generalized method, namely, Grouping More and Pairing Less (GMPL), for order-independent image composition workflow scheduling in sort-last parallel rendering. The technical merits of GMPL are two-fold: i) it takes a prime factorization-based approach for processor grouping, which not only obviates the common restriction in existing methods on the total number of processors to fully utilize computing resources, but also breaks down processors to the lowest level with a minimum number of peers in each group to achieve high concurrency and save communication cost; ii) within each group, it employs an improved direct send method to narrow down each processor’s pairing scope to further reduce communication overhead and increase composition efficiency. The performance superiority of GMPL over existing methods is evaluated through rigorous theoretical analysis and further verified by extensive experimental results on a high-performance visualization cluster. The research in this dissertation also parallelizes the over operator, which is commonly used for α-blending in various visualization techniques. Compared with its predecessor, the fully generalized over operator is n-operator compatible. To demonstrate the advantages of the proposed operator, the proposed operator is applied to the asynchronous and order-dependent image composition problem in parallel visualization. In addition, the dissertation research also proposes a very-high-speed pipeline-based architecture for parallel sort-last visualization of big data by developing and integrating three component techniques: i) a fully parallelized per-ray integration method that significantly reduces the number of iterations required for image rendering; ii) a real-time over operator that not only eliminates the restriction of pre-sorting and order-dependency, but also facilitates a high degree of parallelization for image composition. In parallel scientific computing, the research goal is to optimize QR decomposition, which is one primary algebraic decomposition procedure and plays an important role in scientific computing. QR decomposition produces orthogonal bases, i.e.,“core” bases for a given matrix, and oftentimes can be leveraged to build a complete solution to many fundamental scientific computing problems including Least Squares Problem, Linear Equations Problem, Eigenvalue Problem. A new matrix decomposition method is proposed to improve time efficiency of parallel computing and provide a rigorous proof of its numerical stability. The proposed solutions demonstrate significant performance improvement over existing methods for data-intensive parallel scientific visualization and computing. Considering the ever-increasing data volume in various science domains, the research in this dissertation have a great impact on the success of next-generation large-scale scientific applications

    COTS Cluster-based Sort-last Rendering: Performance Evaluation and Pipelined Implementation

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    Sort-last parallel rendering is an efficient technique to visualize huge datasets on COTS clusters. The dataset is subdivided and distributed across the cluster nodes. For every frame, each node renders a full resolution image of its data using its local GPU, and the images are composited together using a parallel image compositing algorithm. In this paper, we present a performance evaluation of standard sort-last parallel rendering methods and of the different improvements proposed in the literature. This evaluation is based on a detailed analysis of the different hardware and software components. We present a new implementation of sort-last rendering that fully overlaps CPU(s), GPU and network usage all along the algorithm. We present experiments on a 3 years old 32-node PC cluster and on a 1.5 years old 5-node PC cluster, both with Gigabit interconnect, showing volume rendering at respectively 13 and 31 frames per second and polygon rendering at respectively 8 and 17 frames per second on a 1024×768 render area, and we show that our implementation outperforms or equals many other implementations and specialized visualization clusters
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