346 research outputs found
Direct Differential Photometric Stereo Shape Recovery of Diffuse and Specular Surfaces
This is the author accepted manuscript. The final version is available from Springer via http://dx.doi.org/10.1007/s10851-016-0633-0Recovering the 3D shape of an object from shading is a challenging problem due to the complexity of modeling light propagation and surface reflections. Photometric Stereo (PS) is broadly considered a suitable approach for high-resolution shape recovery, but its functionality is restricted to a limited set of object surfaces and controlled lighting setup. In particular, PS models generally consider reflection from objects as purely diffuse, with specularities being regarded as a nuisance that breaks down shape reconstruction. This is a serious drawback for implementing PS approaches, since most common materials have prominent specular components. In this paper, we propose a PS model that solves the problem for both diffuse and specular components aimed at shape recovery of generic objects with the approach being independent of the albedo values thanks to the image ratio formulation used. Notably, we show that by including specularities, it is possible to solve the PS problem for a minimal number of three images using a setup with three calibrated lights and a standard industrial camera. Even if an initial separation of diffuse and specular components is still required for each input image, experimental results on synthetic and real objects demonstrate the feasibility of our approach for shape reconstruction of complex geometries.The first author acknowledges the support of INDAM under the GNCS research Project “Metodi numerici per la regolarizzazione nella ricostruzione feature-preserving di dati.
Photometric stereo for strong specular highlights
Photometric stereo (PS) is a fundamental technique in computer vision known
to produce 3-D shape with high accuracy. The setting of PS is defined by using
several input images of a static scene taken from one and the same camera
position but under varying illumination. The vast majority of studies in this
3-D reconstruction method assume orthographic projection for the camera model.
In addition, they mainly consider the Lambertian reflectance model as the way
that light scatters at surfaces. So, providing reliable PS results from real
world objects still remains a challenging task. We address 3-D reconstruction
by PS using a more realistic set of assumptions combining for the first time
the complete Blinn-Phong reflectance model and perspective projection. To this
end, we will compare two different methods of incorporating the perspective
projection into our model. Experiments are performed on both synthetic and real
world images. Note that our real-world experiments do not benefit from
laboratory conditions. The results show the high potential of our method even
for complex real world applications such as medical endoscopy images which may
include high amounts of specular highlights
Linear Differential Constraints for Photo-polarimetric Height Estimation
In this paper we present a differential approach to photo-polarimetric shape
estimation. We propose several alternative differential constraints based on
polarisation and photometric shading information and show how to express them
in a unified partial differential system. Our method uses the image ratios
technique to combine shading and polarisation information in order to directly
reconstruct surface height, without first computing surface normal vectors.
Moreover, we are able to remove the non-linearities so that the problem reduces
to solving a linear differential problem. We also introduce a new method for
estimating a polarisation image from multichannel data and, finally, we show it
is possible to estimate the illumination directions in a two source setup,
extending the method into an uncalibrated scenario. From a numerical point of
view, we use a least-squares formulation of the discrete version of the
problem. To the best of our knowledge, this is the first work to consider a
unified differential approach to solve photo-polarimetric shape estimation
directly for height. Numerical results on synthetic and real-world data confirm
the effectiveness of our proposed method.Comment: To appear at International Conference on Computer Vision (ICCV),
Venice, Italy, October 22-29, 201
A single-lobe photometric stereo approach for heterogeneous material
Shape from shading with multiple light sources is an active research area, and a diverse range of approaches have been proposed in recent decades. However, devising a robust reconstruction technique still remains a challenging goal, as the image acquisition process is highly nonlinear. Recent Photometric Stereo variants rely on simplifying assumptions in order to make the problem solvable: light propagation is still commonly assumed to be uniform, and the Bidirectional Reflectance Distribution Function is assumed to be diffuse, with limited interest for specular materials. In this work, we introduce a well-posed formulation based on partial differential equations (PDEs) for a unified reflectance function that can model both diffuse and specular reflections. We base our derivation on ratio of images, which makes the model independent from photometric invariants and yields a well-posed differential problem based on a system of quasi-linear PDEs with discontinuous coefficients. In addition, we directly solve a differential problem for the unknown depth, thus avoiding the intermediate step of approximating the normal field. A variational approach is presented ensuring robustness to noise and outliers (such as black shadows), and this is confirmed with a wide range of experiments on both synthetic and real data, where we compare favorably to the state of the art.Roberto Mecca is a Marie Curie fellow of the “Istituto Nazionale di Alta Matematica” (Italy) for a project shared with University of Cambridge, Department of Engineering and the Department of Mathematics, University of Bologna
Unifying diffuse and specular reflections for the photometric stereo problem
This is the author accepted manuscript. The final version is available from IEEE via http://dx.doi.org/10.1109/WACV.2016.7477643After thirty years of researching, the photometric stereo technique for 3D shape recovery still does not provide reliable results if it is not constrained into very well-controlled scenarios. In fact, dealing with realistic materials and lightings yields a non-linear bidirectional reflectance distribution function which is primarily difficult to parametrize and then arduous to solve. With the aim to let the photometric stereo approach face more realistic assumptions, in this work we firstly introduce a unified irradiance equation describing both diffuse and specular reflection components in a general lighting setting. After that, we define a new equation we call unifying due to its basic features modeling the photometric stereo problem for heterogeneous materials. It is provided by making the ratio of irradiance equations holding both diffuse and specular reflections as well as non-linear light propagation features simultaneously. Performing a wide range of experiments, we show that this new approach overcomes state-of-the-art since it leads to a system of unifying equations which can be solved in a very robust manner using an efficient variational approach.Experimental setups were provided by Toulouse Tech Transfer, and this collaboration was funded by CNRS GdR 2286 (MIA)
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A differential approach to shape from polarization
© 2017. The copyright of this document resides with its authors. State-of-the-art formulations of the Shape from Polarisation problem consist of several steps based on merging physical principles that prevent this problem being described by a single mathematical framework. In addition, specular and diffuse reflections need to be separately considered, making the three-dimensional shape reconstruction not easily applicable to heterogeneous scenes consisting of different materials. In this work we derive a unified specular/diffuse reflection parametrisation of the Shape from Polarisation problem based on a linear partial differential equation capable of recovering the level-set of the surface. The inherent ambiguity of the Shape from Polarization problem becomes evident through the impossibility of reconstructing the whole surface with this differential approach. To overcome this limitation, we consider shading information elegantly embedding this new formulation into a two-lights calibrated photometric stereo approach. Thus we derive an albedo independent and well-posed differential model based on a system of hyperbolic PDEs capable of reconstructing the shape with no ambiguity. We validate the geometrical properties of the new differential model for the Shape from Polarisation problem using synthetic and real data by computing the isocontours of the shape under observation. Lastly, we show the suitability of this new model to elegantly fit into a variational solver that is able to provide 3D shape reconstructions from synthetic and real data
High Resolution Surface Reconstruction of Cultural Heritage Objects Using Shape from Polarization Method
Nowadays, three-dimensional reconstruction is used in various fields like computer vision, computer graphics, mixed reality and digital twin. The three- dimensional reconstruction of cultural heritage objects is one of the most important applications in this area which is usually accomplished by close range photogrammetry. The problem here is that the images are often noisy, and the dense image matching method has significant limitations to reconstruct the geometric details of cultural heritage objects in practice. Therefore, displaying high-level details in three-dimensional models, especially for cultural heritage objects, is a severe challenge in this field. In this paper, the shape from polarization method has been investigated, a passive method with no drawbacks of active methods. In this method, the resolution of the depth maps can be dramatically increased using the information obtained from the polarization light by rotating a linear polarizing filter in front of a digital camera. Through these polarized images, the surface details of the object can be reconstructed locally with high accuracy. The fusion of polarization and photogrammetric methods is an appropriate solution for achieving high resolution three-dimensional reconstruction. The surface reconstruction assessments have been performed visually and quantitatively. The evaluations showed that the proposed method could significantly reconstruct the surfaces' details in the three-dimensional model compared to the photogrammetric method with 10 times higher depth resolution
Analysis and approximation of some Shape-from-Shading models for non-Lambertian surfaces
The reconstruction of a 3D object or a scene is a classical inverse problem
in Computer Vision. In the case of a single image this is called the
Shape-from-Shading (SfS) problem and it is known to be ill-posed even in a
simplified version like the vertical light source case. A huge number of works
deals with the orthographic SfS problem based on the Lambertian reflectance
model, the most common and simplest model which leads to an eikonal type
equation when the light source is on the vertical axis. In this paper we want
to study non-Lambertian models since they are more realistic and suitable
whenever one has to deal with different kind of surfaces, rough or specular. We
will present a unified mathematical formulation of some popular orthographic
non-Lambertian models, considering vertical and oblique light directions as
well as different viewer positions. These models lead to more complex
stationary nonlinear partial differential equations of Hamilton-Jacobi type
which can be regarded as the generalization of the classical eikonal equation
corresponding to the Lambertian case. However, all the equations corresponding
to the models considered here (Oren-Nayar and Phong) have a similar structure
so we can look for weak solutions to this class in the viscosity solution
framework. Via this unified approach, we are able to develop a semi-Lagrangian
approximation scheme for the Oren-Nayar and the Phong model and to prove a
general convergence result. Numerical simulations on synthetic and real images
will illustrate the effectiveness of this approach and the main features of the
scheme, also comparing the results with previous results in the literature.Comment: Accepted version to Journal of Mathematical Imaging and Vision, 57
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