7 research outputs found

    Dancing into the digital age: experimenting the digitization of the Pauliteiros folk dances

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    Digitizing intangible cultural heritage is a crucial step in preserving and protecting traditions, customs, and knowledge that have been passed down from generation to generation. By creating a comprehensive record of intangible cultural practices, digitization allows for greater access, research, and education, promoting cultural diversity and understanding. This paper discusses approaches to the digitization of intangible cultural heritage, which allow the dissemination and preservation of knowledge applicable to folk dances, particularly in the context of ethnographic museums. Possible applications with this motion data will also be explored, such as Virtual Reality, Augmented Reality or video games. This paper finally discusses and proposes a framework for digitization of folk dances based on the practical case of the 'Dança dos Paulitos' or 'Dança dos Pauliteiros' [1], a Portuguese festive dance ritual tradition from Miranda do Douro in northeastern Portugal.info:eu-repo/semantics/publishedVersio

    Barriers to sustainable development in digital communication of intangible cultural heritage: emotion drain under the technology dominance

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    With the surge of digital tide, the digital use of intangible cultural heritage is increasingly common. In recent years, scholars have focused on digital technology as an important force in enabling the development of intangible cultural heritage communication. However, in specific practical explorations, the media characteristics of digital technology and the remote participation of inherited community and other drawbacks are constantly exposed, resulting in the conflict between technology dominance and emotion loss in the digitalisation of intangible cultural heritage. Therefore, there is a need to reflect on the technology dominance of digitisation of intangible cultural heritage and to analyse the causes and effects of emotion drain. The paper also attempts to further propose measures that respect the cultural subjectivity of the inheriting community and focus on the emotional impact of digitisation, aiming to better realise the sustainable development of digitisation of intangible cultural heritage

    VR Video Storytelling for Intangible Cultural Heritage Preservation.

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    Interactive digital storytelling has become a popular method for virtual cultural heritage presentations. Combinations of stories and 3D virtual reconstructions are attractive for the audience and have high edutainment values. In this paper we investigate if 360◦ VR videos further contribute to user immersion in the preservation of intangible cultural heritage. It describes a case study of the Mostar bridge diving project, aimed to present and preserve the bridge diving tradition from the Old Bridge in Mostar, Bosnia and Herzegovina. It is a virtual reality application which enables the user to virtually jump off the bridge after watching 360◦ video stories about its history and the bridge diving tradition and upon successfully completing the quiz evaluation of the knowledge gained from the stories. The user experience evaluation study shows that our method was successful in preserving a form of intangible heritage and posits suggestions that can be used in developing an intangible heritage preservation framework

    Collaborative design in kinetic performance: safeguarding the uilleann pipes through inertial motion capture

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    This paper explores the possibilities of motion capture as a tool to preserve and study Intangible Cultural Heritage (ICH) practices such as playing instruments. The Uilleann pipes are both an instrument and a culture with a now strong community following and recovering after being almost extinguished several times in Ireland. The playing and making of the Uilleann pipes was incorporated into the Representative list of the UNESCO Convention of Intangible Cultural Heritage in 2017. This experience was performed in collaboration with several Uillean pipe players who contributed at every stage of the performance recording with comments and orientation. Some of these comments were also later formally kept as interviews to the players. The technical capture of the movements was done using a Rokoko Smart suit and paired Smart gloves which the piper wears for the performance. The resulting motion file was then cleaned and redirected to Blender 3D, a community made software package that allows the incorporation of a renderable avatar that helps for the dissemination of the performance. This recording process, called Inertial system, allows performers to perform almost anywhere and to capture the movements of the players with good accuracy. This process of recording and collaboration with the community is a cost-effective solution that can be of particular interest for scholars as well as for cultural communities wishing to archive these practices quickly. This design of technology and collaborative recording allows for a round experience that combined the detail of the technically enhanced recording with the interpretive nuance of the player that enriches the capturing process with mentions to how it is ‘relatively’ comfortable for the player and how efficient it is in terms of resulting detail. This collaboratively designed experience also provides the three aspects of intangible heritage preservation: supports the community -who can learn from the resulting animation; helps situating the practice within the cultural practice of the community-as they are part of the process; and helps materialise the output permitting its digital cataloguing, archival, and storage

    3D Information Technologies in Cultural Heritage Preservation and Popularisation

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    This Special Issue of the journal Applied Sciences presents recent advances and developments in the use of digital 3D technologies to protect and preserve cultural heritage. While most of the articles focus on aspects of 3D scanning, modeling, and presenting in VR of cultural heritage objects from buildings to small artifacts and clothing, part of the issue is devoted to 3D sound utilization in the cultural heritage field

    Interacting with Philosophy Through Natural Language Conversation

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    Ph.DDOCTOR OF PHILOSOPH
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