8,092 research outputs found
Design Overview of an Adaptive Computer-based Assessment System
SPEBC, an adaptive computer-based assessment system, will provide initial, formative, and summative assessments. SPEBC will generate multiple-choice and open-ended questions adapted to the learners’ background knowledge and external representations. SPEBC will generate personalized assignments and will use voting devices to capture the learner’s answers in. Moreover, the personalization approach is based on the generation of personalized responses using for each set of answers a different kind of external representation. Previous studies about the use of adaptive systems and classroom communication systems in the classroom have shown to be effective.SPEBC, an adaptive computer-based assessment system, will provide initial, formative, and summative assessments. SPEBC will generate multiple-choice and open-ended questions adapted to the learners’ background knowledge and external representations. SPEBC will generate personalized assignments and will use voting devices to capture the learner’s answers in. Moreover, the personalization approach is based on the generation of personalized responses using for each set of answers a different kind of external representation. Previous studies about the use of adaptive systems and classroom communication systems in the classroom have shown to be effective
Design Overview of an Adaptive Computer-based Assessment System
SPEBC, an adaptive computer-based assessment system, will provide initial, formative, and summative assessments. SPEBC will generate multiple-choice and open-ended questions adapted to the learners’ background knowledge and external representations. SPEBC will generate personalized assignments and will use voting devices to capture the learner’s answers in. Moreover, the personalization approach is based on the generation of personalized responses using for each set of answers a different kind of external representation. Previous studies about the use of adaptive systems and classroom communication systems in the classroom have shown to be effective.SPEBC, an adaptive computer-based assessment system, will provide initial, formative, and summative assessments. SPEBC will generate multiple-choice and open-ended questions adapted to the learners’ background knowledge and external representations. SPEBC will generate personalized assignments and will use voting devices to capture the learner’s answers in. Moreover, the personalization approach is based on the generation of personalized responses using for each set of answers a different kind of external representation. Previous studies about the use of adaptive systems and classroom communication systems in the classroom have shown to be effective
An evaluation of pedagogically informed parameterised questions for self assessment
Self-assessment is a crucial component of learning. Learners can learn by asking themselves questions and attempting to answer them. However, creating effective questions is time-consuming because it may require considerable resources and the skill of critical thinking. Questions need careful construction to accurately represent the intended learning outcome and the subject matter involved. There are very few systems currently available which generate questions automatically, and these are confined to specific domains. This paper presents a system for automatically generating questions from a competency framework, based on a sound pedagogical and technological approach. This makes it possible to guide learners in developing questions for themselves, and to provide authoring templates which speed the creation of new questions for self-assessment. This novel design and implementation involves an ontological database that represents the intended learning outcome to be assessed across a number of dimensions, including level of cognitive ability and subject matter. The system generates a list of all the questions that are possible from a given learning outcome, which may then be used to test for understanding, and so could determine the degree to which learners actually acquire the desired knowledge. The way in which the system has been designed and evaluated is discussed, along with its educational benefits
Informaticology: combining Computer Science, Data Science, and Fiction Science
Motivated by an intention to remedy current complications with Dutch
terminology concerning informatics, the term informaticology is positioned to
denote an academic counterpart of informatics where informatics is conceived of
as a container for a coherent family of practical disciplines ranging from
computer engineering and software engineering to network technology, data
center management, information technology, and information management in a
broad sense.
Informaticology escapes from the limitations of instrumental objectives and
the perspective of usage that both restrict the scope of informatics. That is
achieved by including fiction science in informaticology and by ranking fiction
science on equal terms with computer science and data science, and framing (the
study of) game design, evelopment, assessment and distribution, ranging from
serious gaming to entertainment gaming, as a chapter of fiction science. A
suggestion for the scope of fiction science is specified in some detail.
In order to illustrate the coherence of informaticology thus conceived, a
potential application of fiction to the ontology of instruction sequences and
to software quality assessment is sketched, thereby highlighting a possible
role of fiction (science) within informaticology but outside gaming
Design Research and Domain Representation
While diverse theories about the nature of design research have been proposed, they are rarely considered in relation to one another across the broader disciplinary field. Discussions of design research paradigms have tended to use overarching binary models for understanding differing knowledge frameworks. This paper focuses on an analysis of theories of design research and the use of Web 3 and open content systems to explore the potential of building more relational modes of conceptual representation.
The nature of this project is synthetic, building upon the work of other design theorists and researchers. A number of theoretical frameworks will be discussed and examples of the analysis and modelling of key concepts and information relationships, using concept mapping software, collaborative ontology building systems and semantic wiki technologies will be presented. The potential of building information structures from content relationships that are identified by domain specialists rather than the imposition of formal, top-down, information hierarchies developed by information scientists, will be considered. In particular the opportunity for users to engage with resources through their own knowledge frameworks, rather than through logically rigorous but largely incomprehensible ontological systems, will be explored in relation to building resources for emerging design researchers.
The motivation behind this endeavour is not to create a totalising meta-theory or impose order on the ‘ill structured’ and ‘undisciplined’, domain of design. Nor is it to use machine intelligence to ‘solve design problems’. It seeks to create dynamic systems that might help researchers explore design research theories and their various relationships with one another. It is hoped such tools could help novice researchers to better locate their own projects, find reference material, identify knowledge gaps and make new linkages between bodies of knowledge by enabling forms of data-poesis - the freeing of data for different trajectories.
Keywords:
Design research; Design theory; Methodology; Knowledge systems; Semantic web technologies.</p
Ontologies and Information Extraction
This report argues that, even in the simplest cases, IE is an ontology-driven
process. It is not a mere text filtering method based on simple pattern
matching and keywords, because the extracted pieces of texts are interpreted
with respect to a predefined partial domain model. This report shows that
depending on the nature and the depth of the interpretation to be done for
extracting the information, more or less knowledge must be involved. This
report is mainly illustrated in biology, a domain in which there are critical
needs for content-based exploration of the scientific literature and which
becomes a major application domain for IE
A formal theory of conceptual modeling universals
Conceptual Modeling is a discipline of great relevance to several areas in Computer Science. In a series of papers [1,2,3] we have been using the General Ontological Language (GOL) and its underlying upper level ontology, proposed in [4,5], to evaluate the ontological correctness of conceptual models and to develop guidelines for how the constructs of a modeling language (UML) should be used in conceptual modeling. In this paper, we focus on the modeling metaconcepts of classifiers and objects from an ontological point of view. We use a philosophically and psychologically well-founded theory of universals to propose a UML profile for Ontology Representation and Conceptual Modeling. The formal semantics of the proposed modeling elements is presented in a language of modal logics with quantification restricted to Sortal universals
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