4 research outputs found

    Mechanisms of Common Ground in Human-Agent Interaction: A Systematic Review of Conversational Agent Research

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    Human-agent interaction is increasingly influencing our personal and work lives through the proliferation of conversational agents in various domains. As such, these agents combine intuitive natural language interactions by also delivering personalization through artificial intelligence capabilities. However, research on CAs as well as practical failures indicate that CA interaction oftentimes fails miserably. To reduce these failures, this paper introduces the concept of building common ground for more successful human-agent interactions. Based on a systematic review our analysis reveals five mechanisms for achieving common ground: (1) Embodiment, (2) Social Features, (3) Joint Action, (4) Knowledge Base, and (5) Mental Model of Conversational Agents. On this basis, we offer insights into grounding mechanisms and highlight the potentials when considering common ground in different human-agent interaction processes. Consequently, we secure further understanding and deeper insights of possible mechanisms of common ground in human-agent interaction in the future

    Framework for Human Computer Interaction for Learning Dialogue Strategies using Controlled Natural Language in Information Systems

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    Spoken Language systems are going to have a tremendous impact in all the real world applications, be it healthcare enquiry, public transportation system or airline booking system maintaining the language ethnicity for interaction among users across the globe. These system have the capability of interacting with the user in di erent languages that the system supports. Normally when a person interacts with another person there are many non-verbal clues which guide the dialogue and all the utterances have a contextual relationship, which manage the dialogue as its mixed by the two speakers. Human Computer Interaction has a wide impact on the design of the applications and has become one of the emerging interest area of the researchers. All of us are witness to an explosive electronic revolution where lots of gadgets and gizmo's have surrounded us, advanced not only in power, design, applications but the ease of access or what we call user friendly interfaces are designed that we can easily use and control all the functionality of the devices. Since speech is one of the most intuitive form of interaction that humans use. It provides potential bene ts such as handfree access to machines, ergonomics and greater e ciency of interaction. Yet, speech-based interfaces design has been an expert job for a long time. Lot of research has been done in building real spoken Dialogue Systems which can interact with humans using voice interactions and help in performing various tasks as are done by humans. Last two decades have seen utmost advanced research in the automatic speech recognition, dialogue management, text to speech synthesis and Natural Language Processing for various applications which have shown positive results. This dissertation proposes to apply machine learning (ML) techniques to the problem of optimizing the dialogue management strategy selection in the Spoken Dialogue system prototype design. Although automatic speech recognition and system initiated dialogues where the system expects an answer in the form of `yes' or `no' have already been applied to Spoken Dialogue Systems( SDS), no real attempt to use those techniques in order to design a new system from scratch has been made. In this dissertation, we propose some novel ideas in order to achieve the goal of easing the design of Spoken Dialogue Systems and allow novices to have access to voice technologies. A framework for simulating and evaluating dialogues and learning optimal dialogue strategies in a controlled Natural Language is proposed. The simulation process is based on a probabilistic description of a dialogue and on the stochastic modelling of both arti cial NLP modules composing a SDS and the user. This probabilistic model is based on a set of parameters that can be tuned from the prior knowledge from the discourse or learned from data. The evaluation is part of the simulation process and is based on objective measures provided by each module. Finally, the simulation environment is connected to a learning agent using the supplied evaluation metrics as an objective function in order to generate an optimal behaviour for the SDS

    Dialogue management in task-oriented dialogue systems

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    International audienceThis paper presents a new framework for implementing a dialogue manager, making it possible to infer new information in the course of the interaction as well as generating responses from the virtual agent. The approach relies on a specific organization of knowledge bases, including the creation of a common ground and a belief base. Moreover, the same type of rules implement both inference and control of the dialogue. This approach is implemented within a dialogue system for training doctors to break bad news (ACORFORMed)
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