27,002 research outputs found

    A personal distributed environment for future mobile systems

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    A Personal Distributed Environment (PDE) embraces a user-centric view of communications that take place against a backdrop of multiple user devices, each with its distinct capabilities, in physically separate locations. This paper provides an overview of a Personal Distributed Environment and some of the research issues related to the implementation of the PDE concept that are being considered in the current Mobile VCE work programme

    A user perspective of quality of service in m-commerce

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    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2004 Springer VerlagIn an m-commerce setting, the underlying communication system will have to provide a Quality of Service (QoS) in the presence of two competing factors—network bandwidth and, as the pressure to add value to the business-to-consumer (B2C) shopping experience by integrating multimedia applications grows, increasing data sizes. In this paper, developments in the area of QoS-dependent multimedia perceptual quality are reviewed and are integrated with recent work focusing on QoS for e-commerce. Based on previously identified user perceptual tolerance to varying multimedia QoS, we show that enhancing the m-commerce B2C user experience with multimedia, far from being an idealised scenario, is in fact feasible if perceptual considerations are employed

    The simplicity project: easing the burden of using complex and heterogeneous ICT devices and services

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    As of today, to exploit the variety of different "services", users need to configure each of their devices by using different procedures and need to explicitly select among heterogeneous access technologies and protocols. In addition to that, users are authenticated and charged by different means. The lack of implicit human computer interaction, context-awareness and standardisation places an enormous burden of complexity on the shoulders of the final users. The IST-Simplicity project aims at leveraging such problems by: i) automatically creating and customizing a user communication space; ii) adapting services to user terminal characteristics and to users preferences; iii) orchestrating network capabilities. The aim of this paper is to present the technical framework of the IST-Simplicity project. This paper is a thorough analysis and qualitative evaluation of the different technologies, standards and works presented in the literature related to the Simplicity system to be developed

    Content-aware power saving multimedia adaptation for mobile learning

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    Due to the tremendous enhancements in the capabilities of mobile devices in recent years and accessibility to higher bandwidth mobile internet, the use of online multimedia learning resources on mobile devices is increasingly becoming popular. Improvements in battery capacity have not matched the same advancements compared to other features of mobile devices. Limited Battery power is introducing a significant challenge in making better use of online educational multimedia resources. Online Multimedia Resources drains more battery power as a result of higher amount of wireless data transfer and therefore limiting learning opportunities on the move. Many power saving multimedia adaptation techniques have been suggested. Majority of these techniques achieve battery efficiency while reducing multimedia quality. So far, however, to the best of our knowledge no previous effort has considered the factor of learning efficacy in multimedia adaptation process. Existing adaptation techniques are susceptible to information loss as a result of quality of reduction. Such loss affects the learning content efficacy and jeopardizes the learning process. In this paper, we recommend a novel power save educational multimedia adaptation approach that considers the learning aspect of multimedia in the adaptation process. Our technique enables learning for extended duration by battery power saving without putting the learning process at risk. Efficacy of entire learning resources is managed by not allowing any part of the learning multimedia to be delivered in a quality that will negatively affect the learning outcome. We also present a framework that guides the implementation of our approach followed by description of our prototype application that uses educational multimedia metadata implemented in semantic web technologies

    A software-defined architecture for next-generation cellular networks

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    In the recent years, mobile cellular networks are undergoing fundamental changes and many established concepts are being revisited. New emerging paradigms, such as Software-Defined Networking (SDN), Mobile Cloud Computing (MCC), Network Function Virtualization (NFV), Internet of Things (IoT),and Mobile Social Networking (MSN), bring challenges in the design of cellular networks architectures. Current Long-Term Evolution (LTE) networks are not able to accommodate these new trends in a scalable and efficient way. In this paper, first we discuss the limitations of the current LTE architecture. Second, driven by the new communication needs and by the advances in aforementioned areas, we propose a new architecture for next generation cellular networks. Some of its characteristics include support for distributed content routing, Heterogeneous Networks(HetNets) and multiple Radio Access Technologies (RATs). Finally, we present simulation results which show that significant backhaul traffic savings can be achieved by implementing caching and routing functions at the network edge

    CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap

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    After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in multimedia search engines, we have identified and analyzed gaps within European research effort during our second year. In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio- economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core technological gaps that involve research challenges, and “enablers”, which are not necessarily technical research challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal challenges
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